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Brodosaurus

Private
Paradox Staff
May 3, 2023
15
150
Does the branch building produce crime when playing a syndicate?
Tragically I do not believe so. Don't worry, if a patch doesn't fix this, a mod will I'm positive.
Honestly, after PDX created the Temple of Prosperity variant for syndicates I thought this wouldn't be an issue in the future. Big shame.
Put more faith and just see for yourself before assuming ;)
Although there is no unique variant, the branch building gives flat 20 crime for the planet
(but the tooltip is a bit inverted...)
 
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Brodosaurus

Private
Paradox Staff
May 3, 2023
15
150
Any hope of re-working crime so it's not an all-or-nothing (which is very easy to force into "nothing")?

I liked the idea of a Criminal Syndicate but the current implementation is no fun to play, and no fun to play against, at least for me.
Let us first fix the bugs we have on our hands from the current bug reports :)
 
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Brodosaurus

Private
Paradox Staff
May 3, 2023
15
150
Ayyy nice. You're right, I should have checked. Though, for a building that costs 800 minerals it probably should produce 40 crime like the others. It's hard to ever build any holdings that produce 20, since the top priority of a criminal branch is always keeping it open.

(Also, any thoughts on making the holdings gained through techs also produce crime? If they were already changed I apologize.)
Hm, I did not touch the other stuff, but I can take a look at them in the future. No promises though
 
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