On the Stream they just mentioned the Sectors dont have a (settled) planet limit, while you have a limit on core worlds and on Sectors(?)
While i dont liek ghardlimits and prefer sliding scales (aka dimishing returns) i see why this is necessary form a gamemechanic pont of view.
But I still wonder what the "ingame" logic behind this desing decision is (aka the "explanation" why it is "realistic")
I know this is not important to many people, but I like my games to make some form of sense to my SciFi mind.
While i dont liek ghardlimits and prefer sliding scales (aka dimishing returns) i see why this is necessary form a gamemechanic pont of view.
But I still wonder what the "ingame" logic behind this desing decision is (aka the "explanation" why it is "realistic")
I know this is not important to many people, but I like my games to make some form of sense to my SciFi mind.
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