• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

AttilaTheFun

Second Lieutenant
33 Badges
Aug 17, 2011
154
0
  • Crusader Kings II
  • Heir to the Throne
  • Divine Wind
  • Europa Universalis IV
  • Cities: Skylines
  • Victoria 2
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Green Cities
  • Cities: Skylines Industries
  • Cities: Skylines - Campus
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • 500k Club
  • Victoria 2: A House Divided
  • Victoria: Revolutions
  • Hearts of Iron III
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
Okay, so maybe it's just me, but I think that battles in EU4 take wayyyy too long. Every time I fight against another large nation, the battles take so long (like, six months for battles with 50k+ stacks)
that everyone has enough time to move their entire armies from the opposite side of the country and just pile them on. There's no strategy in this, no advantage to spreading out your armies or fighting on multiple fronts--it's just dice rolls and seeing which side has more staying power.

In comparison, take battles in CK2--which still take weeks at a time--but not long enough for you to move stacks from far away, you actually have to spread your troops out in some sort of strategic manner. Tactics also make a big difference in CK2, whereas in EU4 it's just dice rolls and roll modifiers. I don't care about the simplified combat, but the fact that every battle is a dogpile gets old fast.

anyone else find it a bit silly?

/rant
 

hwoosh

Field Marshal
61 Badges
Aug 5, 2013
2.976
1.231
  • Crusader Kings II
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Pre-order
  • Cities: Skylines Deluxe Edition
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis IV: Res Publica
  • Knights of Pen and Paper +1 Edition
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Wealth of Nations
  • Cities in Motion 2
  • Europa Universalis IV: Art of War
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Jade Dragon
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Monks and Mystics
  • Tyranny: Archon Edition
  • Stellaris - Path to Destruction bundle
  • BATTLETECH
  • Surviving Mars
  • Victoria 3 Sign Up
  • Tyranny - Bastards Wound
  • Age of Wonders III
  • Age of Wonders
  • Age of Wonders II
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Victoria 2
  • Teleglitch: Die More Edition
Dogpiling is actually not a great idea, unless you time it right. Only one combat width of inf+cav and one combat width of art can be in the battle at a time, so any excess units will just sit there idly taking morale damage and attrition.

There is a persistent problem with combat duration, which is that once most of an army's units are routed it can take weeks for the battle to resolve as three or four of your regiments plink away at the two or three remaining enemy regiments, doing low dozens of casualties and minimal morale damage each day. This is just ridiculous IMO; I'd like to see Paradox introduce a "mop-up" mechanic where if say 90-95% of an army's regiments rout, the last few automatically join the rout instead of "fighting" and tying up both armies for days and weeks.
 

smellymummy

General
48 Badges
Aug 27, 2003
2.154
422
  • Stellaris: Humanoids Species Pack
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Cities: Skylines Industries
  • Stellaris: Megacorp
  • Europa Universalis IV: Golden Century
  • Stellaris: Ancient Relics
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Europa Universalis 4: Emperor
  • Europa Universalis III Complete
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II
  • Europa Universalis IV: Res Publica
  • Victoria 2
  • Victoria 2: A House Divided
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
so any excess units will just sit there idly taking morale damage and attrition.

Really? So regiments in reserve are getting damage?

If anything was changed I'd be happy to see more reserves reinforcing the lines instead of having regiments depleted to 0 before they get replaced. That's what reserves are supposed to do right, rush in and help the line?
 

TheMeInTeam

Field Marshal
54 Badges
Dec 27, 2013
30.274
18.949
  • Age of Wonders III
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: No Step Back
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Cradle of Civilization
  • Battle for Bosporus
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Hearts of Iron IV: La Resistance
  • Crusader Kings III
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Magicka 2
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Victoria 2
  • Europa Universalis IV
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Magicka
  • Europa Universalis IV: Res Publica
  • Stellaris - Path to Destruction bundle
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
Dogpiling is actually not a great idea, unless you time it right. Only one combat width of inf+cav and one combat width of art can be in the battle at a time, so any excess units will just sit there idly taking morale damage and attrition.

There is a persistent problem with combat duration, which is that once most of an army's units are routed it can take weeks for the battle to resolve as three or four of your regiments plink away at the two or three remaining enemy regiments, doing low dozens of casualties and minimal morale damage each day. This is just ridiculous IMO; I'd like to see Paradox introduce a "mop-up" mechanic where if say 90-95% of an army's regiments rout, the last few automatically join the rout instead of "fighting" and tying up both armies for days and weeks.

It won't completely solve it, but bringing in cavalry mid-battle helps (full morale + regiment size, extra maneuver + maxed value) since more of them can actually hit the remnants.
 

AttilaTheFun

Second Lieutenant
33 Badges
Aug 17, 2011
154
0
  • Crusader Kings II
  • Heir to the Throne
  • Divine Wind
  • Europa Universalis IV
  • Cities: Skylines
  • Victoria 2
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Green Cities
  • Cities: Skylines Industries
  • Cities: Skylines - Campus
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • 500k Club
  • Victoria 2: A House Divided
  • Victoria: Revolutions
  • Hearts of Iron III
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
So you're saying that if I organize my reinforcement stacks properly my battles won't last as long? The rate at which soldiers die only seems like it can be raised by having a comparably better general, if I understand correctly.

hwoosh, I like your idea, watching battles drag on forever with almost no morale left is so pathetically frustrating I almost feel sorry for the poor buggers.
 

sinkingmist

Major
7 Badges
Feb 6, 2013
752
2
  • Crusader Kings II
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • 500k Club
  • Europa Universalis IV: Pre-order
so any excess units will just sit there idly taking morale damage and attrition.
Morale damage, yes.
No attrition during combat.
 

Incompetent

Euroweenie in Exile
56 Badges
Sep 22, 2003
8.813
7.342
  • Surviving Mars
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Horse Lords
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • Stellaris: Megacorp
  • Prison Architect
  • Stellaris: Nemesis
  • For The Glory
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II
  • Hearts of Iron III
  • Europa Universalis IV: Res Publica
  • Europa Universalis: Rome
  • Warlock 2: The Exiled
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
It occurs to me that battles in EU4 are a lot like battles on the Western Front in WW1. Battles in this era gave a big advantage to the defender, making it very difficult to advance. One reason for this was the defensive strengths of trenches, barbed wire and machine guns. This gave the defenders enough of an advantage that they inflicted maybe 50% more casualties than they took during a large offensive, a bit like how 'attacking across a river' works in EU4. But the real reason attacks failed was that the defending army could rush in new troops during the battle by trains and/or trucks. The attacker might have overwhelming numerical superiority on the first day of battle, but they would still advance slowly due to all the trenches and barbed wire, and within hours, huge numbers of defenders would arrive and counter-attack before the attackers could really consolidate their forward positions (which were usually salients in the front, making them even more vulnerable to counter-attack). The result was that almost every major battle turned into an industrial meat-grinder. This is similar to EU4: you can attack a small army with a big army, but unless you have numerical superiority over a much larger area, it often ends badly for you because the defender can keep piling more troops in as the battle goes on, and what was a fairly small engagement turns into the Battle of Verdun with you as the Germans. Unfortunately, the AI does not understand this and is very easily baited into making stupid attacks when you have a large reinforcement army that is just one province away.
 

beckermt

Field Marshal
56 Badges
Mar 28, 2012
2.555
1.382
  • Crusader Kings II: Charlemagne
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Magicka
  • Heir to the Throne
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Divine Wind
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Megacorp
  • Age of Wonders III
  • Cities: Skylines - Green Cities
  • Stellaris - Path to Destruction bundle
  • Shadowrun: Dragonfall
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Stellaris Sign-up
  • Stellaris: Ancient Relics
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Federations
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Victoria 2
So you're saying that if I organize my reinforcement stacks properly my battles won't last as long? The rate at which soldiers die only seems like it can be raised by having a comparably better general, if I understand correctly.

hwoosh, I like your idea, watching battles drag on forever with almost no morale left is so pathetically frustrating I almost feel sorry for the poor buggers.

Yes. Swapping out full combat width stacks allows them to recover men and morale, while keeping the enemy occupied. Having ALL your troops in 1 battle tends to be a massive waste of resources. Pay attention to combat width and split/rotate stacks accordingly.
 

sinkingmist

Major
7 Badges
Feb 6, 2013
752
2
  • Crusader Kings II
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • 500k Club
  • Europa Universalis IV: Pre-order
No, that was added in a recent patch.

...or at least I thought it was. I have a crystal-clear memory of seeing this in the patch notes, but now I'm looking back through them and can't find it. My mind may be playing tricks on me.
Morale damage was added in a "recent" patch (1.3? or was it 1.4?).
"No attrition during combat" has not changed (easiest way to see is the fact that artillery stacks are still unscathed, even after an "attrition tick").
 

Aurelian

Sergeant
78 Badges
Aug 31, 2001
77
0
  • Stellaris
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Magicka: Wizard Wars Founder Wizard
  • Pride of Nations
  • Europa Universalis: Rome Collectors Edition
  • Rise of Prussia
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis III: Collection
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Steel Division: Normandy 44
  • Europa Universalis IV: Mandate of Heaven
  • Victoria 3 Sign Up
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Hearts of Iron II: Armageddon
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis: Rome
  • Semper Fi
  • Victoria 2
  • Rome: Vae Victis
Yes, I agree...be nice if the battles did end faster and that artillery take some attrition.
By the way...one would think if an army is routed...one of the first things to go would be artillery (or the reduction of artillery units). Now as the game advances through the years nations seem to have large artillery units.