Watched the AOW stream. PU stay the same way they always stayed, just for christians. So they aren't changing the mechanic, the randomness and hidden factors stay.
They even added another random factor which is the papacy controller election, made out of percentages so the player will never be sure that he will have invested points for a true objective. I'm not against this mechanic at all because as i stated i DO NOT hate randomness, but do you guys see that the motivation behind adjusting the terrain is just false? There's no strict upgrade on randomness, they adding a bit more to suffice the terrain! But y you not raging? MASSES
I also don't really see the meaning of "nobody really understood how it worked", i mean, i always got the terrain i wanted, not the most rare ones (under 20% of chance the predictability starts to crumble), but when i had something like 30% i almost ALWAYS guessed right, having good or bad maneuver compared to the enemy, so i understood it. I cannot calculate it as you but humans don't need to calculate things to understand something (first example that comes to my mind is gravity, i mean there's no true law about it, still no engineer is arguing that is a mechanic that should be removed when they are working on a project, they just approximate it lol).
I think it gave a lot of possibilities than this system gives now, just because in spite of the opposition i think that a province with the % listed by Wiz is an unpredictable province, i.e. it would be hazardous to attack it, but 1. i still can attack it because i still can get a nice terrain given the fact that i've a nice general or just i'm being very lucky (i can imagine thousands of reasons IRL a general got a good terrain just because of being on the right position and timing and you also know some) 2. the same province can have different roles during different playthroughs 3. you can just label that province as not a good one to fight in (there were a ***tload of those IRL) and pass on if you don't want to take the risk (this word reminds me of another famous boardgame that is about war). 4. also keep in mind that realism means that you start a battle where you meet the enemy, not where u desire, and you can still choose the province (so the set and % of terrains derived from the area it covers and your army should cover), and your chances with those modifiers. This system just needed to be clear and not ripped off. I really cannot see why the majority prefers this simplified system to the old one without veils. I would accept the simplified one on my tablet when i'm in bathroom in the pauses i got from EU4 lol.
Also i don't really know how to address the excuse that it's difficult to calculate at speed 2 in MP... if you have those kind of difficultues just look at the terrain, look for the worst one, and play the game with this pessimistic attitude, you'll always get nice battles and never ever feel you're wrong and optimize your brain-cpu a lot and not lag (i.e...pause) during mp sessions.... (ok this was a joke but really? look at the %, if it's kinda predictable youi can take this choice in 1 second, if it's not then it's your risk, still better than a 100% desert mountain province IMO). Also i'm kinda broken with the fact that this game is getting simplified in these kind of things FOR multiplayer. And not even because this is a serious issue, just because people don't wanna pause!