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Sakura_F

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I subscribe to the CK2plus mod on Steam Workshop; and I've been playing a couple campaigns as a Steppe Nomad and there's a bug that keeps appearing -- I can't pillage... at all. Is there a required period of "ownership" before pillaging becomes available, or perhaps there's a minor syntax error in my copy of the mod (I haven't exactly been modding the steppe nomad requirements...)

Y5YBBBx.png


It seems it has something to do with the fact that the second "One of these must be true" is improperly coded and therefore will never be "valid".

The error comes from the CK2plus-added qualifier in /decisions/settlement_decisions.txt; Lines 296-306.

Code:
            OR = {
                NOT = { owner = { character = FROM } }
                has_any_building = yes
                location = { culture = FROM }
                location = {
                    any_province_holding = {
                        NOT = { title = ROOT }
                        NOT = { holding_type = nomad }
                    }
                }
            }

However, even with omitting this code block from the text file; I still cannot pillage; the option is grayed out.

EDIT: Replacing the entire "allow={" block of text with the one from Vanilla CK2 allows for me to pillage, but has no effect. I assume that if I simply replaced the "pillage" decision with one from the original CK2, it would work without error. Something is certainly wrong.

EDIT2: It does work with the vanilla code.
 
Last edited:

Rylock

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It's intended that you can't pillage the last holding in a province that is not your culture, unless it has buildings to lose (meaning you can't just clear the province out and automatically convert it to your own culture -- you have to convert it to your culture first). So that's not a bug.

In the next version, however, I did split up the pillage decision into two separate ones so the tooltip is easier to decipher.
 

Sakura_F

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That makes sense, thank you for clearing that up.
 

Rylock

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That makes sense, thank you for clearing that up.

It's not ideal, but since Paradox decided that "empty" provinces should automatically take on the culture and religion of the ruler (and will do so automatically, even if the province is subsequently taken over by a non-nomad), it's required some work-arounds.
 

Sakura_F

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It's not ideal, but since Paradox decided that "empty" provinces should automatically take on the culture and religion of the ruler (and will do so automatically, even if the province is subsequently taken over by a non-nomad), it's required some work-arounds.

That's a sound plan; and it makes sense now that it's been explained! Thank you! :D