Hello it is me, fellow Human Offe.
This year we've made some significant updates on the Planet Automation system. Having lurked around a bit here on the forums I get the impression many players are still very hesitant to use it.
I would therefore welcome everyone to take the opportunity to provide concrete feedback on which parts you think work well and which parts could use improvements, or things that were simply confusing. Screenshots and especially save games are incredibly helpful to fix bugs for edge-case scenarios where planetary automation queues something highly illogical.
Thanks!
Edit: For people who haven't tried it yet and is looking for a guide on how it works here is a recent video from Montu Plays
Solid suggestions so far:
- Checkbox setting for ignoring empire wide deficits when constructing new buildings, will build if it can afford regardless of monthly deficit
- Take into account empire wide construction queue when looking at monthly income, specifically a big issue when cloning vats is researched, can crash monthly food situation
- Ignore pop unemployment check when constructing some buildings like energy grids
- Enforcer job micro the same way as amenities
- Fringe world designation should build the district associated with the resource with the current lowest income per month
- A way to enable/disable all modules with one click
UX considerations:
- Extremely hard to understand why the automation system is NOT building something
- Likewise hard to know why it is building something or what will be built next
- Designation checkboxes can be ordered in automation priority order to make it much more clear in which priority the automation will construct something
- Suggestion: Orange symbol in outliner (and planet view) explaining what automation wanted to build but why it failed (too low monthly energy income etc)
Stockpile system:
- Lots of suggestion to rework/remove it somehow
- Warning for low stockpiled resource is not sensitive enough
This year we've made some significant updates on the Planet Automation system. Having lurked around a bit here on the forums I get the impression many players are still very hesitant to use it.
I would therefore welcome everyone to take the opportunity to provide concrete feedback on which parts you think work well and which parts could use improvements, or things that were simply confusing. Screenshots and especially save games are incredibly helpful to fix bugs for edge-case scenarios where planetary automation queues something highly illogical.
Thanks!
Edit: For people who haven't tried it yet and is looking for a guide on how it works here is a recent video from Montu Plays
Solid suggestions so far:
- Checkbox setting for ignoring empire wide deficits when constructing new buildings, will build if it can afford regardless of monthly deficit
- Take into account empire wide construction queue when looking at monthly income, specifically a big issue when cloning vats is researched, can crash monthly food situation
- Ignore pop unemployment check when constructing some buildings like energy grids
- Enforcer job micro the same way as amenities
- Fringe world designation should build the district associated with the resource with the current lowest income per month
- A way to enable/disable all modules with one click
UX considerations:
- Extremely hard to understand why the automation system is NOT building something
- Likewise hard to know why it is building something or what will be built next
- Designation checkboxes can be ordered in automation priority order to make it much more clear in which priority the automation will construct something
- Suggestion: Orange symbol in outliner (and planet view) explaining what automation wanted to build but why it failed (too low monthly energy income etc)
Stockpile system:
- Lots of suggestion to rework/remove it somehow
- Warning for low stockpiled resource is not sensitive enough
Last edited:
- 25
- 5
- 1