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LegioX

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Why can't this game just give axis tanks high veterancy (since in reality Panzer divisions were shifted from western front to eastern front constantly) but very low numbers? Give the axis a 3 star KT to simulate a tank crew with a lot of experience, since these tanks were only reserved for the most experienced crews, but only give them 1 tank in a deck. You lose those super heavies it should hurt ALOT.
 

Herr_Robert

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Why can't this game just give axis tanks high veterancy (since in reality Panzer divisions were shifted from western front to eastern front constantly) but very low numbers? Give the axis a 3 star KT to simulate a tank crew with a lot of experience, since these tanks were only reserved for the most experienced crews, but only give them 1 tank in a deck. You lose those super heavies it should hurt ALOT.

They have enough veterancy already. If anything that would make the game unbalanced for smaller games where German heavy tanks are usually not fielded as frequently. However, I do think that the availability of King Tigers should be reduced to either one or two cards of one for 21st Panzer and Lehr.
 

Radioshow

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Before release Allies were easily superior in A/B and could just hold out for C, now Axis divisions are pretty much on par and better in some ways. If you don't control A and to an extent B you are generally screwed. Division's like 3rd Arm are especially hit hard with their horrible income. That Phase C income is useless when you don't have any units that can really do anything in that Phase. Maybe cards of extra cheap Shermans in C.
 

wingren013

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They have enough veterancy already. If anything that would make the game unbalanced for smaller games where German heavy tanks are usually not fielded as frequently. However, I do think that the availability of King Tigers should be reduced to either one or two cards of one for 21st Panzer and Lehr.
KT aren't the problem. They are rare and expensive. Honestly outside of meme settings a [good] player will probably never call in more than 1. I think the main issue is that German tanks just have weirdly high availability even with vet. Which is frankly the advantage you'd think the allies would enjoy.

You can get enough vet Panthers to fill out your entire allotment for a usual game with two cards. That's kind of crazy.
 

Ody_CZ

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LKHERO: biritsh divisions underperform in this game .. i would never play them in serious match .. when i can paly 101. airborn, 2.infatry, 2d DB or 3. Armored
. They need buff .. And eugen know this ... only 3.canadian is ok-isch thx to unicorn units like Stormtroopers and Rams ..
if u dont believe me go and play them for 2 days and come back ...

big problem for allies in phase C is availability of theyrs relevant tanks like fireflys, sherman 76... one for card is bad joke ...
 
Last edited:

Edzard

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If Germans are allowed Panthers with a few per card Allies should get access to Fireflies with a few more per card.

Allthough I wish they had cards that consisted of a platoon (3 shermans 1 firefly) that would be really cool.
 

Wulfburk

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LKHERO: biritsh divisions underperform in this game .. i would never play them in serious match .. when i can paly 101. airborn, 2.infatry, 2d DB or 3. Armored
. They need buff .. And eugen know this ... only 3.canadian is ok-isch thx to unicorn units like Stormtroopers and Rams ..
if u dont believe me go and play them for 2 days and come back ...

big problem for allies in phase C is availability of theyrs relevant tanks like fireflys, sherman 76... one for card is bad joke ...

i basically only play 15th scottish and i think they are great. i only get in trouble when my enemy can out artillery me... which is ironic seing that the british artillery were the most numerous in normandy per division, and that they were the best at coordinating it all and focusing it, and supporting the fighting units in a short time when they needed. And also they were the best at counter artillery. Getting to the point that german infantry hated to be near their mortars... because as soon as they opened fire the british would shortly pinpoint their location and bombard it...

The problem then is that pretty much most german divisions CAN out artillery the 15h scottish, which is just hilarious. With the 2 inch mortar only getting 700m range, and it being the only that i can field in phase A. While the 25 pounder also has lower range than the german arty.
 
Last edited:

Herrmaus3r

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Before release Allies were easily superior in A/B and could just hold out for C, now Axis divisions are pretty much on par and better in some ways. If you don't control A and to an extent B you are generally screwed. Division's like 3rd Arm are especially hit hard with their horrible income. That Phase C income is useless when you don't have any units that can really do anything in that Phase. Maybe cards of extra cheap Shermans in C.

Hmm, it's almost like the game's balanced out a bit since then.

Y'know, it's almost like you'd just prefer allies to be "easily superior" all around.
 

Herr_Robert

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"...when playing SD44 i wonder, how the germans lost the war in the west..." :rolleyes:

The Allies did a lame phase A rush while Hitler was doing a 1v1 vs Stalin*, before the Fuhrer could deploy his shiny Panther IIs and jetplanes fueled by magic instead of petrol.

* Stalin was a total noob and only won 'cause the Allies were slinging him by the way.
 

MarcoRossolini

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I'm inclined to agree here. Allies need to have already won for phase C to be a winning game for them, even then they get pushed back.

I wonder if part of it is that since phase C goes for double the time of any other phase the Axis advantage is far more pronounced.
 

Spawnfärkäl

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Most Battles get decided in phase A. The one with the better start, who grabs majority of ground will mostly be the winner.

Only when playing Allies... after mid of phase B there is nearly no chance of coming back :(

Me personally feels like it should be the other way around... germans should be stronger at the start and slow down to phase C, because after the landing the allied troops could pump more and more troops onto the coasts and into tha harbours, while german troops stayed more or less the same... but i am not an expert, it's just how i feel about that!

P.S. the overwhelming count of shermans on allied side is nowhere near represented in the game... or do i just not see it? ;)
 
M

megalos

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Only when playing Allies... after mid of phase B there is nearly no chance of coming back :(

Me personally feels like it should be the other way around... germans should be stronger at the start and slow down to phase C, because after the landing the allied troops could pump more and more troops onto the coasts and into tha harbours, while german troops stayed more or less the same... but i am not an expert, it's just how i feel about that!

P.S. the overwhelming count of shermans on allied side is nowhere near represented in the game... or do i just not see it? ;)

This is exactly it. Every WW2 RTS game has it arse backwards. CoH2 is exactly the same.

The Germans should start off strong, with the Allies coming back hard, completely out producing the Germans with reinforcements in C. Basically, after the Normandy landings, the entire German army in the West fought a fighting retreat all the way back to Berlin. There were few counter attacks, so few that they are all very well documented, due to the rarity.


I have no idea why Games makers always choose this fictional alternative when designing their games.
 

Spawnfärkäl

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I think EUGEN tries to provide a hypothetical attempt in bringing a 'balanced' battle onto the field. But it feels like they overshot a bit.

For another example: the allied air superiority is nowhere near represented. I dont think (like a lot of other players) that the germans shouldnt get planes at all, but in the actual meta axis is more then just equal in terms of quantity and quality, especially together with the 88s

But thats just me... not playing ranked or quickplay or both ;)