I'm curious about people's opinions on the tech system, specifically spending adm/dip/mil points to advance, and the zero-summing of tech vs infrastructure?
I can completely understand the game-mechanic value of these points acting as a limiter on tech advancement speed, but this sort of tradeoff doesn't really seem to make much real-life sense (to me, anyway)?
My specific example: I'm Bohemia in 1650 with an essentially-stable state at +2, colonizing as fast as my 3 colonists will let me, and nothing to spend my $4000+ on (I'm pretty much the "Prussia" of this world, geographically). Unfortunately, I daren't upgrade any but the largest-benefit infrastructure; I have the cash but by doing so I'm spending critical adm/dip points that then gimps my tech advance compared to my neighbors. (I'm already behind all my neighbors by a tech or two except Poland.) It seems backwards - adding things like markets, mints, etc should (if anything) snowballtech advance, not handicap it?
So I have GOBS of money, but daren't upgrade my roads?
(Note, I haven't updated to 1.5 yet, maybe there's a change in there that makes a difference?)
Maybe I'm missing something, or other people have different experiences? I had a comparable experience with Venetia as well - I sort of hit this wall where - short of me picking a fight - nobody was attacking me, I had PILES of money, ample standing army, but even with great advisers I was faced with the "improve my state's function OR tech advance" Hobson's choice?
I can completely understand the game-mechanic value of these points acting as a limiter on tech advancement speed, but this sort of tradeoff doesn't really seem to make much real-life sense (to me, anyway)?
My specific example: I'm Bohemia in 1650 with an essentially-stable state at +2, colonizing as fast as my 3 colonists will let me, and nothing to spend my $4000+ on (I'm pretty much the "Prussia" of this world, geographically). Unfortunately, I daren't upgrade any but the largest-benefit infrastructure; I have the cash but by doing so I'm spending critical adm/dip points that then gimps my tech advance compared to my neighbors. (I'm already behind all my neighbors by a tech or two except Poland.) It seems backwards - adding things like markets, mints, etc should (if anything) snowballtech advance, not handicap it?
So I have GOBS of money, but daren't upgrade my roads?
(Note, I haven't updated to 1.5 yet, maybe there's a change in there that makes a difference?)
Maybe I'm missing something, or other people have different experiences? I had a comparable experience with Venetia as well - I sort of hit this wall where - short of me picking a fight - nobody was attacking me, I had PILES of money, ample standing army, but even with great advisers I was faced with the "improve my state's function OR tech advance" Hobson's choice?