First off, all this looks incredible, and I can't wait to see it in a playable form!
Secondly I haven't seen too terribly much detail on Florida other than a few mentions of a Duchy of Orlando, and some merchant republic barbarian types to the south, though a lot of those mentions were from quite some time ago so I'm not too sure how representative those were of the current ideas for there. If you'd like some ideas for that region, I've got a few although it doesn't seem to be the current focus, and for all I know you all already have that area all fleshed out. If it isn't too much trouble could I see a summary of what you've got going on there about now?
Anyways, if you lot need any help on this, I suppose I could be of some assistance.
Thanks for the interest.
What werve got for floridia is swamp barbarians, divided into two groups, independant counts in the south being the swamp tribes and the 'duchy' of Orlando in the north which is ruled by the descendants of exiled lords who fled there during the conquest or in later civil wars or just to escape the consequences of crimes but have since gone native.
The Floridians might have two cultures or just be politically divided at the start and will either be in a culture/religion group all of their own or in the same group as the Caribbeans [on account of long connections through the caribbean trade routes but really to give them a potential allies to hold off invaders from the north.]
For their society theyre probably settled hunting/fishing tribes who run around naked and believe that the world is an alligator or crocodile [from florida being long and thin, surrounded by water, alittle submerged/swampy itself and that animal being the most dangerous there.] although some of the northern ones would be jerusalemite heretics for their trait, probably heretics enough to believe in the tribal stories as well.
From what i remember a few of its provinces are named and numbered already as well but not all of them.
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As to pieGEEK please remember that there is no continuity, modern society was utterly destroyed and everything developed from nothing. If Mormons have a president, why? Is the word mentioned as what a leader is called in their holy book, do they have a new holy book?, where does the word come from, why hasnt it drifted/corrupted in the passing centuries.
The same with the Calians, why would new age thought from a destroyed society two thousand years earlier still exist or matter?
Id suggest that Mormons dont have a president if only because they'll likely end up sharing a border with the Presidency.
As to sunsetter, it shouldnt be in the Calian group but the reformed by event religion for the Plainsmen. A heresy happens randomly through the heretic events.
And as to the Bordal i'll say again, the Plainsmen are the original plainsmen. Thats where they came from, the plains. thats why theyre called plainsmen. Why the obsession with having original plainsmen when just plainsmen or random plains tribe would do?
As to the west coast cultures what matters getting languages and naming the provinces.
For Calian i'd suggest something along the lines of the revolutionaries attempting to break or loosen the caste and create social mobility maybe even allow non-servant to be allowed to be taught to read or etc.
Reactionaries oppose non-servant political power, think that too many things have been let in the hands of secular rulers when it should have been left to the servants alone.
The arch-heresy [or possibily second archheresy] not in place from the game opening but is created when a working 'God' is found from a Calian only outcome of the universal artefact found event chain and so now you have a society ruled by people who pretend to be speaking in behalf of a machine god and then an actual working machine god is found in some buried ruin which would disagree with many of the things theyve said and so would plant the seeds of social collapse and civil war.
Another arch-heresy probably isnt needed, but there wont be one in play for the start so maybe a heresy which believes that the Servants are a relic of the past who have no place in modern society and just seeks to oust them and put everything under the authority of the secular lord.
And the nationalist heresy could well be realm but translated and be a consequence of the generation that grew up during the anti-pope crises as the game opens which would have planted the idea that every realm have its own 'pope' as during the crises that worked fine and there were benefits to the secular ruler to not share one with his enemies.
The Mormon heresies sound alright but the tech rate bonus might be problematic, just not having the tech rate malus of their tribal neighbours would be benefit enough.
Anyway, none of that really matters at this point so no worries.