Piracy micro management has turned the game into Shelfware for me

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AlanC9

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The fact that there are workarounds and late game (multiple Gateways? Very late game...) solutions doesn't change the fact that micro-managing corvette fleets as it stands is an awful piece of design and UX.

Piracy doesn't make me think "a challenging problem to solve so that I can efficiently benefit from trade". It's a negative experience until you can deal with macro solutions to it.

How much micromanagement you have to deal with depends a lot on galaxy settings. Most of the time I only need two or three patrol squadrons, and once they have their routes I never have to touch them.
 

KingAlamar

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Since my MegaCorp playthrough I've been asking for automation for the Piracy routes.

My thoughts on a possible system involve:
  • Assigning a Piracy patrol to a specific sector ... the player decides how many ships, which sectors, when, etc. so the meat of the decision making is there.
  • Allow the sector AI to handle the patrols itself.
  • Using "greedy" [very simple] algorithms should be workable
  • If it turns out the assigned fleet doesn't have enough piracy suppression maybe a message could be generated or player could be notified
Fortunately once we get to the point of being able to spam gateways piracy becomes a non-factor. I also haven't had to really worry about it with a lot of my non-MegaCorp playthroughs. YMMV.
 

aprogressivist

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You're right, it does depend a lot on galaxy settings; but playing on a x5 planet galaxy which will result in more settled worlds and therefore more trade shouldn't come with UX boobytraps.
 

Jmes Snowscoran

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Early in the game, just set a few corvettes on a patrol path and forget about them.

This is bad advice. Any route with piracy problems now will have far more piracy in a decade, which means you're either deploying an oversized patrol now, or you'll have to revisit it periodically to check that it's still got local piracy under control.

Similarly, even routes protected by a bastion will need to be checked occasionally, because eventually the bastion's ability to protect the route will be outstripped,

The only real option is just ignoring the starbase cap and slamming lvl 1 starbases in every system.

I'm a bit horrified by how many people seem to think going above starbase cap is a good idea to combat piracy. You know that each starbase above the cap raises total starbase maintenance by 25%? Just a few extra starbases over cap can raise your monthly maintenance by hundreds of energy.

IMO a good start to reducing piracy micro would be to merge piracy suppression and piracy protection so both stations and fleets provide both. Currently they have no synergy.
 

Matoro_TBS

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Weird, I've had just few cases of pirates after I started building hangar bays to protect the trade. I agree, using fleets to suppress piracy is annoying micro, but fortunately you can protect your entire trade network with starbases with hangars.
 

safe-keeper

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Give us the option to assign a fleet an "anti-piracy" order for then to have the ships of that fleet peel off to patrol trade routes as needed. Micro-issues gone.
 

sillyrobot

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Weird, I've had just few cases of pirates after I started building hangar bays to protect the trade. I agree, using fleets to suppress piracy is annoying micro, but fortunately you can protect your entire trade network with starbases with hangars.

I thought that too and then my trade broke through the protective cap and suddenly I had pirates popping up and discovered why my energy seemed to be low...

It's relatively easy to break 200 trade in a node without building a single commercial building -- a level which it is unlikely you can build bases to protect.
 

Strangedane

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I'm a bit horrified by how many people seem to think going above starbase cap is a good idea to combat piracy. You know that each starbase above the cap raises total starbase maintenance by 25%? Just a few extra starbases over cap can raise your monthly maintenance by hundreds of energy.

IMO a good start to reducing piracy micro would be to merge piracy suppression and piracy protection so both stations and fleets provide both. Currently they have no synergy.

Yes, I know. And it's peanuts compared to what the pirates are currently taking.

Losing 250+ tradevalue from 5 different routes is WAY more than what it would costs to plop down the basic bases. A fast count tells me I would need around 20 bases to close my tradenetwork off and gain 1250+ extra trade value.
Sadly, this runs up to several thousand alloys, and as such, I'd rather annex a neighbor.
This doesn't change the fact that if you actually want to save your trade value, the best way to do it is with lvl 1 starbases.

People saying that starbases with hangars are enough, clearly aren't actually generating any trade worth talking about.
 

kiraiakuma

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Yes, I know. And it's peanuts compared to what the pirates are currently taking.

Losing 250+ tradevalue from 5 different routes is WAY more than what it would costs to plop down the basic bases. A fast count tells me I would need around 20 bases to close my tradenetwork off and gain 1250+ extra trade value.
Sadly, this runs up to several thousand alloys, and as such, I'd rather annex a neighbor.
This doesn't change the fact that if you actually want to save your trade value, the best way to do it is with lvl 1 starbases.

People saying that starbases with hangars are enough, clearly aren't actually generating any trade worth talking about.

How about you post a safegame or screenshot. Maybe we can see if it's possible to fix your network.
 

Badesumofu

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This doesn't change the fact that if you actually want to save your trade value, the best way to do it is with lvl 1 starbases.

People saying that starbases with hangars are enough, clearly aren't actually generating any trade worth talking about.

The problem isn't micro though, it's that you're generating more trade value than you can efficiently use.
 

Gyrvendal

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My method for the early mid game is to fill the capital with trade hubs, so it directly collects all trade within 6 jumps once you get to star fortress. I only build trade buildings in planets less than 6 jumps from the capital and don't build any starbases over these planets, so the trade goes directly to the capital without any trade route.

Later in the game, I build trade hubs 6 jumps away from the planets I want to collect from, and as close to the capital as I can, to reduce the length of the trade route to a minimum.
I build my anchorages along those trade routes.
This way, I almost never have any piracy problems.
 

Zergor

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Personally I can't see myself in that complaint.
I love searching for the optimal bastion placement to both have a bastion at all my empire's entrances and also defend all routes.
Finding a placement that allow to use very few of them always feel good.

My only grip with bastions is how weak they become in the late game. But I blame the useless defenses for that (no auto rebuild, stupidly high upkeep)
 

Strangedane

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The problem isn't micro though, it's that you're generating more trade value than you can efficiently use.

Trade can always be easily converted to anything else?
Directly into consumer goods or unity, or indirectly through the market.

I could efficiently use all the trade, if I wanted to expend alloys on it.
But the point still stands that IF i spend that many alloys i might as well annex a neighbor.

Also, I never actually said micro was a problem, that was OPs complaint. The micro in plopping down 20 basic bases is negligible.
I said that it was a problem that saving your trade is a waste of alloys.
 

ImbaXenoSnipar

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Can patrol fleets be instructed to patrol a specific route by chaining smaller segments? I can only see how to patrol between a start point and an endpoint, but I cannot say anything about any of the middle points. If there is no way to do that, then this is bad design.
 

tapewormlondon

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Sorry, but You are either doing something wrong or don't fully understand how to manage piracy. Space a citidel 5 jumps out from your trade hubs. Fill them with hanger bays. Poof, piracy gone.

I Bring in 1,800 energy in Trade, have no patrols, and have 0 piracy. Have had one pirate spawn in the whole game as of 3350.

There are serious micro problems in Stellaris at the moment, but that is to do with managing planets thanks to the abysmal sector AI and system. Piracy isn't a problem if you know what you are doing.
 

Bankipriel

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Personally I can't see myself in that complaint.
I love searching for the optimal bastion placement to both have a bastion at all my empire's entrances and also defend all routes.
Finding a placement that allow to use very few of them always feel good.

My only grip with bastions is how weak they become in the late game. But I blame the useless defenses for that (no auto rebuild, stupidly high upkeep)


I 100% agree. If you play with mods, it might be worth taking a look at Guilli's equipment mod. It adds the old defense stations back in at appropriate starbase tech levels, and using those with the tier 5 & 6 weapons + tier 5-10 armor & shields, late game bastions become quite effective. I wish they would improve defenses in vanilla, but until then ...
 

Ameron

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Can patrol fleets be instructed to patrol a specific route by chaining smaller segments? I can only see how to patrol between a start point and an endpoint, but I cannot say anything about any of the middle points. If there is no way to do that, then this is bad design.
There's a way to do it, sort of.
If you want the fleet to patrol from system A to system C, passing through system B:
  • send the fleet to system B
  • once it's there, select the patrol order
  • while pressing the Shift key, select system A and system C
The fleet will then queue two patrol orders: first it will patrol the route from B to A, then it will patrol the route from B to C.
 

ImbaXenoSnipar

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There's a way to do it, sort of.
If you want the fleet to patrol from system A to system C, passing through system B:
  • send the fleet to system B
  • once it's there, select the patrol order
  • while pressing the Shift key, select system A and system C
The fleet will then queue two patrol orders: first it will patrol the route from B to A, then it will patrol the route from B to C.

Does this work with more than 1 stop? Let's say I want to patrol from A to E and pass through B, C and D in between. How do I do that?