Pitch black ship models. Need help with Blender 3D

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Rostyk.96

Second Lieutenant
6 Badges
Feb 11, 2020
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I was decimating ship models (reducing amount of polygons) to simplify them
After i convert meshes to .dae with JoroDox Tool, then import/export through Blender and convert them back to .mesh, ship models become pitch black in game
For test i put them through Blender untouched, but issue persisted
In screenshots below ships have untouched model and ship textures (all .dds) reduced to 1px, this is how models look right now and how they should look after:

2022_11_10_5.png
2022_11_10_4.png


and this is actual result of conversion and import/export:

2022_11_10_1.png
2022_11_10_2.png


what did i miss and how to fix this issue?
i use blender v2.83 btw
 
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