I'm trying to add Exotic Gas Refineries here and there, but I don't want them to change the planet type to "Refinery World" on most planets where I add some.
Any idea what the treshold is? Can I build 3 on a planet without having it's type flipped to refinery world?
Any idea what the game mechanics are for deciding when a world becomes specialized and how concurrent situations are resolved / weighed?
As I'm on an Ironman game, I'm a bit reluctant to just try stuff out.
Edit: I just built a 3rd one, and it didn't switch: it is still a mining world - size 14 planet, 7 mining districts and a Mineral Purification Hub on it, and now 3 Exotic Gas Refineries: net mineral production went from 131 to 121 because now 10 minerals more are directly converted to exotic gas, just as intended.
Any idea what the treshold is? Can I build 3 on a planet without having it's type flipped to refinery world?
Any idea what the game mechanics are for deciding when a world becomes specialized and how concurrent situations are resolved / weighed?
As I'm on an Ironman game, I'm a bit reluctant to just try stuff out.
Edit: I just built a 3rd one, and it didn't switch: it is still a mining world - size 14 planet, 7 mining districts and a Mineral Purification Hub on it, and now 3 Exotic Gas Refineries: net mineral production went from 131 to 121 because now 10 minerals more are directly converted to exotic gas, just as intended.
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