• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Orinsul

Absent Minded
115 Badges
Feb 7, 2008
8.939
2.453
  • Victoria 2: Heart of Darkness
  • Stellaris
  • Cities: Skylines - Snowfall
  • 500k Club
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris: Distant Stars
  • Europa Universalis IV: Mare Nostrum
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Surviving Mars: Digital Deluxe Edition
  • BATTLETECH - Digital Deluxe Edition
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Dharma
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: No Step Back
  • Surviving Mars
  • Europa Universalis IV: Res Publica
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
Im working on adding a single history spreadsheet on the History Concepts doc. Consolidated Time Line after titles. For getting everything co-ordinated and a sense of how things match up. So its there to add things to. Its split into three colour-coded sections,
-pre-history for things in the ash years, origins and mythical stuff
-antiquity roughly lining up to the dark ages and classical antiquity rolled into one, civilisation developing and things settle, empires rise and fall and become more complicated
-Meridian which is the era covered by the Meridian calender, for setting up the conditions of the game.

Because Christian Spain has a whole host of other problems.

I'd say the North-East does too. as Ulrich says, there caught between two rocks and hard place so somewhere to expect conflicts to be happening in. hopefully anyway.
 
Last edited:

Arcaul

Captain
117 Badges
Oct 8, 2011
406
2
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Pillars of Eternity
  • Crusader Kings II: Horse Lords
  • Stellaris: Necroids
  • Warlock: Master of the Arcane
  • 500k Club
  • Tyranny: Gold Edition
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Magicka: Wizard Wars Founder Wizard
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Conclave
  • Imperator: Rome Sign Up
  • Age of Wonders: Planetfall Sign Up
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rule Britannia
  • Crusader Kings Complete
  • Surviving Mars: First Colony Edition
  • Stellaris: Megacorp
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Tyranny - Bastards Wound
  • Cities: Skylines - Green Cities
  • Prison Architect
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines - Mass Transit
  • Shadowrun: Dragonfall
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Stellaris: Digital Anniversary Edition
  • Shadowrun Returns
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Parklife
That can easily be fixed by making it rife with heresies though. As it is Ontario is one heresy Newfoundland another and Quebec is the main faith. That already sets up lots of conflict within the Canadas. As for New England through New Jersey we haven`t really worked on them yet. However, they start off as they own kingdom, the Skylands and the Hudson, we could easily make them none congressional without making a rift in the lore whatsoever.
 

Orinsul

Absent Minded
115 Badges
Feb 7, 2008
8.939
2.453
  • Victoria 2: Heart of Darkness
  • Stellaris
  • Cities: Skylines - Snowfall
  • 500k Club
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris: Distant Stars
  • Europa Universalis IV: Mare Nostrum
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Surviving Mars: Digital Deluxe Edition
  • BATTLETECH - Digital Deluxe Edition
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Dharma
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: No Step Back
  • Surviving Mars
  • Europa Universalis IV: Res Publica
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
That can easily be fixed by making it rife with heresies though. As it is Ontario is one heresy Newfoundland another and Quebec is the main faith. That already sets up lots of conflict within the Canadas. As for New England through New Jersey we haven`t really worked on them yet. However, they start off as they own kingdom, the Skylands and the Hudson, we could easily make them none congressional without making a rift in the lore whatsoever.

Skylands and Hudson are Duchies, in the Union. Outside the Union between it and the Quebecois are a number of independent counties or one county [de facto not de jure] duchies of diverse cultures, religions, etc, maybe even with their baronies independent. So it starts off with everyone there more or less equally in trouble and with equal opportunity to be the one who ends up big.
Thats the old plan anyway.
And being between the Union and the Quebec and Rock kingdoms ought mean that even if one gets big enough to eat the others and become a Kingdom they still wont have a good time of it. And if we link plots in to allow maritime landless characters to lead 'revolts' in maritime provinces not owned by maritimers or something like that then thatd make it hard to hold if the consensus is that it needs to be unsafe.
 

Orinsul

Absent Minded
115 Badges
Feb 7, 2008
8.939
2.453
  • Victoria 2: Heart of Darkness
  • Stellaris
  • Cities: Skylines - Snowfall
  • 500k Club
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris: Distant Stars
  • Europa Universalis IV: Mare Nostrum
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Surviving Mars: Digital Deluxe Edition
  • BATTLETECH - Digital Deluxe Edition
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Dharma
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: No Step Back
  • Surviving Mars
  • Europa Universalis IV: Res Publica
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
Okay, true. I guess I am just a little fuzzy on how united the NE is.

If were talking late game threat, then everyone is. As by then anything could have happened. Maybe the player has won a crusade out of venezuela and boston is the heart of a great latin kingdom or taken the reigns of a Caribbean count and with the aid of cheating or blind luck brought both continents under his iron thumb by the time the Invasions come along.

Anyway, ive been thinking on it, and i really think theres potential in the idea for a plot for Maritime [and maybe Hurric and Floridian] characters to lead 'revolts' in their native provinces if the province is still of their culture and no count or above character in the de jure duchy or maybe de jure kingdom is still of their culture. With the result of the plot being a mini-invasion, where the character is given a titular title [maybe with a merc group attached or an event giving sizeable troops] and declares a tribal invasion war on the occupation.
So that the places that have traditionally been unmanageable by and independent from outsides would be like to remain so as long as nobles of that culture survive in the world who have the right traits/prestige? and enough friends to get the plot moving.
Not enough to make it impossible for outsides to invade and hold the place, just enough to make it interesting for the player to try and between AI probably resulting in native victory to keep the 'Prussias' of the game going longer than it takes for the big boys to invade it.
 

Arcaul

Captain
117 Badges
Oct 8, 2011
406
2
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Pillars of Eternity
  • Crusader Kings II: Horse Lords
  • Stellaris: Necroids
  • Warlock: Master of the Arcane
  • 500k Club
  • Tyranny: Gold Edition
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Magicka: Wizard Wars Founder Wizard
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Conclave
  • Imperator: Rome Sign Up
  • Age of Wonders: Planetfall Sign Up
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rule Britannia
  • Crusader Kings Complete
  • Surviving Mars: First Colony Edition
  • Stellaris: Megacorp
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Tyranny - Bastards Wound
  • Cities: Skylines - Green Cities
  • Prison Architect
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines - Mass Transit
  • Shadowrun: Dragonfall
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Stellaris: Digital Anniversary Edition
  • Shadowrun Returns
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Parklife
Right now I have all of the Maritime as part of the Quebecois Empire in the history having being conquered from the Union in revenge for the invasion of the early Confederation whereas you have them declaring independence from the Union and staying that way. Just a heads up.
 

Orinsul

Absent Minded
115 Badges
Feb 7, 2008
8.939
2.453
  • Victoria 2: Heart of Darkness
  • Stellaris
  • Cities: Skylines - Snowfall
  • 500k Club
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris: Distant Stars
  • Europa Universalis IV: Mare Nostrum
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Surviving Mars: Digital Deluxe Edition
  • BATTLETECH - Digital Deluxe Edition
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Dharma
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: No Step Back
  • Surviving Mars
  • Europa Universalis IV: Res Publica
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
Right now I have all of the Maritime as part of the Quebecois Empire in the history having being conquered from the Union in revenge for the invasion of the early Confederation whereas you have them declaring independence from the Union and staying that way. Just a heads up.

Theres no empire at the start of the game though right? it was always something to be reconstructed rather than something still going. Or do you mean de jure?

The history ive got for them, is they were small scrabbling independent counties, tribes and city-states who were then conquered by Geremiah but before being assimilated into the union or brought into Congress they broke away from the Union as its always fighting amongst itself and with the threat of the Rising Confederation no attempt is made to keep it, collapsing into independent counties and city states the northern ones getting almost immediately conquered/absorbed into the Confederation and then as the Confederation peaks all of it is brought under it but again not long enough to be assimilated and then as the Confederation falls apart the Maritimes again fall into their traditional mess of independent and warring tribes, counties and city states.
So its a place to take a count with nothing and go conquering to greatness.

The dates given as 232 for the Union losing authority over it, probably somewhere around 300-450 for being under the Confederation and quebecois then independent again sometime in the 5-600s.
Making it so the northern most bit, that had never been under the Union but spent a long time under the Confederation is the lawrencois culture being assimilated by long quebecois rule, the south having never been ruler by foreigners successfully for any significant amount of time is Maritime culture and largely still barbarian but with a mix of rulers from all its neighbouring groups to make it especially chaotic.

Maybe the 317-389/417 Garandeau restoration could be the golden age where the Confederation is at its richest and straddles the whole of the North and then the loss of full control over the Maritimes could line up with the Wars of Separation in the Rock and the usurpation?

Or it need not be worried about, if the kingdom has never existed [As its only been united under foreign invaders] then it doesnt need history, just conditions and the history can just be left to be assumed from the starting conditions.
 
Last edited:

Arcaul

Captain
117 Badges
Oct 8, 2011
406
2
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Pillars of Eternity
  • Crusader Kings II: Horse Lords
  • Stellaris: Necroids
  • Warlock: Master of the Arcane
  • 500k Club
  • Tyranny: Gold Edition
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Magicka: Wizard Wars Founder Wizard
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Conclave
  • Imperator: Rome Sign Up
  • Age of Wonders: Planetfall Sign Up
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rule Britannia
  • Crusader Kings Complete
  • Surviving Mars: First Colony Edition
  • Stellaris: Megacorp
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Tyranny - Bastards Wound
  • Cities: Skylines - Green Cities
  • Prison Architect
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines - Mass Transit
  • Shadowrun: Dragonfall
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Stellaris: Digital Anniversary Edition
  • Shadowrun Returns
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Parklife
The dates given as 232 for the Union losing authority over it, probably somewhere around 300-450 for being under the Confederation and quebecois then independent again sometime in the 5-600s.
Making it so the northern most bit, that had never been under the Union but spent a long time under the Confederation is the lawrencois culture being assimilated by long quebecois rule, the south having never been ruler by foreigners successfully for any significant amount of time is Maritime culture and largely still barbarian but with a mix of rulers from all its neighbouring groups to make it especially chaotic.

Maybe the 317-389/417 Garandeau restoration could be the golden age where the Confederation is at its richest and straddles the whole of the North and then the loss of full control over the Maritimes could line up with the Wars of Separation in the Rock and the usurpation?

Yeah I can agree to that. I have the year for the collapse of the Confederation at 676 right now. It was earlier but to make it jive better with the other timelines I had moved it up. The idea being that massive revolts in Ontario and the Maritimes through Skylands had caused a succession war at home leaving the Confederation in ruins with Quebec reduced to duchies and everyone else counties with minor duchies scattered everywhere.

I'll go about rewriting the history in various places to line up with your ideas though cause I like them better.

Also I think we need to come up with new names for New England, the Maritimes, Ontario, and possibly even Quebec (although since their culture is pretty much unchanged thanks to the Acadamie de Francais de Quebec this might be unnecessary). New England could be La Rivage and the Maritimes could revert to Acadia because of Quebecois influence although I'm not sure how much I like that idea. Ontario should probably just be a corrupted Hurric word so like Öntàrie (sorry I only have french accents on my keyboard). I'm unsure as what to make Quebec though.
 
Last edited:

Orinsul

Absent Minded
115 Badges
Feb 7, 2008
8.939
2.453
  • Victoria 2: Heart of Darkness
  • Stellaris
  • Cities: Skylines - Snowfall
  • 500k Club
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris: Distant Stars
  • Europa Universalis IV: Mare Nostrum
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Surviving Mars: Digital Deluxe Edition
  • BATTLETECH - Digital Deluxe Edition
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Dharma
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: No Step Back
  • Surviving Mars
  • Europa Universalis IV: Res Publica
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
Ive done some Male names for the three Plainsman cultures in the Combined names. Theyre meant to be foreign and alien looking, to give the impression of a culture entirely separate from that of the 'civilised' peoples east and south of them. A language developed out of dust in the merciless plains rather than modeled on a modern language.
But if theyre too foreign looking then that'll be the culture for the Sunsetters and another half-plains culture [maybe called Mexark] will be made and the plains will be divided between those three cultures from day one instead of them being melting pot cultures. I got a bit carried away with the non-standard letters so the spelling is apt to change when it turns out whether or not the game has fronts for them or not but otherwise im fairly happy with them.
 

Arcaul

Captain
117 Badges
Oct 8, 2011
406
2
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Pillars of Eternity
  • Crusader Kings II: Horse Lords
  • Stellaris: Necroids
  • Warlock: Master of the Arcane
  • 500k Club
  • Tyranny: Gold Edition
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Magicka: Wizard Wars Founder Wizard
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Conclave
  • Imperator: Rome Sign Up
  • Age of Wonders: Planetfall Sign Up
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rule Britannia
  • Crusader Kings Complete
  • Surviving Mars: First Colony Edition
  • Stellaris: Megacorp
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Tyranny - Bastards Wound
  • Cities: Skylines - Green Cities
  • Prison Architect
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines - Mass Transit
  • Shadowrun: Dragonfall
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Stellaris: Digital Anniversary Edition
  • Shadowrun Returns
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Parklife
I personally like La Rivages for New England but I also found another name for Ontario we could call it Pays d'en Haut which is French for upper country so we could just call Ontario the Highlands maybe in Hurric too. Also I think we'll stick with Acadia for the Maritimes for now that way it all sounds kind of foreign and/or anachronistic instead of modern minus Quebec of course.
 
Last edited:

Orinsul

Absent Minded
115 Badges
Feb 7, 2008
8.939
2.453
  • Victoria 2: Heart of Darkness
  • Stellaris
  • Cities: Skylines - Snowfall
  • 500k Club
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris: Distant Stars
  • Europa Universalis IV: Mare Nostrum
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Surviving Mars: Digital Deluxe Edition
  • BATTLETECH - Digital Deluxe Edition
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Dharma
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: No Step Back
  • Surviving Mars
  • Europa Universalis IV: Res Publica
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
Is Arcadia not the northern laurencois speaking bit? nova scotia and brunswick and that bit, so an archaic french name for it works as it could have been the stamp that the Quebecois put on it when they subjugated it to make it theirs. Then i reckon Onatario spelt hurricy with maybe french accents for Onatario, Quebec for Quebec and Maritimes or Atlantica/etc for the de jure in New England. Something like that anyway.
 

Wolf Ritter

Sergeant
96 Badges
Jun 3, 2012
66
0
  • Crusader Kings II: Jade Dragon
  • Arsenal of Democracy
  • Lead and Gold
  • The Kings Crusade
  • Majesty 2
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Rome Gold
  • Semper Fi
  • Ship Simulator Extremes
  • Sword of the Stars
  • Knights of Pen and Paper +1 Edition
  • Stellaris: Synthetic Dawn
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Europa Universalis IV: Third Rome
  • Knights of Honor
  • Europa Universalis IV: Pre-order
  • Stellaris: Galaxy Edition
  • Stellaris: Apocalypse
  • Europa Universalis IV: Mare Nostrum
  • Knights of Pen and Paper 2
  • Commander: Conquest of the Americas
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • East India Company Collection
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • Mount & Blade: With Fire and Sword
By Christ, there is so much comic potential here. I'd really doubt there's any way someone could justify a non-independent West Virginia in any kind of end-of-the-world scenario. Shit, they all but declared their independence during the Great Depression. The US army had to use honest-to-god saturation bombing.
Whilst you're correct about a non-independent West Virginia being unjustifiable, but I don't think you understand what happened during the Coal Wars. The incident you're thinking about took place at Blair Mountain in Logan County in 1921, not during the depression. What had happened was the miners were trying to unionize to improved conditions as most worked 20-hour days, got minimum wage, were paid in money that was useless besides the company store, had to live in homes owned by the company who they had to pay rent to, and thanks to being paid in script were incapable of purchasing seats to leave. The mine owners paid 'private detective agencies' (think Blackwater at the turn of the century) to blackmail, harass, assault, and even murder Union organizers and evict striking miner's families from their homes at gun point. Sheriff Hatfield of Matewan attempted to stop them from forcibly evicting families from their homes, this resulted in a gun fight where Sheriff Hatfield killed some Baldwin-Felts agents in an event called the Matewan Massacre. This set off a low-intensity warfare between the unionizing workers and the Baldwin-Felts, eventually Hatfield was murdered at a courthouse when he went to stand trial for dynamiting a coal tipple. The outrage of this caused a movement for all union miners and unionizing miners to march on Charleston as a demonstration, the governor being in the pocket of big coal set the Logan County Sheriff Department and the State Police on them. Warren Harding, was a Republican and thus in the pockets of big business, so he came down on the side of big coal and mobilized the Army in the largest violation of the Posse Comitatus Act in the history of the nation ordered them to be gassed and bombed. The Battle of Blair Mountain being the outcome (Here's a documentary by an archeology student). The miners surrendered and were tried, many were wrongly convicted and executed in trials that were blatantly controlled by the coal companies, so blatantly every single newspaper at the time wrote of it. The UMWA lost and West Virginia would not unionized until Franklin Delano Roosevelt enshrined the protection of unions and unions workers into law in 1934ish (IIRC), this is why the Roosevelts are basically saints to most West Virginians and touching the Unions is tantamount to treason to many. It wasn't an act of independence from anyone but blatant exploitation.
 

Orinsul

Absent Minded
115 Badges
Feb 7, 2008
8.939
2.453
  • Victoria 2: Heart of Darkness
  • Stellaris
  • Cities: Skylines - Snowfall
  • 500k Club
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris: Distant Stars
  • Europa Universalis IV: Mare Nostrum
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Surviving Mars: Digital Deluxe Edition
  • BATTLETECH - Digital Deluxe Edition
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Dharma
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: No Step Back
  • Surviving Mars
  • Europa Universalis IV: Res Publica
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
My laptop's charger is now in three separate pieces, and so I won't be able to do much work on the mod for a few days until IBM ships me a new one.

Good Luck
 

Viden

Kurt's Best AAR Reader
93 Badges
Jun 25, 2006
8.747
75
  • Rome: Vae Victis
  • Iron Cross
  • Knights of Pen and Paper +1 Edition
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Semper Fi
  • Sword of the Stars
  • Sword of the Stars II
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis III Complete
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Nemesis
  • Europa Universalis III
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Deus Vult
  • Arsenal of Democracy
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
There are a few fundamental misunderstandings here, methinks. The timeframe of this mod starts at least a thousand years after whatever happened happened, at least to the best of my understanding. Almost all corruptions that you are offering would be best suited for an evolution of the language along current paths for, maybe, a few hundred years. The important part of that was "along current paths." With the end of the entire world, things are going to go a lot differently than they would with the mediating presence of newspapers, the internet, widely published books, etc. on the language. So while Bolivar might corrupt to Bolivaria or Bolivia in modern Spanish, the evolution of the language over 1000 years wouldn't necessarily lead to the same form. In this case, it's not so much a direct corruption of Bolivar that leads to the kingdom name as much as it is the rise of the Boliv family, the name of which is a corruption by the dropping of the last syllable.

In the first post says "The mod would start around 370 Union Date or Years since the foundation of the United States [HRE].". That's 2146 aC.

The point is that Spanish doesn't corrupt by dropping syllables. Spanish does the contrary and usually adds more syllables. And this does not only for "modern Spanish" but all-times Spanish.

In fact, I just realized that Boliv fits with the corruption of Bolivar in Russia. Boliv sound very Russian.

This is an instance where I though a corruption would only serve to confuse more than anything else.

In fact, it's one of the corruptions who makes more sense. In Spanish Yanos and Llanos sound equal. BTW, no personal name in Spanish start with LL.

Actually, it does. Not perfectly, but it does fit. I'm working from reference maps, and about 3/4 of the Kingdom is within the bounds of the department.

I compared the map you posted with an actual map I didn't see that, but it doesn't mind.

Not exactly. They have strong ties to the past, but it is very much the city itself that is the important part, and what the Kingdom grew around.

I assume you're using this idea for the whole America, right? So, no kingdoms based on US States and things like that.

See my point above regarding Bolivar-->Boliv. It's perfectly reasonable to assume that, over 1000 years, the name would corrupt a bit more than that. I'm not denying that your suggestions might fit better in the short term, but I think the corruption fits. Basically, the final syllable is softened, from a hard "a" to a softer "ya." The conflict between the last two syllables (een-ya) leads to the eventual flipping of the vowels, making the final bit of the word "del-an-ya." Yes, it doesn't exactly match the word as it modernly appears, but it's a plausible corruption for a 1000 year time frame.

Magdia fits in a some-centuries/millennium corruption.

YA, is not more softer than A, it's a different sound. Think that Spanish A is softer than English A.

And I don't see any conflict with the last two syllables. In fact, Magdalenia sounds better than Magdelania.

The ICA instead of IKA is purely a result of other changes in the language and an increased prevalence of the latter 'k' that makes it better fit in with the rest of the changes. I was also imprecise in my description of the changes. It's not so much "ier" as it is "ee-ya."

So, totally arbitrary. Did I mention that the overuse of K is quite annoying for the Spanish-speaking people?

This is more following the "ee-ya" rule than the making words harder rule.

Rule that seems to be right only in English.

Yes, the change from "a" to "y" is somewhat arbitrary, but I stand by it as a prime example of the corruptions towards "ee-ya." Also, the 'G' to 'K' is another common corruption rule.

Again, I think this is pure English.

The change from A to Y simply destroys the vocal system of Spanish. Both A an Y had completely different sounds. And that about the corruption of G to K makes no sense for my. Perhaps in English is common. In Spanish definitely not.

Once again, these suggested changes are strictly within the range of modern changes. It's also not a direct copy of the word for seaman, it's a name for an entire culture, so it would follow a different evolutionary path than marinero. There's also the influence of changes in other words on yet other words. For example, many other words evolved to contain the letter 'y' which would influence the spelling of yet other words, especially in situations without a unified dictionary

No. These changes are logical even two millenniums after today.

The nature of the name has no influence in the evolution of the name, so the evolutionary path will be the same. Pick the Llanero (Plural Llaneros) as example, which evolved from the word Llano. As you see both the original word and the new one are almost identical, since they keep the same root (Llan-). And pay attention that this word, Llanero, is 400 years old and it didn't changed despite nearly half millennium.

And I repeat, since Y and I sound equal, this corruption is pure aesthetic and serves to the only purpose of making the word more alien.

Huh. My earlier notes have the 's' on the end, but it disappeared about halfway through. I think it was supposed to turn into Ya Pasifika, but I forgot to remove the 's' from the Yas.

Singular and femenine? Why? It makes little sense to me. If this name evolved from a nickname used to describe the people, then it must be plural and masculine. They will be called "los pacíficos" as we say, for example, "los mediterráneos" (The Mediterranean) or "los llaneros".

Despite the S, Ya Pasifika still sounds like a isolated native Amazonian tribe, which I thought they were before reading anything more than the name. And since a contemporary Spanish can read early medieval Spanish and understand most of it (and even understand a lot of words of Latin despite never learned it), the point that I, as native Spanish speaker, was unable to relate Yas Pasifika to the Pacific Ocean it's a significant clue that you are miscorrupting the name.

BTW, a good corruption here would be to unite the two words in one. That's very common.
 

Mr. Capiatlist

Mademoiselle Gothique (she/her/hers)
88 Badges
Dec 4, 2003
19.919
2.844
nhkendall.com
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
I believe what the into means is that the game starts 370 years after the founding of the in-game USA, which is around Meridian Year 690. So there is still an undetermined number of years between then and now. Stop thinking of it as Spanish from twenty years from now, or a hundred. Think of it as Spanish from four or five thousand. In fact... don't think of it as Spanish. Just... just don't.

What you are suggesting is that I, as a speaker of Modern English, should be able to read Old English with very little training so long as I can "catch the few patterns that make sense and are based solely on how the Modern language operates." Which, quite frankly, is absurd. In the same stem I would attest that while you might get the basic idea or a word here or there, are not capable of speaking/reading Old Latin (not church Latin, mind you) or are only capable because you have had training in such a language. I would further attest that if languages are as static as you are claiming that despite the intervening 1600 years since the fall of the Roman Empire the French (Oil), French (Oc), Spanish (continental), Spanish (Latin American), Portuguese (continental), Portuguese (Brazil), Galacians, Romanians, Italians, Catalans, Gallos, Raetics, Istrians, and all other Romance language speakers should be able to communicate with one another with very little to no trouble.

Of course it is true that people can understand the recent past and some close neighbors, but over the breadth of time - thousands and tens of thousands of years - this breaks down. Rules that seem so simple now, so very integral to the language of today erode. English used to have five cases (nominative, accusative, genitive, dative, and instrumental)... we are down to two and a half (nominative, accu-dative, "genitive"). We also used to have three genders (masculine, feminine, neuter); now we have none.

I get the knee-jerk reaction to watching your language be mutilated by non-speakers, but as we said... the time frame is a bit longer than it seems you want to admit and are willing to work with. Everything you've said thus far is true, I don't doubt you in the least, but not over long time-spans. But you have to give us some leeway and you have to understand what we are trying to accomplish. I would also suggest you look at the butcher work I've don't to the Rust-Belt dialect of English (which could bring up another interesting point of spontaneous grammar change, if I could remember where I put my notes at...). ;)
 

Orinsul

Absent Minded
115 Badges
Feb 7, 2008
8.939
2.453
  • Victoria 2: Heart of Darkness
  • Stellaris
  • Cities: Skylines - Snowfall
  • 500k Club
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris: Distant Stars
  • Europa Universalis IV: Mare Nostrum
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Surviving Mars: Digital Deluxe Edition
  • BATTLETECH - Digital Deluxe Edition
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Dharma
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: No Step Back
  • Surviving Mars
  • Europa Universalis IV: Res Publica
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
With the time the intention was that it would be 370 years but then in making the timelines the shortest that worked was 670, everything just hasnt been updated for that yet.
The Pre-history period of the Ash Years in the setting history is anywhere between 500-3000 years long [being left vague with each group have its own estimate]. So that gives a fair gap for weird things to happen in.

As to language, the amount of time and the isolation is greater than that between Latin and Spanish. ANd i think Urichomega intended for there to be native influences as well as spanish [as some tribes would speak one and some the other and current cultures being born from the consolidations of the tribes through trade and conquest] so that could further explain things.
So that probably gives the freedom for a language to become unrecognisable and still be plausible within the setting.

Anyway, if you would like to have a go at drifting spanish yourself, the Sierra Madre and Mexicos [Names optional] cultures are to be spanish based but having evolved in complete isolation from the South American cultures. So if you wanted to do them you'd be free to do as you will irrespective of how the other spanish cultures have gone.


Anyway, what i came online to say. I reckon there ought there be a de jure kingdom in the New Jersey area for whats in the union, east of the mountains and north of D.C., probably with no history an just there for Skylands to form once it moves on acouple of its neighbours. As i was looking on the map and i reckon theres enough provinces there for one, as have it de jure but not de facto Virgne or direct under the Empire tag was the old plan.
And then maybe another kingdom for the Appalachians spanning then everything west of it being Ohio until youre out of the Union.
 
Last edited:

ulrichomega

Colonel
87 Badges
Feb 13, 2008
898
0
  • Cities: Skylines - Snowfall
  • Heir to the Throne
  • Europa Universalis III Complete
  • Iron Cross
  • Magicka
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Sword of the Stars
  • Sword of the Stars II
  • Hearts of Iron III Collection
  • Supreme Ruler: Cold War
  • Europa Universalis IV: Cossacks
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Cities: Skylines - After Dark
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II: Holy Knight (pre-order)
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Pre-order
  • Stellaris
  • Pillars of Eternity
  • Commander: Conquest of the Americas
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Hearts of Iron II: Armageddon
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
I'm going to be unable to do any major work here until I can get my computer figured out. My power cable got here within 24 hours of me sending in a ticket, but then I can't stay connected to the Internet for more than a few minutes at a time.

As for the linguistic evolution discussion, I just want to say that, the changes might seem arbitrary, but if we were to go back in time to Ancient Rome, and ask them what they thought Latin would be like in ~2000 years, would any of them have offered anything close to modern Spanish? What about modern Romanian? The point is that, as with technology, it's almost impossible to predict how languages will evolve. I've tried to go with a system that results in words and names that are recognizable, but still noticeably different. Is it perfect? No, but I've done my best so far. It should be noted that I've also only done one region so far, and for at least one other region I'll be using the Spanish corruptions suggested by Viden (I've not decided on the rest).