OK, Najd missionary strength has been restored to 0.5%
Wiz is best troll
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OK, Najd missionary strength has been restored to 0.5%
"So I think the bonus should return"
OK, Najd missionary strength has been restored to 0.5%
Wow! Thats 50%!OK, Najd missionary strength has been restored to 0.5%
How can you justify nerfing Najd, which routinely dies in the game, when leaving massively strong NIs + superior religion on the most powerful starting nations, some of which historically declined in this period?
It's impossible to do that. Any basis one could give for nerfing Najd could then be turned on dozen+ other nations, including those most-played, and show the basis to be inconsistently applied. If they want to be self-consistent, they can't answer, because there is no answer unless this was done accidentally which is doubtful.
This change is even more abrasive now given the relative difficulty of releasing heathen vassals into your own faith. Abrahamic nations don't need to Najd-feed, while most of the others aren't near that region. It's not the first time PI has nerfed a weak position when its previous existence caused no significant impact on the flow of a typical game. Unfortunately, it probably won't be the last either.
That's just not ok. A lot of people care you can't just make fun of them all.
On the Great List Of Serious Topics That Are Not To Be Joked About, I have a feeling that the decimal point placement of a bonus to the magic Islamization cannon wielded by the Najd sultanate in a computer game does not exactly rank right up there at the top.
I think people would rather you responded seriously to the broader issue ("why do you keep hitting RotW countries with unnecessary nerf after unnecessary nerf?"), than make facile quips.
Yeah, behind Bavaria and Colonies.Answering "Have you stopped beating your wife"-style questions is not at the top of my agenda, sorry.
As for why Najd was nerfed, the +5% missionary strength was really only there to make the Jihad achievement possible. With various changes to increase the potential missionary strength, it became not only unnecessary but frankly trivializing in that you didn't need any kind of religious ideas or even piety to convert provinces, so it was reduced to a more reasonable but still quite powerful +2%.
This thread is very silly in tone so acting outraged that I'm not treating it with the utmost dignity is just dumb, sorry.
Yeah, behind Bavaria and Colonies.
Damnit.Bavaria's bonus is heretic missionary strength, a much weaker modifier.
+3% for colonies is probably excessive though, agreed.
From now on our official battleflag:
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What we see here is a White and a colored man, wearing a shirt and pants respectively, showing that we are naked if we don't stay together. They are holding the Najdi flag, with +5% drawn poorly on it, beneath it is Arabic for: For Najd.
EDIT: You don't have to point out that i can't draw, just saying it before the storm begins.
EDIT2: You can use it whenever you like, i give you all permission.
+3% for colonies is probably excessive though, agreed.
#Reformed4liveBut I like it when my Protestant Colonial Nations can easily wipe out those Catholic heretics in the New World.
Don't give them ideas!Patch Notes 1.14
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- Reduced Colonial Missionary Strength from +3% down to +2%. Thanks ThePatriotOfDreumel for pointing out this was a bit too high
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Answering "Have you stopped beating your wife"-style questions is not at the top of my agenda, no.
This thread is very silly in tone so acting outraged that I'm not treating it with the utmost dignity is just dumb, sorry.
People have been calling you out on this for months, though, and in dozens of different places besides this thread. Moving the first idea group to ADM 5, taking boats away from New World nations, all the way back to denying unreformed hordes access to decent units. Characterizing this as a "have-you-stopped-beating-your-wife question" basically means you're refusing to accept the premise of the question... but that's not a very polite way of engaging. If you're denying that these changes do in fact constitute a pattern of nerfing RotW, then what do they constitute?