For those of you who haven't heard my ramblings, Dungeons and Daemons (a DLC map from the original Magicka), was originally going to have a third part that took place after Dungeons and Gargoyles. All that remains from this lost episode is an unused enemy, one of Horton's acolytes fully transformed into a slime-human hybrid, and an unused magick, amalgameddon. Both can be accessed within the game through simple modding, but why am I discussing this once more with you?
This is taken verbatim from Magicka 2's Steam page.
When they mention ascending from the ruins of Aldrheim, I'm fairly sure this means the underground city where players spend all of Dungeon and Gargoyles navigating, and most likely in the third part as well.
This means one of three things:
The world’s most irreverent co-op action adventure returns! In the next chapter of Magicka, players ascend from the ruins of Aldrheim to experience a Midgård almost wiped free of Wizards after the Wizard Wars, with the few that do remain having either gone mad or extremely hostile toward all others.
This is taken verbatim from Magicka 2's Steam page.
When they mention ascending from the ruins of Aldrheim, I'm fairly sure this means the underground city where players spend all of Dungeon and Gargoyles navigating, and most likely in the third part as well.
This means one of three things:
- Pieces might release the third part before the release of Magicka 2, which will start with them leaving the city.
- Magicka 2's tutorial / first level will take place in Old Aldrheim, and will consist of what was originally going to be part thee of Dungeons and Daemons.
- Part three will be without mention ever again, as Magicka 2 will simply mention them leaving the ruins.