Apr 11, 2012
8
0
Hello,

I noticed that when attacked, planes or helos do not automatically deploy flares of chaff even though the automated evasive manuvers kick in. I think this needs to be corrected to have them deploy countermeasures. Anyone else notice this?
 
Upvote 0

Letar

a bug
Moderator
91 Badges
Dec 2, 2002
2.322
66
  • Europa Universalis III: Collection
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Rome Gold
  • Semper Fi
  • Sword of the Stars II
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Holy Knight (pre-order)
  • Naval War: Arctic Circle
  • Europa Universalis IV: Pre-order
  • Hearts of Iron: The Card Game
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis: Rome Collectors Edition
  • Victoria 2 A House Divided Beta
  • Victoria 2 Beta
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Crusader Kings III
  • Divine Wind
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Hearts of Iron II: Armageddon
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • Magicka
  • Majesty 2
For me at least planes seems to drop something when evading missiles. Funny thing is, that it looks like they drop flares to evade AMRAAMs...
 
Last edited:

unmerged(255172)

Turbo Tape Games Dev
1 Badges
Jan 26, 2011
2.408
0
turbotapegames.com
  • Naval War: Arctic Circle
The drop flares/chaff function works automatically when the (potential) missile impact is imminent. Not entirely as in real life, but it actually saves you on chaff/flares...

The animation is the same for flare and chaff; we'll assume the poor pilot doesn't take the time to check what guidance system the incoming missile uses and triggers all he has.
 

unmerged(255172)

Turbo Tape Games Dev
1 Badges
Jan 26, 2011
2.408
0
turbotapegames.com
  • Naval War: Arctic Circle
Jan, if that's true, why doesn't the chaff / flare count go down? Also, why can I not deploy either manually?
It should go down. It's annoying to test for it, because whenever you look for it your plane gets shot down, but I have seen the count of chaff and/or flare go down.

Logically, the game just uses the correct countermeasure, ie chaff for radar guided missiles and flares for ir. The animation we show is all flares, because, well, it looks best :)

So, if you get a "missile soft killed" in the battle report, saving one of your aircraft, you should see one of the counts go down. I have tested it, and it works (at least on my computer!).
 
Apr 11, 2012
8
0
Ok Jan, will believe. I'll test it out a bit more thoroughly. So far what I had see was that unless the plane outruns the missle, it gets shot down. Haven't yet seen a plane survive and the chaff / flare counter go down.

Thanks for the quick response!
 

Elouda

Captain
31 Badges
Aug 6, 2009
423
234
  • Cities in Motion
  • BATTLETECH - Initiate of the Order
  • Victoria 2: A House Divided
  • Supreme Ruler: Cold War
  • Supreme Ruler 2020
  • Sword of the Stars II
  • Sword of the Stars
  • Sengoku
  • Semper Fi
  • Naval War: Arctic Circle
  • Hearts of Iron III
  • For the Motherland
  • Iron Cross
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Crusader Kings II
  • Cities in Motion 2
  • Arsenal of Democracy
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Distant Stars Pre-Order
  • BATTLETECH - Backer
  • BATTLETECH - Beta Backer
  • Steel Division: Normand 44 Sign-up
  • PDXCON 2017 Standard Ticket holder
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV: Pre-order
  • 500k Club
  • Victoria 2
  • Europa Universalis IV
  • Cities: Skylines
Well, I've noticed that they do use them, and they work occasionally. However, their use does not deplete the chaff/flare counters on the aircraft.

Here is a screenshot showing a lucky F/A-18 having survived an inbound missile by using its CM's. Notice neither is depleted. His buddy wasnt so fortunate.

View attachment 52085

I am testing this more to verify it, but I'm fairly sure this always happens. It happened to my Burke too (softkill on Shipwreck ASM, no ammo depleted).

EDIT: More tests run. Aircraft will sometimes not use up a chaff/flare despite a softkill. I have NEVER seen a ship use one, despite having my CVN somehow softkill 2 ASMs.

2rnkjg3.png
 
Last edited:

Gorduz

Second Lieutenant
2 Badges
Nov 7, 2011
132
0
  • Naval War: Arctic Circle
  • 500k Club
Could this be related to the CWIS not always engaging? There you said it might be something to do with the algorithms you use for range and movements. If that is the case increasing the range at which countermeasures are fired should make the launch more often. We had the same problem in MP yesterday. No planes ever deployed chaff/flares.