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lordofzwergs

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I used to, constantly, the above advice is foolish, however. Do not just disable random events, because some of them have a very good purpose. Just go into the eu2 folder, then into db folder, then into events, and in the random events file delete the events you dislike(ctl+f and type in the name of the event). ALWAYS BACK UP A FILE(I have a seperate folder for original files) BEFORE MODIFYING IT.
 

martmol

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Digital Soul said:
How often do u get pissed of by the game?=) like constant stab hits and stuff like that. It sure can piss me off=)

everytime i play the ai do such stupid things, thats why i play almost only multiplayer
 

unmerged(58575)

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once you go MP the SP won't be as fun... I'll tell you that alright...
 

cool-toxic

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lordofzwergs said:
I used to, constantly, the above advice is foolish, however. Do not just disable random events, because some of them have a very good purpose. Just go into the eu2 folder, then into db folder, then into events, and in the random events file delete the events you dislike(ctl+f and type in the name of the event). ALWAYS BACK UP A FILE(I have a seperate folder for original files) BEFORE MODIFYING IT.

LOL! Yours are the only thing that is foolish. You only want good events? :p That is such a noob thing... Taking all random events off are better if you don't like the bad then you should't have the good..
 

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Digital Soul said:
How often do u get pissed of by the game?=) like constant stab hits and stuff like that. It sure can piss me off=)

Political crisis. I remember in a game where i went nuts (and i really mean it!) when i annexed France at the start as England and kept getting political crisis over and over. My BB was over the limit, thus you can imagine what hapened. Nasty civil wars. It kept hapening all the way till 1550. I was playing very hard, and when i annexed all of france i received like 100 BB points. Took quite a while to get back to 0.

Apart from that, i remember that i really, really got pissed when i played the OE in one of the old patches. You know, one of the patches that kept making rebels pump out of thin air every moment on provinces with almost no RR. I could beat the rebels easily, but they always kept pumping out in very very large forts every moment and it was a nightmare to crush them all over and over again.
 

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Losing battles at ridiculous odds, and also the AI's constant ability to always finish a siege just the day before my relief forces arrive. That's what I mostly get pissed off by. :)
 

unmerged(51332)

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I get pissed off when the A.I does something unrealistic. For example, the ottoman empire takes over Finland, yet fails to secure the Balkans or Asia minor. Happens more often than you would think. Or, a country has 90k+ and will continue to churn out unbelievable numbers. I just...cant stand that. :mad:

Edit: Oh, and I cant stand the China situation. You know, they take over all of Asia, are centuries ahead of everyone else...etc.
 

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beowulf said:
Losing battles at ridiculous odds, and also the AI's constant ability to always finish a siege just the day before my relief forces arrive. That's what I mostly get pissed off by. :)

1k Dutch inf in Puerto Rico attacked 5 times by me with 10-20x their numbers, and I lose every time. :mad:

But still, the events are part of the game, they institute the checks and balances. Without them, the human player would dominate even more than we do already.
 

The Swert

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beowulf said:
Losing battles at ridiculous odds

This all came in one game as Novogorod vs Sweden and Denmark in a war that dragged on for 60 years because every 1000 men they had would take forever to defeat:

annoying1jf9.jpg
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I lost every battle despite huge numbers and shock superiority. We had equal tech level. Most times we didn't even kill any of them.

On sieges, you can predict when their cannon will fire because its the same time each month. If you are late by a couple of days its your own fault.
 

Brian Roastbeef

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The Swert said:
On sieges, you can predict when their cannon will fire because its the same time each month. If you are late by a couple of days its your own fault.

Yeah, but if its the middle of an empire-wide war, who's going to sit and measure when the enemy cannon blasts and calculate the terrain and the type of forces just to make sure they can get from one territory to the next on the right day, particularly if they have to travel a ways to get there? ;) Its really more of a case of "Oh crap the bar is orange already, better try to go get them out of there."

Besides, its like what Likk said about the events. We beat up on this game as it is; if you always take out or do a gamey work around the few balancing events or annoyances that there are, the game will be even easier. More fun just to deal with the problems as they are, then come on here to bitch about it. Playing is fun. Bitching is fun. Its a win-win really.
 

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The Swert said:
On sieges, you can predict when their cannon will fire because its the same time each month. If you are late by a couple of days its your own fault.

Yes, but that doesn't help you determine whether the siege will last another month or not. ;)
 

orimazd

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The Swert said:
I lost every battle despite huge numbers and shock superiority. We had equal tech level. Most times we didn't even kill any of them.
When that happens, I usually quit, and bite my hand so hard that I nearly draw blood. If I'm still in a slightly good mood, I cheat.
 

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The Swert said:
This all came in one game as Novogorod vs Sweden and Denmark in a war that dragged on for 60 years because every 1000 men they had would take forever to defeat:

I lost every battle despite huge numbers and shock superiority. We had equal tech level. Most times we didn't even kill any of them.

On sieges, you can predict when their cannon will fire because its the same time each month. If you are late by a couple of days its your own fault.

You attack the AI always on mountains. That is the main reason. And Russian's nations (like Novgorod) are known for their awesome crap morale. On mountains the factor that matters more is definetely morale. Specially during shock phases.
 

The Swert

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BurningEGO said:
You attack the AI always on mountains. That is the main reason. And Russian's nations (like Novgorod) are known for their awesome crap morale. On mountains the factor that matters more is definetely morale. Specially during shock phases.

Actually only the two battles against Denmark were on mountains (Kola). The swedish battles were on forests or snow (Nyland, Tavastland and Finland). Although you have a point, i was attacking in each case and mountains and forests seem to give defenders a bonus. Attrition didn't help either.

I also had another game where i lost to an army of cannons only. Is that unusual?
 

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Also note that their cavalry detachments would have given them an advantage (I think); looks like you had only infantry.
 

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wryun said:
Also note that their cavalry detachments would have given them an advantage (I think); looks like you had only infantry.

Not in forests and mountains AFAIK.
 

wryun

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beowulf said:
Not in forests and mountains AFAIK.

That cuts their shock in half (which means it's still more than inf!), but does it affect the bonus for having more cavalry than the other side? (I seem to remember something like that)