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wargamer12

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seriously being able to suppress and kill your troops is getting annoying at the start of the game. After the bombardment the enemy would charge with support vehicles and infantry while you are forced to fall back or get your units captured. They should at least be introduced in phase B while in phase A we should really only have mortars at the most.
 

Sleight of Hand

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Remember that unlike other weapons rocket arty only comes with a single barrage before they have to reload, and a lot of players don't tend to bother with supply trucks in phase A.
 

dutchy

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Every slimebal disagreeing with this post is using this lame tactic, like building had no shelters to hide from bombardment lol. Arty, stun and drive a jeep through the streets and all your units will surrender, really realistic :) So you have to adapt to this bs, it is what the game is, same as your tanks getting stunned by some arty lol
 

Apolyon

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22HE while also leaving napalm is too lethal in phase A.
If i remember correctly, only the Nebelwerwefer 41/Panzerwerfer is available in phase and it does not have the napalm trait, nor 22HE. If you want to avoid to be suppressed, you must spread out your troop to limit Nebelwerfer efficiency. This observation is also viable for rocket plane or high HE canon is phase A.
 

I WUB PUGS

Better run through the... bocage
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Panzerwerfer fires 10 rockets which is generally enough to saturate any town you're trying to defend.

It isn't the napalm and HE that's the problem. It's the gaminess of driving in a vehicle up the road to force 50 people to magically surrender, even if they've got support like tanks and more infantry just 50m away.

Oh and command units can get suppressed and surrendered too, so just putting a commander there isn't some magical solution.
 

Magni56

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Panzerwerfer fires 10 rockets which is generally enough to saturate any town you're trying to defend.

It isn't the napalm and HE that's the problem. It's the gaminess of driving in a vehicle up the road to force 50 people to magically surrender, even if they've got support like tanks and more infantry just 50m away.

Oh and command units can get suppressed and surrendered too, so just putting a commander there isn't some magical solution.

A unit will never surrender if a non-pinned friendly unit is within 100 meters or if it is in the command radius of a non-pinned leader unit. If you bunch up your entire force so hard that everything gets fully pinned by one barrage from a single piece of rocket arty, you messed up, and royally so. Which most often happens because people get overly enarmored with their little village doomforts instead of maintaining a properly-spaced frontline and a reserve of some kind. In that case, someone driving up and collecting all your shell-shocked, unsupported troops is exactly what you deserve to have happen to you.
 

Rojan

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Panzerwerfer fires 10 rockets which is generally enough to saturate any town you're trying to defend.

It isn't the napalm and HE that's the problem. It's the gaminess of driving in a vehicle up the road to force 50 people to magically surrender, even if they've got support like tanks and more infantry just 50m away.

Oh and command units can get suppressed and surrendered too, so just putting a commander there isn't some magical solution.
Units within 100 meters of another unsuppressed unit won't surrender. Keeping an extra commander around when you know you're playing against the 17. SS and spreading your units just a bit won't kill you. These solutions are specific to the openers of the 17. SS and are by no means going to break the bank points wise. People refuse to tailor their gameplay against certain divisions and scream broken when their generic strategy gets swatted down.
 

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It's almost like you guys are deliberately ignoring the half of the post where I talk about the whole charge in to force surrender (and then usually get murdered by nearby units or pullback) as being the problem. IDGAF about rocket artillery in general.



It's a lame as f___ mechanic.
 

Rojan

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It's almost like you guys are deliberately ignoring the half of the post where I talk about the whole charge in to force surrender (and then usually get murdered by nearby units or pullback) as being the problem. IDGAF about rocket artillery in general.



It's a lame as f___ mechanic.
We both gave you a solution on how to counter that mechanic. I literally have never had a force surrender of an entire battlegroup holding a town or for that matter even a portion of my battlegroup. This is because I keep my units with commanders and supported.
 

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We both gave you a solution on how to counter that mechanic. I literally have never had a force surrender of an entire battlegroup holding a town or for that matter even a portion of my battlegroup. This is because I keep my units with commanders and supported.

Who is saying I got stomped by this mechanic and lost an entire battlegroup?

You're trying to project that I'm some dogshit player because I think this one mechanic could use some work. Which is just another form of a strawman because you're undermining and attacking my capability as a player and not addressing the argument. I keep my commanders and I have support nearby too, but it doesn't remove the fact that this mechanic allows for gamey shit in some circumstances.

Even if I lose a couple units to it, it's still a couple too many. The 'rocket the shit out of it and drive a 30 pt AC up the road to get a quick surrender' is the epitome of gamey.
 

Rojan

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Who is saying I got stomped by this mechanic and lost an entire battlegroup?

You're trying to project that I'm some dogshit player because I think this one mechanic could use some work. Which is just another form of a strawman because you're undermining and attacking my capability as a player and not addressing the argument. I keep my commanders and I have support nearby too, but it doesn't remove the fact that this mechanic allows for gamey shit in some circumstances.

Even if I lose a couple units to it, it's still a couple too many. The 'rocket the shit out of it and drive a 30 pt AC up the road to get a quick surrender' is the epitome of gamey.
No one is projecting or saying you are a dogshit player. I gave you solutions to deal with the issues that you are complaining about. If you truly want something done about the mechanic you are talking about then go make a suggestion in the suggestion subforum.
 

m.ryhding

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I dont see too much a problem with that arty. I think mostly the people complaining about it is the same peope that spend all money on infs ect to just blob up and drive headless to the first town the see. One of the bew german divisions that has it has only like 2 infs per card. Ofc he is doomed going into a town with out the arty. Learn to spread out and know your opponents battlegroup. Its like when you face the german div with the at planes in phase a, its always a good idea to have a fighter rdy, or facing the napalm plane.
 

Sarin

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Seems like an issue with refusing to alter gameplay to counter your opponent.

A flat out whinge about someone bringing a direct counter to what you are doing.

If one volley can destroy your army and allow mass surrender then you screwed up.

Didn't bring enough commanders. Kept your units clustered far too close together and took too much infantry.

This weapon is designed specifically to stop people clustering infantry.

Instead of complaining. Don't do what it stops you from doing. Which is flooding one area. Say a town. With masses of infantry on rollout.