Yesterday we had a 3 guy LAN-session playing the Czech Entente (v.1.7 Hydra beta [d12e]). We won against the axis with the help of the allies.
After a long and hard fight it was time to split the cake.
First we thought it was bugged in multiplayer, but soon we recognized it's intended:
"The country with the highest score gets to make demands first. From then on the turn passes to whichever other country has the highest remaining score. This means that lower scoring countries may never get their turn if higher scoring countries pass frequently or have enough score from the beginning to take everything."
Source: https://hoi4.paradoxwikis.com/Peace_conference#Turns
I don't really get the idea of the possibility to ping-pong-pass with the second best nation, resulting in both getting nearly infinite warscore and thus most of their demands. My friends were super frustrated about this, because they were close regarding the participation, but being the third and fourth you nearly get nothing from that conference.
Why doesn't passing lead to every other nation to have their turn, then starting over from the top of scores in the new order again?
Or is the whole thing indeed broken? Because everything was resolved in only 1 big turn (with a lot of passes).
Please help me get the idea of those weired peace conference rules. Or is it just bad design? It's a very critical core mechanic, so it should work fine!
After a long and hard fight it was time to split the cake.
First we thought it was bugged in multiplayer, but soon we recognized it's intended:
"The country with the highest score gets to make demands first. From then on the turn passes to whichever other country has the highest remaining score. This means that lower scoring countries may never get their turn if higher scoring countries pass frequently or have enough score from the beginning to take everything."
Source: https://hoi4.paradoxwikis.com/Peace_conference#Turns
I don't really get the idea of the possibility to ping-pong-pass with the second best nation, resulting in both getting nearly infinite warscore and thus most of their demands. My friends were super frustrated about this, because they were close regarding the participation, but being the third and fourth you nearly get nothing from that conference.
Why doesn't passing lead to every other nation to have their turn, then starting over from the top of scores in the new order again?
Or is the whole thing indeed broken? Because everything was resolved in only 1 big turn (with a lot of passes).
Please help me get the idea of those weired peace conference rules. Or is it just bad design? It's a very critical core mechanic, so it should work fine!