• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

billt568

Captain
70 Badges
Sep 5, 2009
310
64
  • Victoria 2: A House Divided
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Magicka
  • March of the Eagles
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Sengoku
  • Crusader Kings II
  • Victoria 2: Heart of Darkness
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Pre-order
  • Pillars of Eternity
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron II: Armageddon
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • For the Motherland
  • Divine Wind
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Stellaris: Digital Anniversary Edition
  • Victoria 2
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Crusader Kings III: Royal Edition
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Holy Knight (pre-order)
One of the least fun features of EU3 is Pirate management. Obviously it was a somewhat realistic component in the beginning, but towards the end of the game huge pirate fleets controlled thousands of miles of coastline with no home base to assault. How will they be handled in EUIV
 

Baneslave

Field Marshal
121 Badges
Apr 9, 2004
6.941
2.252
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
IMO, the best way to represent pirates would be pirates simply taking money from trade routes. Routes that are not patrolled cause pirates to increase in number and strength. This would also allow nations alongside of trade route to use pirates to gain money.

IIRC, one of the screenshots that we have seen had the pirate timer, so my idea most likely isn't in the game.
 

Fishman786

Maharaja
90 Badges
Aug 17, 2009
3.747
2.256
  • Europa Universalis IV: Third Rome
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Pre-order
  • Pillars of Eternity
  • Crusader Kings II: Jade Dragon
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Synthetic Dawn
  • For the Motherland
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Hearts of Iron III
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Tyranny: Archon Edition
  • Cities: Skylines - Snowfall
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Mount & Blade: Warband
  • Island Bound
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
Pirates are just robbers. Bands of brigands with big, expensive ships, shiny cutlasses and amusing shoulder-parrots. They attack commercial shipping. Mostly because they want to separate the commerce from the shipping, so they can bury it on desert islands for no reason. They also steal ships and hold crew members to ransom. Occasionally they do a bit of smuggling, or perhaps raid a few coastal settlements. What they don't do is send out a fleet of warships to contest the seas with the crown. That's what navies do, not pirates. If the crown comes along, the pirates don't sit around in battle and hope to survive their inevitable destruction, they run and hide until the crown goes home again.

Hence, in EUIV, pirates shouldn't be represented by random rogue naval fleets, but by some nice and well-illustrated modifiers. Not little bits of text or some random events, but an actual interface element and a mapmode. Pirates were quite important at that time, you know?
 

Arokel

Second Lieutenant
67 Badges
Nov 25, 2012
172
4
  • Crusader Kings II
  • Crusader Kings II: Reapers Due
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Pre-order
  • Tyranny - Tales from the Tiers
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: The Republic
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Death or Dishonor
  • Crusader Kings III: Royal Edition
  • Age of Wonders III
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • War of the Roses
Pirates are just robbers. Bands of brigands with big, expensive ships, shiny cutlasses and amusing shoulder-parrots. They attack commercial shipping. Mostly because they want to separate the commerce from the shipping, so they can bury it on desert islands for no reason. They also steal ships and hold crew members to ransom. Occasionally they do a bit of smuggling, or perhaps raid a few coastal settlements. What they don't do is send out a fleet of warships to contest the seas with the crown. That's what navies do, not pirates. If the crown comes along, the pirates don't sit around in battle and hope to survive their inevitable destruction, they run and hide until the crown goes home again.

Hence, in EUIV, pirates shouldn't be represented by random rogue naval fleets, but by some nice and well-illustrated modifiers. Not little bits of text or some random events, but an actual interface element and a mapmode. Pirates were quite important at that time, you know?

Would be nice to see some sort of physical representation of pirates on the map. Maybe little pirate ships on the route and as the severity increases more appear?
 

NosgothKingdom

Second Lieutenant
81 Badges
Feb 24, 2010
188
2
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Crusader Kings II
  • Europa Universalis IV
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Stellaris: Apocalypse
  • For The Glory
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines - Mass Transit
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Crusader Kings Complete
  • Age of Wonders: Shadow Magic
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Parklife
  • Prison Architect
  • Crusader Kings III
  • Imperator: Rome - Magna Graecia
  • Stellaris: Federations
  • Age of Wonders: Planetfall - Revelations
  • Age of Wonders: Planetfall Season pass
  • Age of Wonders: Planetfall Premium edition
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall
  • Crusader Kings II: Reapers Due
  • Cities: Skylines - After Dark
  • Imperator: Rome Deluxe Edition
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Holy Fury
  • Stellaris: Megacorp
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Victoria 2
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
I would prefer a thousand times to have no pirates whatsoever than anything that even for a bit involves micromanagement.
The thing that made me hate colonizing in EU3 was these damn pirates.

The idea to "attach" them to trade routes which you need to patrol has potential for me.
 

Fishman786

Maharaja
90 Badges
Aug 17, 2009
3.747
2.256
  • Europa Universalis IV: Third Rome
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Pre-order
  • Pillars of Eternity
  • Crusader Kings II: Jade Dragon
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Synthetic Dawn
  • For the Motherland
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Hearts of Iron III
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Tyranny: Archon Edition
  • Cities: Skylines - Snowfall
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Mount & Blade: Warband
  • Island Bound
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
Would be nice to see some sort of physical representation of pirates on the map. Maybe little pirate ships on the route and as the severity increases more appear?

I like the idea. Trade routes that are piratey should look nasty and unattractive, whilst ones that have been depirated should look clean. Visual cues are important, even in a game that is largely determined by numbers.
 

Dafool

Field Marshal
49 Badges
Apr 13, 2007
3.984
2
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines - Mass Transit
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Cities: Skylines Industries
  • Crusader Kings II: Holy Fury
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Cities: Skylines - Campus
  • Prison Architect: Psych Ward
  • Crusader Kings III
  • Island Bound
  • Europa Universalis III Complete
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Heir to the Throne
  • Europa Universalis III Complete
  • Crusader Kings II
  • Europa Universalis IV: Res Publica
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Cities: Skylines - After Dark
I like the idea. Trade routes that are piratey should look nasty and unattractive, whilst ones that have been depirated should look clean. Visual cues are important, even in a game that is largely determined by numbers.

As pointless as it might really be, I do actually like that idea as well.
 

Storey

StoreytellAAR
7 Badges
Mar 16, 2001
5.975
4
Visit site
  • Europa Universalis III
  • Europa Universalis IV
  • For The Glory
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • 500k Club
I would prefer a thousand times to have no pirates whatsoever than anything that even for a bit involves micromanagement.
The thing that made me hate colonizing in EU3 was these damn pirates.

The idea to "attach" them to trade routes which you need to patrol has potential for me.

I have to agree running my fleet around just to attack pirate fleets was a pain in the neck. Representing them as a loss of trade unless you occasionally patrolled the sea lanes would reduce the need for repetitious pirate sea battles.
 

Fawr

Field Marshal
79 Badges
Jan 22, 2003
3.165
1.598
  • Europa Universalis IV: Common Sense
  • Semper Fi
  • Sengoku
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Magicka 2
  • Europa Universalis IV: Res Publica
  • Crusader Kings II: Horse Lords
  • Knights of Pen and Paper 2
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Leviathans Story Pack
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Cities in Motion
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Knights of Pen and Paper +1 Edition
  • Magicka
  • Majesty 2
Attaching them to trade routes sounds like a brilliant idea. I'm sick of having pirate patrolls which must be cancelled before any war with a naval power. Then once the war is over there is a messy cleanup task to eliminate the pirates and setup all the patrols again.


The other beneift of pirates being connected to trade routes is that if you have ships trying to control those same trade routes then they could automatically protect against the pirates too.
 

fanoI

General
2 Badges
Aug 26, 2012
1.870
106
  • Crusader Kings II
  • Europa Universalis IV
Remember too, that some times the pirates were "fake" that is was, in reality, a Cold War tool of another nation... for example some pirates attacked only Spanish fleet and they were well paid by Great Britain (and in the end a Pirate Captain become a Baron, too!)... that is would interesting to have the possibility to found your pirates fleet, too.

They should have some Caribbean island too as "Pirates Nation" they aren't always on the sea, night and day...

Maybe make them playable? A Pirates Empire anyone?
 

GregElSho

Great Gaspatxo Guzzler
95 Badges
Mar 8, 2009
1.568
323
  • Stellaris: Distant Stars
  • Europa Universalis IV
  • Stellaris: Necroids
  • Europa Universalis 4: Emperor
  • Stellaris: Megacorp
  • Stellaris: Federations
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Europa Universalis IV: Call to arms event
  • Humble Paradox Bundle
  • Cities: Skylines
  • Europa Universalis IV: Common Sense
  • Sengoku
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Res Publica
  • Crusader Kings II: Way of Life
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Stellaris Sign-up
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Tyranny: Archon Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Mount & Blade: Warband
  • Shadowrun Returns
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Golden Century
  • Crusader Kings II: Holy Fury
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV: Cradle of Civilization
  • Age of Wonders III
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Monks and Mystics
  • Mount & Blade: With Fire and Sword
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Holy Knight (pre-order)
I do enjoy the idea of small pirate ships sailing along the trade routes unless said routes are patrolled.
Less tedious, more historical (pirates weren't sitting along a coast, waiting to get smashed by a superior force from the old continent) and altogether probably much more enjoyable.
 

Grubnessul

Your Friendly Dictator Next Door
76 Badges
Dec 17, 2006
6.000
559
  • Magicka 2 - Signup Campaign
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • 500k Club
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Magicka: Wizard Wars Founder Wizard
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Victoria 2
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Victoria 3 Sign Up
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Diplomacy
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV
  • Crusader Kings II
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Heir to the Throne
  • Europa Universalis III Complete
  • Magicka
  • Majesty 2
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Europa Universalis: Rome
Pirates weren't that much of a hassle. Just put some small fleets on strategic locations. Now hiring privateers. That's something that needs attention in EU4! As it was a major way of the Netherlands et all to finance their wars against Spain. As well as a huge thorn in their sides (like the pirates of Duinkerk)
 

Dafool

Field Marshal
49 Badges
Apr 13, 2007
3.984
2
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines - Mass Transit
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Cities: Skylines Industries
  • Crusader Kings II: Holy Fury
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Cities: Skylines - Campus
  • Prison Architect: Psych Ward
  • Crusader Kings III
  • Island Bound
  • Europa Universalis III Complete
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Heir to the Throne
  • Europa Universalis III Complete
  • Crusader Kings II
  • Europa Universalis IV: Res Publica
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Cities: Skylines - After Dark
Pirates weren't that much of a hassle. Just put some small fleets on strategic locations.

I think part of the problem was the regularity and persistence. Pirates always reappeared and did it regardless of location. Whether it was the Mediterranean or some isolated rock in the Pacific, they always reappeared a month later, sat there, and then got crushed when someone finally felt like destroying them. It would be nice, as has been suggested, to see them focus on trade nodes and trade routes and be manageable rather than a yes/no threat.
 

Baneslave

Field Marshal
121 Badges
Apr 9, 2004
6.941
2.252
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
Pirates weren't that much of a hassle. Just put some small fleets on strategic locations. Now hiring privateers. That's something that needs attention in EU4! As it was a major way of the Netherlands et all to finance their wars against Spain. As well as a huge thorn in their sides (like the pirates of Duinkerk)

Cleaning them after a war was seriously annoying, though.

(Pros kept their anti-pirate fleets in ports though)
 

Darkath

Scholar-Official
93 Badges
Apr 9, 2012
3.439
4.372
  • 500k Club
  • Europa Universalis IV
  • Europa Universalis 4: Emperor
  • Humble Paradox Bundle
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Crusader Kings III Referal
  • Crusader Kings II
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Pre-order
  • Prison Architect
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines
  • Europa Universalis III Complete
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Teleglitch: Die More Edition
  • Tyranny: Archon Edition
  • Age of Wonders III
  • Victoria 2
  • Pillars of Eternity
  • Hearts of Iron III
  • Magicka
  • Magicka 2
  • Mount & Blade: Warband
I like the idea above. To increase the role of pirate as a threat, because you know, they also sometimes battled ferociously against monarchial powers, they should be a chance for them to spawn a sizeable fleet if they "own" trade routes for too long.

Some pirates posed major threats to navies, and sunk hundreds of ships ...
 

Fishman786

Maharaja
90 Badges
Aug 17, 2009
3.747
2.256
  • Europa Universalis IV: Third Rome
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Pre-order
  • Pillars of Eternity
  • Crusader Kings II: Jade Dragon
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Synthetic Dawn
  • For the Motherland
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Hearts of Iron III
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Tyranny: Archon Edition
  • Cities: Skylines - Snowfall
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Mount & Blade: Warband
  • Island Bound
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
Good ideas.

How about the richer a trade route is, the more piracy it will suffer, and the more ships needed to be attached to it to prevent this piracy. If a trade route was left undefended, fleets of pirate ships could eventually appear by chance, and would need to be destroyed by force. Pirates would always appear in provinces with a trade route, and only in the provinces that border land.
 

Peonage

Second Lieutenant
143 Badges
Oct 12, 2010
177
20
  • Pirates of Black Cove
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
  • War of the Vikings
  • BATTLETECH
  • Pride of Nations
  • Rise of Prussia
  • Hearts of Iron IV: Death or Dishonor
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Surviving Mars
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mandate of Heaven
  • Achtung Panzer
  • Stellaris: Synthetic Dawn
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Dharma Pre-order
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Cities: Skylines - Mass Transit
  • Imperator: Rome Deluxe Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Cities: Skylines - Natural Disasters
  • Stellaris: Digital Anniversary Edition
  • Cities: Skylines - Campus
  • Imperator: Rome Sign Up
  • Prison Architect
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome
  • Stellaris: Distant Stars
  • Europa Universalis IV: Golden Century
  • Stellaris: Megacorp
  • Shadowrun Returns
  • Europa Universalis IV: Dharma
  • Stellaris: Necroids
  • Victoria 2
  • War of the Roses
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
I would prefer a thousand times to have no pirates whatsoever than anything that even for a bit involves micromanagement.
The thing that made me hate colonizing in EU3 was these damn pirates.

The idea to "attach" them to trade routes which you need to patrol has potential for me.

I agree with this. They really did make colonizing harder for me in EU3. I still would like visuals of them but I do believe they would be better served actually focusing on being the pirates that we all know and love.
 

Fawr

Field Marshal
79 Badges
Jan 22, 2003
3.165
1.598
  • Europa Universalis IV: Common Sense
  • Semper Fi
  • Sengoku
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Magicka 2
  • Europa Universalis IV: Res Publica
  • Crusader Kings II: Horse Lords
  • Knights of Pen and Paper 2
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Leviathans Story Pack
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Cities in Motion
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Knights of Pen and Paper +1 Edition
  • Magicka
  • Majesty 2
I think part of the problem was the regularity and persistence. Pirates always reappeared and did it regardless of location. Whether it was the Mediterranean or some isolated rock in the Pacific, they always reappeared a month later, sat there, and then got crushed when someone finally felt like destroying them. It would be nice, as has been suggested, to see them focus on trade nodes and trade routes and be manageable rather than a yes/no threat.

Maybe they could do something like they did for rebellions in EU some years back. If pirates were less about running around and micromanaging battles/patrols with them, and more about other effects (lower income, etc) then I'd be happier with the mechanic.
 

ANO1453

Lt. General
41 Badges
Jul 2, 2011
1.430
0
  • Europa Universalis III: Chronicles
  • Crusader Kings II
  • Hearts of Iron IV: Cadet
  • Stellaris: Federations
  • Tyranny: Archon Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Surviving Mars
  • Age of Wonders III
  • Cities: Skylines - Green Cities
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Shadowrun: Hong Kong
  • Cities: Skylines Industries
  • Stellaris: Megacorp
  • Imperator: Rome
  • Prison Architect
  • Cities: Skylines - Campus
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Victoria 2
  • Victoria 2: A House Divided
  • Stellaris
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
I never had much problem with Pirates. Put a barque every four coastal provinces patrolling and pirates are a thing of the past.
They could be more interesting, but I don't want to suffer modifiers (like lower income) from Pirates when I possess a fleet that would allow me to completely crush any opposition I could face at sea.