Petition to restore Najds missionary strength

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Wizzington

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OK, Najd missionary strength has been restored to 0.5%
 
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Wizzington

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That's just not ok. A lot of people care you can't just make fun of them all.

On the Great List Of Serious Topics That Are Not To Be Joked About, I have a feeling that the decimal point placement of a bonus to the magic Islamization cannon wielded by the Najd sultanate in a computer game does not exactly rank right up there at the top.
 
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Wizzington

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I think people would rather you responded seriously to the broader issue ("why do you keep hitting RotW countries with unnecessary nerf after unnecessary nerf?"), than make facile quips.

Answering "Have you stopped beating your wife"-style questions is not at the top of my agenda, no.

As for why Najd was nerfed, the +5% missionary strength was really only there to make the Jihad achievement possible. With various changes to increase the potential missionary strength, it became not only unnecessary but frankly trivializing in that you didn't need any kind of religious ideas or even piety to convert provinces, so it was reduced to a more reasonable but still quite powerful +2%.

This thread is very silly in tone so acting outraged that I'm not treating it with the utmost dignity is just dumb, sorry.
 
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Wizzington

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Wizzington

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People have been calling you out on this for months, though, and in dozens of different places besides this thread. Moving the first idea group to ADM 5, taking boats away from New World nations, all the way back to denying unreformed hordes access to decent units. Characterizing this as a "have-you-stopped-beating-your-wife question" basically means you're refusing to accept the premise of the question... but that's not a very polite way of engaging. If you're denying that these changes do in fact constitute a pattern of nerfing RotW, then what do they constitute?

Individual changes done for individual reasons. What you are doing is drawing a conclusion ('Paradox hates ROTW') and then cherrypicking changes that suit your conclusion while ignoring anything done to the contrary such as oh, the massive map rework in 1.8, the removal of power point penalties or the bumping of Chinese tech to starting level 3.

It's a conspiracy theory and I have no interest in engaging with conspiracy theories.
 
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Wizzington

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Sultanate? Najd isn't an Iqta anymore lol. All hail the sheikdom or some such :/.

Didn't you originally give the colonies that bonus so they could handle the likely heathen conquests without too much hassle? You could just say that it represents the ease conversion from the disease transition in this time period or that it's a nice boost for nations that start behind or some such. For the odd player CN in a junk faith for subjects like Sikh or pagan (the AI usually doesn't take the decision for those and thus gets nothing from decisions to conversion power) it's nice that CNs get 3%.

Yeah but overall missionary strength has increased since. I think +2% would be sufficient, but obviously we'd test any change to make sure they're not having trouble converting the Aztecs and such.
 
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Wizzington

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That's putting words in my mouth. To the outside eye, what it really looks like is a side effect of pushing out DLCs/patches one after another without enough dev and tester time to thoroughly evaluate the effects of the many balance and mechanics changes on every region. Then certain tech groups and regions end up getting shafted more often than others. That's not a conspiracy, but surely it's ameliorable.

You have obviously made a policy of giving RotW better gameplay and flavor over time, in a modular fashion, and have made great strides since August 2013... But that makes it all the more disheartening when certain issues stick out like a sore thumb, unchanged, unacknowledged, or even made worse. Mesoamerica is fun in 1.11, but an utter drag now that you've removed the colony seize tactic.

I quote: "why do you keep hitting RotW countries with unnecessary nerf after unnecessary nerf?"

I'm glad you realize that your original criticism was false but you should own that instead of pretending you were making another argument all along.

As for Mesoamerica being a drag, I recently finished a Sunset Invasion game and had a blast. I fail to see why Mesoamerican countries require seizing colonies outside coring range to be fun.
 
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