Another way to improve the new world is to put in more regarding European control of it after the conquests.
I found the two of you somewhat ironically amusing.
somewhat sums up the train wreck that this thread otherwise is. The problem with being hung up on how advanced the mesoamerican societies were, is that you vs actual history is the only discussion that can be had, as tech starting level and rate of growth are the only two variables at play, and once you argue that they are already at the world starting level (the deficiencies of which position Laskaris has already covered, and I suggest you read again), then there is no need to discuss 'catch-up'.
And this is where people disagree. Sure, they should have access to merchants, and to forts and to some buildings that nobody knows why players need to build them anyway (marketplace anyone?), but as for military technology...Native Americans currently don't have access to merchants, forts, buildings, ideas, military technology, or real governments. At least in Mesoamerica and the Andes they should have all of these things. Naval technology should be just about the only place where they should be lagging,
Iroquois were a confederacy that made great efforts to solve issues through talk
A great effort until they decided (almost in a player-like decision) to use the European alliances to launch the Beaver Wars and raid much of the Great Lakes coasts. It is actually very interesting and I'd love to try to reproduce the whole situation.OK, so they had a witan like setup.
No, and that is what I didn't understand, if you want them to have access to the European government types or just a new government type.Would it seriously be that difficult to make a tribal empire government type?
No, and that is what I didn't understand, if you want them to have access to the European government types or just a new government type.
No need to get aggressive.
And this is where people disagree. Sure, they should have access to merchants, and to forts and to some buildings that nobody knows why players need to build them anyway (marketplace anyone?), but as for military technology...
Also, what do you mean by real governments? Feudal monarchy?
I don't think the Incas & Aztecs would have the same government type. Or, if they do, most of the provinces of the Aztecs would be OPM vassals rather than owned. However, I'm not sure the Aztecs had the concept of annexing and directly administering conquests, while the Incas clearly did. In that context, the Aztecs would again be a different government type that can't annex only vassalize.
We agree then. Of course they had forts and weapons, and the like, that was never in discussion.Were there necessarily as good as European versions? No, in most cases not,
The only real reason I would like to see the America's reworked is not because I think the native Americans should be playable, rather so that their interactions with Europe are unique and present a better representation of colonization from a European standpoint.
The thing I dislike about EUIII is that the game is basically a race for Aztec, Inca, Maya etc because all those "colonies" are not treated like colonies at all. Sure they are a rebel nightmare for a while but as long as the player stations two armies (one to defend fort construction and another to play whack-a-rebel) it is a great investment.
In reality these conquests should be either abstracted into AI controlled expeditions or really expensive investments for the player to manage.
The only real reason I would like to see the America's reworked is not because I think the native Americans should be playable, rather so that their interactions with Europe are unique and present a better representation of colonization from a European standpoint.
The thing I dislike about EUIII is that the game is basically a race for Aztec, Inca, Maya etc because all those "colonies" are not treated like colonies at all. Sure they are a rebel nightmare for a while but as long as the player stations two armies (one to defend fort construction and another to play whack-a-rebel) it is a great investment.
In reality these conquests should be either abstracted into AI controlled expeditions or really expensive investments for the player to manage.
This whole tribes must be at war thing in the current game is ridiculous for natives. Iroquois were a confederacy that made great efforts to solve issues through talk. The South Eastern North American natives also weren't constantly at war any more than the rest of the world's states.
@ alvaro Won't happen. Controlling your own explorers is a substantial part of the gameplay fun and a key part of the EU experience. People want to conquer the Aztecs themselves, not send people to the border and hope for some good dice rolls. In any event, you seem hung up on 'chances for the natives to survive'. The Aztecs and Inca didn't for very good reasons. In practice the only reason why an American native tribe is going to survive contact with the europeans is if the land they are on is of no value to them.
Thanks Dafool you've done a great job at talking to everyone who insists that all non-European nations should only exist to be curb stomped and not played.
This is where we're running into the problem. Laskaris presented some interesting ideas, but they're very theoretical and not all that relevant to improving the Americas. Most of his arguments are based on the long term technological growth of the Europeans, but that particular line of thinking only tells us about the Europeans and it doesn't tell us anything about anyone else.
Native Americans currently don't have access to merchants, forts, buildings, ideas, military technology, or real governments. At least in Mesoamerica and the Andes they should have all of these things.
So, it seems to me that we are not actually that far apart in terms of what we want for the game. My main disagreement was simply with a commenter who claimed, several pages ago, that the pre-Columbian civilizations were "roughly equally advanced" as the Europeans at the time. Because that is just wrong.