That's just not ok. A lot of people care you can't just make fun of them all.
I think people would rather you responded seriously to the broader issue ("why do you keep hitting RotW countries with unnecessary nerf after unnecessary nerf?"), than make facile quips.
Yeah, behind Bavaria and Colonies.
People have been calling you out on this for months, though, and in dozens of different places besides this thread. Moving the first idea group to ADM 5, taking boats away from New World nations, all the way back to denying unreformed hordes access to decent units. Characterizing this as a "have-you-stopped-beating-your-wife question" basically means you're refusing to accept the premise of the question... but that's not a very polite way of engaging. If you're denying that these changes do in fact constitute a pattern of nerfing RotW, then what do they constitute?
Sultanate? Najd isn't an Iqta anymore lol. All hail the sheikdom or some such :/.
Didn't you originally give the colonies that bonus so they could handle the likely heathen conquests without too much hassle? You could just say that it represents the ease conversion from the disease transition in this time period or that it's a nice boost for nations that start behind or some such. For the odd player CN in a junk faith for subjects like Sikh or pagan (the AI usually doesn't take the decision for those and thus gets nothing from decisions to conversion power) it's nice that CNs get 3%.
I see that you are on the Serbian side of the argument...
That's putting words in my mouth. To the outside eye, what it really looks like is a side effect of pushing out DLCs/patches one after another without enough dev and tester time to thoroughly evaluate the effects of the many balance and mechanics changes on every region. Then certain tech groups and regions end up getting shafted more often than others. That's not a conspiracy, but surely it's ameliorable.
You have obviously made a policy of giving RotW better gameplay and flavor over time, in a modular fashion, and have made great strides since August 2013... But that makes it all the more disheartening when certain issues stick out like a sore thumb, unchanged, unacknowledged, or even made worse. Mesoamerica is fun in 1.11, but an utter drag now that you've removed the colony seize tactic.