I was decimating ship models (reducing amount of polygons) to simplify them
After i convert meshes to .dae with JoroDox Tool, then import/export through Blender and convert them back to .mesh, ship models become pitch black in game
For test i put them through Blender untouched, but issue persisted
In screenshots below ships have untouched model and ship textures (all .dds) reduced to 1px, this is how models look right now and how they should look after:
and this is actual result of conversion and import/export:
what did i miss and how to fix this issue?
i use blender v2.83 btw
After i convert meshes to .dae with JoroDox Tool, then import/export through Blender and convert them back to .mesh, ship models become pitch black in game
For test i put them through Blender untouched, but issue persisted
In screenshots below ships have untouched model and ship textures (all .dds) reduced to 1px, this is how models look right now and how they should look after:
and this is actual result of conversion and import/export:
what did i miss and how to fix this issue?
i use blender v2.83 btw
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