Does the branch building produce crime when playing a syndicate?
Tragically I do not believe so. Don't worry, if a patch doesn't fix this, a mod will I'm positive.
Put more faith and just see for yourself before assumingHonestly, after PDX created the Temple of Prosperity variant for syndicates I thought this wouldn't be an issue in the future. Big shame.
Although there is no unique variant, the branch building gives flat 20 crime for the planet
(but the tooltip is a bit inverted...)
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