Planetary management (no DLC)

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kmh42

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I am in my first run since months and play a campaign were I try to colonize all planets in my realm. Now I have 22 planets with different development status and slowly it becomes a little bit overwhelming to manage all of them. How can I reduce micro management? I try to have no icons at all on my planets. I build housing when they need one, buildings/districs when I need jobs, res or have just a free spot. I move pops/robots around when I can't employ them on their planet. I don't really have economy problems.

A save is attached or just tell me what info you need to give me helpful advise.
 

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TehJumpingJawa

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The 'solution' that's likely to be suggested is to stop managing your empire so diligently.
A laughable solution for a 4x strategy game.

Sectors are not the solution though; they're as useless as the AI that runs the other Empires, and will utterly screw up your empire. (and you don't get huge productivity bonuses to offset the broken AI)
 

Ramiel

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Honest answer? Stop worrying about perfectly managing every single planet.

I try to have no icons at all on my planets.
This is, quite honestly, a terrible idea. Fixing unemployment is generally good, but a little bit isn't that bad. Adequate Housing is likewise good to have, but again overcrowding isn't a horrible thing (and in some cases may actually be desirable). But building more buildings/districts when you don't need them just because you have free space is (usually) actively harmful to you economy - for buildings you end up creating jobs you don't need, pulling pops away from worker jobs and crashing the economy; and for districts you end up with empty jobs that just drain money in maintenance. I usually just build what I need, then watch the outliner for unemployment/overcrowding. Keep in mind generally what each planet is specialized for, and build new stuff for that specialization only when needed. And Resettlement is only for when I need to fill up a new planet fast, or as a very last-ditch measure for extremely bad unemployment. But both of those are exceptional circumstances; generally a little unemployment is no big deal.

You can use sectors to manage your planets (the sectors exist automatically, but you have to enable their management of planets), but the sector AI has been neutered from the patch and needs some time/work to get competent again.

A laughable solution for a 4x strategy game.
Good thing that doesn't describe Stellaris!
 

kmh42

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The 'solution' that's likely to be suggested is to stop managing your empire so diligently.
Honest answer? Stop worrying about perfectly managing every single planet.
Haha!
(and in some cases may actually be desirable
When?
But building more buildings/districts when you don't need them just because you have free space is (usually) actively harmful to you economy - for buildings you end up creating jobs you don't need, pulling pops away from worker jobs and crashing the economy
I learned that already but thx

I can only set a Sector Focus for a hole sector but not for planets. Does the governor build all planets the same way with one sector focus? When yes than this feature is quite useless. My home sector has 7 different planets.
 

kmh42

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I don't get sectors. Now I have a governor who does the building for me but now I have to bump resources into the sector regularly to get something out of it?
 

Ramiel

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Yeah I know my timing was perfect, I was just finishing up typing when he posted.

Overcrowding creates emmigration push, which increases pop growth from immigration on less-populated worlds. It also contributes to Pop decline, which helps stabilize the population on a planet. My very first game my homeworld ended up finding a nice comfy equilibrium at ~170 pops and -10 housing. Stability was still a massive 90~95%, and happiness almost universally 100%.
And yes, sectors no longer handle resources independently. You have to give them stuff from your stockpile if you want them to do anything. You also have to turn their development on in the sector setting. Otherwise sectors and planets are just part of your empire you control directly as normal. I don't know if the sector AI will develop every planet the exact same way, but the overall focus of the sector will be to whatever you set, with all planets working together for that. No way to set planet focus individually. Hopefully the sector AI gets improved, but that'll be when the general empire AI is improved, as they're based on the same code (I'm pretty sure).