asymmetrical yes .. but balance NO ...
https://forum.paradoxplaza.com/forum/index.php?threads/balance-wish-list.1026668/
lol.
asymmetrical yes .. but balance NO ...
Why can't this game just give axis tanks high veterancy (since in reality Panzer divisions were shifted from western front to eastern front constantly) but very low numbers? Give the axis a 3 star KT to simulate a tank crew with a lot of experience, since these tanks were only reserved for the most experienced crews, but only give them 1 tank in a deck. You lose those super heavies it should hurt ALOT.
KT aren't the problem. They are rare and expensive. Honestly outside of meme settings a [good] player will probably never call in more than 1. I think the main issue is that German tanks just have weirdly high availability even with vet. Which is frankly the advantage you'd think the allies would enjoy.They have enough veterancy already. If anything that would make the game unbalanced for smaller games where German heavy tanks are usually not fielded as frequently. However, I do think that the availability of King Tigers should be reduced to either one or two cards of one for 21st Panzer and Lehr.
LKHERO: biritsh divisions underperform in this game .. i would never play them in serious match .. when i can paly 101. airborn, 2.infatry, 2d DB or 3. Armored
. They need buff .. And eugen know this ... only 3.canadian is ok-isch thx to unicorn units like Stormtroopers and Rams ..
if u dont believe me go and play them for 2 days and come back ...
big problem for allies in phase C is availability of theyrs relevant tanks like fireflys, sherman 76... one for card is bad joke ...
Before release Allies were easily superior in A/B and could just hold out for C, now Axis divisions are pretty much on par and better in some ways. If you don't control A and to an extent B you are generally screwed. Division's like 3rd Arm are especially hit hard with their horrible income. That Phase C income is useless when you don't have any units that can really do anything in that Phase. Maybe cards of extra cheap Shermans in C.
Because of Pershings, ofc."...when playing SD44 i wonder, how the germans lost the war in the west..."![]()
"...when playing SD44 i wonder, how the germans lost the war in the west..."![]()
Most Battles get decided in phase A. The one with the better start, who grabs majority of ground will mostly be the winner.
Only when playing Allies... after mid of phase B there is nearly no chance of coming back
Me personally feels like it should be the other way around... germans should be stronger at the start and slow down to phase C, because after the landing the allied troops could pump more and more troops onto the coasts and into tha harbours, while german troops stayed more or less the same... but i am not an expert, it's just how i feel about that!
P.S. the overwhelming count of shermans on allied side is nowhere near represented in the game... or do i just not see it?![]()