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Aethlas

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Actually, I believe that polygamy is illegal in Mormon law... it is just a few patches of extremists who continue to carry it out today. That said, we can always think of opening it up to other groups.

Currently yes it's against their teachings for the majority of mormons, however the policy was originally introduced(As far as I'm aware) because there was a large disparity between male and female members during the first couple of years/decades of their church. So it would be well within the realm of possibility to suggest that if this apocalyptic event involved war on a large scale , many of the men may have been conscripted to fight some great menace, leading to again a shortage of men back home. Except this time there was no large scale government to tell them to stop, so they've continued the practice till present mod times.

PS: I know this is potentially only a minor part of what is looking like a great mod, but it seems like quite a plausible situation , to me at least :p
 

ulrichomega

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PS: I know this is potentially only a minor part of what is looking like a great mod, but it seems like quite a plausible situation , to me at least :p
I actually really like the backstory you put together right there, but, no matter what, we'll have to wait to see how moddable the DLC actually is. On top of that, I have reservations about building in something like that and having it depend on something not everyone is going to buy, dictating at least two versions of the mod.
 

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Yeah I totally understand, I guess I'm just hoping that when you're eventually(And I know this is quite a while away) looking at adding additional content, a second invasion force similar to having both the Ilkahnate and the Golden Horde in Vanilla could be on the table.
 

Mr. Capiatlist

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I actually really like the backstory you put together right there, but, no matter what, we'll have to wait to see how moddable the DLC actually is. On top of that, I have reservations about building in something like that and having it depend on something not everyone is going to buy, dictating at least two versions of the mod.
I thought that most of the Muslim features were part of 1.06 and that the decadence system and actually making Muslims playable were SoI. I might be wrong. But I also feel that SoI is going to be more like and expansion pack: eventually most people will have it and everyone else will be SOoL. If it changes enough things, we'll have to make the mod ready for SoI regardless because that is what we will have (I am going to buy it, that is for sure). We might as well embrace the new features and dive into SoI head-first.

Yeah I totally understand, I guess I'm just hoping that when you're eventually(And I know this is quite a while away) looking at adding additional content, a second invasion force similar to having both the Ilkahnate and the Golden Horde in Vanilla could be on the table.
I thought we had two planned: the first is California and the second is from the Brazil region.
 

Viden

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My comments:

Kingdom of Boliv (Orange) - Venezuela has essentially been split in two. Having most of its institutes of knowledge (Libraries, universities, etc.) survive meant that the people of Venezuela could hold on to their past and keep their connections with the old world. This resulted in a kind of almost worship of significant figures out of the Venezuelan past. In the Eastern portions of the country, figures from the far past were more prevalent, and in the west figures from the more recent past. The Boliv family rose to power in the East around a thousand years ago, and the dynasty continues, hence why the kingdom is named that way.

Why Boliv? For Bolívar? Then your modification makes no sense. Perhaps in English is logical, but Spanish doesn't go that way. Bolivaria* would fit better. But with an island like Nueva Esparta (New Sparta) in the kingdom, I think Kingdom of New Sparta is more badass. :p

BTW, I see here three kingdoms in Venezuela.

*The true corruption of Bolívar is Bolivia, but I think a new name would be better:

Wikipedia said:
However, the original name given to the newly formed country was Republic of Bolívar. The name would not change to Bolivia until some days later when congressman Manuel Martín Cruz proposed: "If from Romulus comes Rome, then from Bolívar comes Bolivia" (Spanish: Si de Rómulo Roma, de Bolívar Bolivia). The name stuck and was approved by the Republic on 3 October 1825.

Kingdom of Llanos (Purple) - The Llanoan people were largely independent from their neighbors to the north, and so they get their own kingdom.

Here you can corrupt the name by Kingdom of Yanos. In Spanish LL and Y sound equal.

Kingdom of Maracaibo (Green) - Goes without saying.

The Kingdom of Maracaibo is a mix of the actual states of Zulia and Falcón. Perhaps you want to use one of these names instead.

Kingdom of La Cozta (Pink) - I explained this up there a bit.

In the center of this Kingdom lays the city of Cartagena, which is one of the most important of Colombia, the most important of the whole Spanish America (when colony) and the one with the best (if not the only) fortress. Fortress which granted one of the biggest humiliations in the whole history of the Royal Navy.

I think counting with that fortress in a post apocalyptic scenario (with no nukes over Colombia), Cartagena had a good position to take advantage of the situation and become a poerful Kingdom of Cartagena.

BTW, Cartagena is the corruption of Carthago Nova (The Latin accusative Carthaginem derived to the Arabian Qarṭaǧāna and from the later the actual Spanish Cartagena). Neo-Carthaginian Kingdom (Or republic?) would be fucking awesome.

Kingdom of Boyaká (Pink) - Honestly, I threw this one in at the last minute. It was originally part of Magdelanya, but when I decided to put Bucaramanga in with Bogota, I needed another Kingdom for this region, as it is culturally not very connected to Bogota or Bucaramanga. The name came from a quick perusal of provincial names, and this one seemed to match up pretty well with the area.

This territory doesn't fit with the actual department of Boyacá but with the department of Cesar. But beware, this C cannot be corrupted with K because it's a completely different sound. I think Kingdom of Cesar is better.

Kingdom of Bogota (Blue) - The blue Kingdoms are inhabited by the Ciudade people (name source should be obvious). While the people outside of the cities had their culture slowly change and evolve, the people inside and around the cities managed to hold on to the ancient culture and customs of the Colombians. The three major cities that became cultural centers for these people were Bogota, Medellin, and Cali, hence why each has a Kingdom. The names ( county, barony, given, etc.) for these people are the closest to old Spanish as there are in the region.

Being the capital and due to this more strong ties with the past, perhaps this kingdom could retain the name of Kingdom of Colombia, claiming to be the successor state of the defunct republic. Other option is to call this Kingdom of Cundinamarca if you lie it more. Or remain Kingdom of Bogotá.

Kingdom of Magdelanya (Pink) - Named after the Magdalena River. The people living along the Magdalena River were first united more than 700 years ago. Over time, the name for the kingdom evolved away from the name of the River and more towards a traditional "regional" name. So, instead of describing the area along the Magdalena River as "The Area Around the Magdalena River," people began to simply call it "Magdelanya."

This Y doesn't fit much well. I think goo corruptions could be Magdalenia, Magdia or Magdalenagia. I personally prefer the two formers (The first it's a mild corruption, the second a strong one).

Kingdom of Medellin (Blue) - See above for Bogota

Medellín is the capital of the department of Antioquia. The similarity with the Crusader state (and the Bizantine principate before) is so obvious that perhaps anyone trying to establish a kingdom here would like to use this name, specially if they are quite fundamentalist. But that's only and idea. If keeped as Kingom of Medellín, you should remember the accent, specially since these is one of the three "Old Kingdoms" of Colombia.

Kingdom of Cali (Blue) - See above for Bogota

Another good name here could be Kingdom of Cauca (Cali is the capital of the Cauca Valley).

Kingdom of Yas Pasifika (Green, south) - Here is another stickler for you, I'm betting. The linguistic evolution of this region is completely different than any other in Latin America. Consonants became harder (ica --> ika), and the "ier" sound becomes more common (forgive me, I'm not a linguist, and I can't think of a word off the top of my head that contains the sound. It goes something like ee-air). So Las becomes Yas (ee-as), and Gonzales becomes Konzylas, as examples. Also, the people of the region, for their propensity towards seafaring, were known as the Pacifica before the name evolved into Mayrinar (a corruption of Marinero), and so Las Pacifica becomes Yas Pasifika.

I think I understand you, but in Spanish ICA and IKA sound equal. In fact both English and Spanish pronunciations are very different: in Spanish, the English EE-AIR is E-ER or E-EG (English R is unpronounceable in Spanish). Well, that's what Google Translator says, but English E in Spanish is I.

In any case, I see some mistakes:

- You want to make the name more harder, but you make it more softer. Yas is softer than Las, by far. There's no more harder sound than L without changing it completely.

- You are using English pronunciation, and that forces you to make mistakes (that's the main reason I offered my help here): The difference between Gonzales and Konzylas is not that the later is more harder than the former, you make here two completely different names. G and K are different sounds, the harder version of G is J, not K. English A in Spanish sounds like EI, whilst in Spanish Y is equal to I. The Spanish A sounds like the A of "cat" but stronger (like German A) so Y and A are completely different. Again, English E in Spanish sounds like I, which is different from A.

So, the softer version of Konzylas would be Concilas (first C sound equal than K, but it's more Spanish). A stronger version of Gonzales would be Jonzalez.

The same goes with Mayrinar. It has nothing to do with Marinero (Seaman). There's no softer version of Mayrinar. In any case it would be Mairinar, but sound exactly the same. If you want, you can strip the -o and write Mariner, which sounds stronger and its closer to the -IER you want.

- Las Pacifica includes a common error between English speakers: It has a plural article and a singular noun. BTW, "Las" is feminine and in Spanish all plural are masculine*. So, the people would be "Los pacíficos"**. A proper corruption would be Pazífico*** (In Spanish Z is stronger than S and C with E and I). Kingdom of Pazífico would be a more appropriate name.

* How many times in this forum I have read "Viva la México!" when México is male? (They also forgot that in Spanish exclamations had this sign at the beginning: ¡ ).

** In Spanish only the first letter of the sentence ant the personal names had capital letter. For example, English is written as "inglés".

*** I just realized that Spanish C, minus when it is with I and E, is strong as English K, so I can't think in a stronger letter to replace this C.

Kingdom of Volcoa (Yellow) - Further inland, the people of the valley in between the two arms of the Andes were all but shut off from the world by a resurgence in volcanic eruptions for more than 1000 years, and so their culture evolved completely differently from any other. I've not thought about them much, other than to determine that the influence of the volcanoes on their lives would result in, if not worship, then reverence.

1000 years? Which is exactly the starting year of this mod (in Gregorian calendar)? I tought this was about 300 years after the foundation of the USA.

In any case, Volcoa is a good name and sounds both quite different to Spanish but not completely alien, which I think fits perfectly with your idea. Another name could be Vulcoa (Sounds better for me).

Kingdom of Mayrin (Green, north) - The Mayrinar were the first to really recapture the lost art of sea travel, and so they quickly established colonies in Central America (think Greek colonies, rather than Spanish). As such, the kingdom there is named after them.

As I posted above, Mayrin is not a corruption of Spanish. The proper corruption can be Mariner (I just checked with Google Translator that it sound far harder in Spanish than English whilst with Mayrin is just the opposite).

Kingdom of Kogi (Orange, north) - The Kogi people from the Sierra Nevada were the first to really expand out into the world. Some 1200 years ago, they started to spread outwards, bringing their culture with them. By 1000 years ago, their influence had spread far enough that someone labeled himself Emperor of the Kogis in the region of modern Cozta. Through a long series of events, the Empire migrated northward until it settled in Bilwi, Nicaragua, where it remains to this day.

Only one note: In Spanish Kogi is Kogui.

EDIT: Thank you for the tips, I'll probably use them mostly in the Colombian areas where modern Spanish has persisted, but has also been corrupted.

You're welcome.

As for the silliness of Kingdom of the Coast, well, if there's one thing I'm terrible at, it's coming up with names for things like that. The name is woven into the narrative already, but it would be easy to rip back out if I could come up with something to replace it.

I think Kingdom of Cartagena is a very good replacement for Cozta.

And a long time ago, someone mentioned that there were too many kingdoms. Most of them have around 3-4 duchies (there are a lot of provinces down south to make it competitive with the north), though I could easily shuffle it around to give them more or less. My only concern was making them too homogeneous is size, and thus a bit boring to play.

Well, I'm sure there will we a lot of testers when the mod is released.

Oh, and I'm not German, just a boring American who really shouldn't have been the one to do South America but volunteered for it anyway. At the time, we didn't have anyone who was knowledgeable about the region, so I stepped up and took the job. If you want to lend a hand, feel free to ask for access to the spreadsheet. I'm currently in the middle of corrupting the Ecuadorian names to better fit the evolution of the language, but it's a complete mess right now, given that I changed my ideas on how drastically they should be altered halfway through.

Here's the link to the spreadsheet. I can't currently remember how to request access, but if you PM me your email address, I can get you in. If you don't want to/ can't/ help, please don't feel pressured.

You're not German? Then why "umlaut"? :blink:

I want to help, but I'm not sure how to use this spreadsheet since I nver used something like that (I think). BTW, I never modded CK2. :blush:
 
Last edited:

ulrichomega

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Why Boliv? For Bolívar? Then your modification makes no sense. Perhaps in English is logical, but Spanish doesn't go that way. Bolivaria* would fit better. But with an island like Nueva Esparta (New Sparta) in the kingdom, I think Kingdom of New Sparta is more badass. :p [\quote]

There are a few fundamental misunderstandings here, methinks. The timeframe of this mod starts at least a thousand years after whatever happened happened, at least to the best of my understanding. Almost all corruptions that you are offering would be best suited for an evolution of the language along current paths for, maybe, a few hundred years. The important part of that was "along current paths." With the end of the entire world, things are going to go a lot differently than they would with the mediating presence of newspapers, the internet, widely published books, etc. on the language. So while Bolivar might corrupt to Bolivaria or Bolivia in modern Spanish, the evolution of the language over 1000 years wouldn't necessarily lead to the same form. In this case, it's not so much a direct corruption of Bolivar that leads to the kingdom name as much as it is the rise of the Boliv family, the name of which is a corruption by the dropping of the last syllable.

BTW, I see here three kingdoms in Venezuela.

Yes, The Llanoan peoples are rather separate from most of Venezuela, and so I dropped them out of the conversation for a bit.


Here you can corrupt the name by Kingdom of Yanos. In Spanish LL and Y sound equal.

This is an instance where I though a corruption would only serve to confuse more than anything else.

The Kingdom of Maracaibo is a mix of the actual states of Zulia and Falcón. Perhaps you want to use one of these names instead.
Named for the Lake. At least in Venezuela, I've tried to avoid naming things after modern states, given their somewhat arbitrary nature that probably wouldn't survive an apocalypse.


In the center of this Kingdom lays the city of Cartagena, which is one of the most important of Colombia, the most important of the whole Spanish America (when colony) and the one with the best (if not the only) fortress. Fortress which granted one of the biggest humiliations in the whole history of the Royal Navy.
I think counting with that fortress in a post apocalyptic scenario (with no nukes over Colombia), Cartagena had a good position to take advantage of the situation and become a poerful Kingdom of Cartagena.

I'll work it into the backstory.



This territory doesn't fit with the actual department of Boyacá but with the department of Cesar. But beware, this C cannot be corrupted with K because it's a completely different sound. I think Kingdom of Cesar is better.

Actually, it does. Not perfectly, but it does fit. I'm working from reference maps, and about 3/4 of the Kingdom is within the bounds of the department.

Being the capital and due to this more strong ties with the past, perhaps this kingdom could retain the name of Kingdom of Colombia, claiming to be the successor state of the defunct republic. Other option is to call this Kingdom of Cundinamarca if you lie it more. Or remain Kingdom of Bogotá.

Not exactly. They have strong ties to the past, but it is very much the city itself that is the important part, and what the Kingdom grew around.


This Y doesn't fit much well. I think goo corruptions could be Magdalenia, Magdia or Magdalenagia. I personally prefer the two formers (The first it's a mild corruption, the second a strong one).

See my point above regarding Bolivar-->Boliv. It's perfectly reasonable to assume that, over 1000 years, the name would corrupt a bit more than that. I'm not denying that your suggestions might fit better in the short term, but I think the corruption fits. Basically, the final syllable is softened, from a hard "a" to a softer "ya." The conflict between the last two syllables (een-ya) leads to the eventual flipping of the vowels, making the final bit of the word "del-an-ya." Yes, it doesn't exactly match the word as it modernly appears, but it's a plausible corruption for a 1000 year time frame.


Medellín is the capital of the department of Antioquia. The similarity with the Crusader state (and the Bizantine principate before) is so obvious that perhaps anyone trying to establish a kingdom here would like to use this name, specially if they are quite fundamentalist. But that's only and idea. If keeped as Kingom of Medellín, you should remember the accent, specially since these is one of the three "Old Kingdoms" of Colombia.

Once again, it's the city that's important.

Another good name here could be Kingdom of Cauca (Cali is the capital of the Cauca Valley).

See above points.


I think I understand you, but in Spanish ICA and IKA sound equal. In fact both English and Spanish pronunciations are very different: in Spanish, the English EE-AIR is E-ER or E-EG (English R is unpronounceable in Spanish). Well, that's what Google Translator says, but English E in Spanish is I.

The ICA instead of IKA is purely a result of other changes in the language and an increased prevalence of the latter 'k' that makes it better fit in with the rest of the changes. I was also imprecise in my description of the changes. It's not so much "ier" as it is "ee-ya."

- You want to make the name more harder, but you make it more softer. Yas is softer than Las, by far. There's no more harder sound than L without changing it completely.
This is more following the "ee-ya" rule than the making words harder rule.

- You are using English pronunciation, and that forces you to make mistakes (that's the main reason I offered my help here): The difference between Gonzales and Konzylas is not that the later is more harder than the former, you make here two completely different names. G and K are different sounds, the harder version of G is J, not K. English A in Spanish sounds like EI, whilst in Spanish Y is equal to I. The Spanish A sounds like the A of "cat" but stronger (like German A) so Y and A are completely different. Again, English E in Spanish sounds like I, which is different from A.
So, the softer version of Konzylas would be Concilas (first C sound equal than K, but it's more Spanish). A stronger version of Gonzales would be Jonzalez.
Yes, the change from "a" to "y" is somewhat arbitrary, but I stand by it as a prime example of the corruptions towards "ee-ya." Also, the 'G' to 'K' is another common corruption rule.

The same goes with Mayrinar. It has nothing to do with Marinero (Seaman). There's no softer version of Mayrinar. In any case it would be Mairinar, but sound exactly the same. If you want, you can strip the -o and write Mariner, which sounds stronger and its closer to the -IER you want.
Once again, these suggested changes are strictly within the range of modern changes. It's also not a direct copy of the word for seaman, it's a name for an entire culture, so it would follow a different evolutionary path than marinero. There's also the influence of changes in other words on yet other words. For example, many other words evolved to contain the letter 'y' which would influence the spelling of yet other words, especially in situations without a unified dictionary

- Las Pacifica includes a common error between English speakers: It has a plural article and a singular noun. BTW, "Las" is feminine and in Spanish all plural are masculine*. So, the people would be "Los pacíficos"**. A proper corruption would be Pazífico*** (In Spanish Z is stronger than S and C with E and I). Kingdom of Pazífico would be a more appropriate name.
Huh. My earlier notes have the 's' on the end, but it disappeared about halfway through. I think it was supposed to turn into Ya Pasifika, but I forgot to remove the 's' from the Yas.
Only one note: In Spanish Kogi is Kogui.

Duly noted.
You're not German? Then why "umlaut"? :blink:
I we being slightly humorous. The previous project I worked on didn't include any accent marks at all due to some limitation of the engine.
I want to help, but I'm not sure how to use this spreadsheet since I nver used something like that (I think). BTW, I never modded CK2. :blush:

Heh. Knowledge of how the engine works isn't really necessary at this phase, because we're just putting together a database of names and such. To use the spreadsheet you need permission to edit, and that has to be done on a individual basis. I think there's a request permission button somewhere, but you could just PM me your email, and I can give you access. The way it's laid out gives each region it's own sub-sheet, and then a few sheets at the end to hold miscellaneous information.
 
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ulrichomega

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What about African-Americans/black people?

I know that, for my part, there was initially going to be a culture in Colombia that descended from the Afro-colombian population along the western and northern coasts. However, I was forced to combine cultures after the realization that I had put way too many in, and they were subsumed by the Kogui-influenced culture of most of Central America and Colombia. Most countries with large Afro-american populations are in the Caribbean, which we haven't really started on, yet.
 

Orinsul

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What about African-Americans/black people?

Its being abstracted. colour is not polically important, and each culture is about as diverse as any other so it has no effect on the mechanics of the game so isnt being represented. Also to represent it would require a huge amount of heavy code that probably wouldnt work for more than the first couple generations. [i.e. some characters could start with graphical culture definitions, but it probably wouldnt last more than a couple generations.] So its not worth worrying about so not worth representing in the mod.
 

Arcaul

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Anyways I would say we should definitely should have both an invasion from Brazil and California with the Sunset Horde sometimes invading the east (The Union) and sometimes the south (Mexico). Brazil on the other hand can invade northern South America. That way no one is safe from invasion like in vanilla. But like in vanilla we should have it be a chance thing so they don`t always show up 100% of the time.
 

Comrade Chaos

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Its being abstracted. colour is not polically important, and each culture is about as diverse as any other so it has no effect on the mechanics of the game so isnt being represented. Also to represent it would require a huge amount of heavy code that probably wouldnt work for more than the first couple generations. [i.e. some characters could start with graphical culture definitions, but it probably wouldnt last more than a couple generations.] So its not worth worrying about so not worth representing in the mod.
...so no Malcolm X glasses?
 

Orinsul

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Anyways I would say we should definitely should have both an invasion from Brazil and California with the Sunset Horde sometimes invading the east (The Union) and sometimes the south (Mexico). Brazil on the other hand can invade northern South America. That way no one is safe from invasion like in vanilla. But like in vanilla we should have it be a chance thing so they don`t always show up 100% of the time.


There are three invasions. The first from the plains east into the Union, being the Sunset Hordes. The second being from the plains south into mexico, being the as yet unnamed Ilkhanate. And the thrid from Brazil is conditional, as a response to either South America being conquered by Congressionals [or other heathens] or falling to heresy. Representing the off-map latins crusade to liberate the on map latins.
The late-game crisis for Latin Catholic civilisation is internal, an event chain resulting in Moral Authority being stuck at the lowest value or a huge - modifier to it to keep it falling no matter what. Probably linked with the activation of new CBs to represent a collapse of central authority and the rules and standards of high civilisation.
So that its a different kind of crisis. Congressional Civilisation having an external threat, of invasion, as in its history it has always been challenged and reinvigorated from external forces [Thrid and Second Wave invasions] while Latin Catholic civilisation has an internal threat, as in its history it has always been challenged by internal crisis [Heresy, revolution/counter-revolution]. That being the Phoenix Theme that links the mod together.

I feel its important that the late game crises not be of the same nature. So that they feel different, not just being clones of each other from different directions, not just two copies of the same crisis presented with different localisations but two very different threats and so requiring different solutions and providing different challenges.
 

Mr. Capiatlist

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My question then, is while all of that sounds good, where do the miracle troops appear is/around Mexico, which is entirely on the map?

Also, it seems to leave the NE pretty safe, given that the closest threat is the sunsetters, who as of now seem to be aiming toward Virginia and the center of the Union from all the way in Texas/Missouri.

Lastly, has there been any thought for adding the Dakotas/Kansas/Nebraska/Oklahoma so that we can give the Plainsmen a home?
 

Orinsul

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for where the hordes enter from, id say the PTI where the rio grande[i think, in pink] enters the map, and then east by any of the eight or so provinces that border [maybe at random if that works] the PTI for the Sunset who would then be as free to go north-east and they would south-east or straight-east.
Remember in CK2 all the threat comes from one place and in one direction so by having two fronts and a separate type of threat somewhere else were already well above the line. If there is one carbon of it in every corner so everywhere has the potential to be in the same situation i feel would take away from the fun of the challenge rather than add to it.

Theres a fair amount of plainsmen on the map going from mexico the whole way up, and with mini-invasions to replenish them or that sort of thing there ought to always be some. The issue is that most of the great plains arent suited to sedimentary settlement without modern infrastructure and technology. Hence why the plainsmen are nomads and how it was never really settled till the railroads went in and the natives were always nomads. And having it on the map rather demands it be suitable for feudal agricultural settlement. I think what weve got of it is about as much as there is of Khazaria in CK2. But if needed it could always be added too but breaking up provinces or expanding into the PTI a bit, but as thatd still all be plains with plainsmen on it, its probably nothing to worry about at this point as itd could be tacked on afterwards if it turns out its needed.
 

Aethlas

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My question then, is while all of that sounds good, where do the miracle troops appear is/around Mexico, which is entirely on the map?

Also, it seems to leave the NE pretty safe, given that the closest threat is the sunsetters, who as of now seem to be aiming toward Virginia and the center of the Union from all the way in Texas/Missouri.

Lastly, has there been any thought for adding the Dakotas/Kansas/Nebraska/Oklahoma so that we can give the Plainsmen a home?

Why that seems like a perfect place/area for a certain polygamist empire to start moving into :p
 

ulrichomega

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Also, it seems to leave the NE pretty safe, given that the closest threat is the sunsetters, who as of now seem to be aiming toward Virginia and the center of the Union from all the way in Texas/Missouri.

Is there really anything wrong with having a region that's relatively safe? Spain is rather unlikely to fall to the Mongols in the base game, why can't the northeast, which isn't the richest area on the map, be the last on the invaders' list?
 

Mr. Capiatlist

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Is there really anything wrong with having a region that's relatively safe? Spain is rather unlikely to fall to the Mongols in the base game, why can't the northeast, which isn't the richest area on the map, be the last on the invaders' list?
Because Christian Spain has a whole host of other problems.