Some non-map related things:
- What's the general backstory for the South/Central Americans, Caribbeans, and Canadians? We've got general concepts for them (Catholic civilization, traders, etc.) but nothing as developed as the "waves" of invaders we have for the Americans, or the Mexican conflict.
- What are the Caribbean/Latin cultures?
- How many empires are there going to be? IIRC, Mexico and the US were going to have de jure empires and Canada was going to have a potentially creatable de facto one. What about South America? Should it also have a de facto potential empire?
My Idea for Empires would be one per religion. The Provisionals and Crusaders both having their byzantine empires from the start, the Congressional HRE likewise being in from day one but the others having to form them. And then one for the invaders from across the plains.
For the Latins, i would think having all of south american under one de facto empire, so that in most games itll never form but in those rares ones when it does its unstoppable, like Germany was in Victoria only without events to help it along.
As for Latin backstory, and be warned im making this up as i go so it might be nonesense, something along the lines of there being an out of the way monastery or something that was isolated enough to keep going more or less in a recognisable state through the storm that then slowly over centuries reached out to surrounded communities and expanded until it had too many branches so had to establish a hierarchy but still very much a monastic organisation concerned with little outside its own walls, sent out for news from all corners to try and reestablish contact with the church and eventually coming to the conclusion that they were all that was left of it set them selves up as it. [Possibly in argentina or paraguay or somewhere.]
Now taking upon its shoulders the responsibility of the Church it started getting involved in the development of the communities around it, and over time its duties, power and position changed until it was the integral heart of an entire civilisation, constantly expanding bringing more and more of the peoples and nations into it and bringing an end to the long ages of chaos and ignorance.
Eventually converting the populous and powerful north, and either moving the papacy then seeing it as the centre of civilisation/power or the northern kings offering the papacy temporal holdings in exchange for the privilege of having the papacy in their part of the world or maybe even it not being until this state that a Grand-Abbot or whatever finally took the presumption to claim the Throne of St. Peter and moving the governance of the church to himself in the north. But anyway, eventually within a century or two of the start of the game the Papal States or whatever we'll call them getting established on the map. [Not originating on the map to make the conflict between the two civilisations as new one, Latin eyes only recently turned north after centuries of being kept busy uniting and civilising the south. And also to allow for a strongly Latin Catholic off-map south to provide a Mongoly invasion to reclaim the on-map south america if it falls to the Democratics or Heresy]
The history being dominated by a cycle of counter-heresy revolutions to tie it in to the Phoenix theme and allow it to be both terribly old but still energetically young [What the Plains invasions do to in the North]. M.A. declines, church challenged by a number of heretical movements, one becomes powerful and almost destroys it, church rallies and beats it back, Church is reinvigorated and new progressive period begins, then it slips into content idleness, M.A. declines, etc. And basically how it worked in real history too so tried and proven.
And then getting into the period of upper nobility over-population and militant and religious restlessness that results in the crusading movements into Mexico and sparking off the conflict of the game which i wrote out somewhere on the first page and once i remember where will site it.
For Canadians, something like a for a few hundred years disorganisation in the peoples south of them allowed them to become very rich as river and coast raiders but as the democratics got their act together the wealth began to dry up and without it the cultural, religious and political differences between turned to full divisions and as the money decreased the squabbling over it grew until you get the situation of the start of the game where each town, valley and bridge has its own king and its all just a mess of warlords and tribes who hate each other but with the memory of recently having been united in a golden age when all were rich and powerful giving whoever unites them the legitimacy not just to be an Emperor but also a religion-headeror.
For the Caribbeans, maybe many little peoples who all developed independently but through all starting as fishermen and ending as traders by the start of the game are more or less a united people. Or maybe something like the polynesians where whenever they got too many people on one island half of them migrated to another. I dont know, i havent really thought about them beyond just being conquerable.
Theyre caught inbetween the two so probably something along the lines of having played off each side against each other for great profit during the cold conflict but never committed to either but guaranteeing their independence through the prospect that they could easy go with the other side if provoked too and with a good deal of their wealth in recent times having come from middle-manning trade between the two civilisations before the trade republics of New Orleans and whoever is the souths version of it went over their heads creating a crisis at the start of the game where the old merchant run establishment is losing ground to a rising nobility dissatisfied with the fall in living standard and putting the blame on their own merchant princes rather than the growing foreign conflict or changing times.
So maybe the game could start with recently victorious dukes/kings with much more powerful cities than castles under them so at risk of losing everything if they dont keep the cities on side or with republics outnumbered in active rebellions for their primary titles so the player if he wanted to play a caribbeanian or whatever could take part in it. Or a mix of both as is there rather a lot of it so all bar st dominics could have already have the nobles win.
As if it was just all city states then players couldnt play them, but having recently been city states and having the city barons three to one more powerful than their noble counts would make a situation that i dont think the game has so a fun and challenging option, not only are you pagan but if the mayors rebel, and they will, then youre out.