As a Chinese-Canadian, I resent the fact I can't sell opium to my compatriots in the Motherland. The British monopoly of the opium trade is entirely within the time frame of EU3 (http://en.wikipedia.org/wiki/Opium_Wars), though admittedly the actual opium wars occurred just past the end of EU3's timeframe. For example, rather than producing useless naval supplies, Pandua - a province in the historical opium-producing region of Bengal - could instead produce the far more lucrative opium. Paradox has already demonstrated it has no more qualms about the slave or tobacco trade, so why not a healing drug for the sick? Price modifiers could be some form of compromise between those which apply to exotic goods like tobacco and naval supplies (to simulate gunboat diplomacy).
For example, demand for naval supplies currently has this modifier:
Province is a capital AND province owner is at war AND has ≥ 50 big ships AND has Land/Naval ≥ 2: +3900%
Access to 33% of the world's opium could grant a 10% trade income modifier.
And of course all kinds of fun events and decisions could be built around it.
Let's hear some ideas, people!
(Aside for the trolls: Yes, yes, I know, a new trade good in EU3 isn't likely to happen. I'm also aware that Victoria and a few EU3 mods have toyed with the idea. This thread is more for fun than anything else).
For example, demand for naval supplies currently has this modifier:
Province is a capital AND province owner is at war AND has ≥ 50 big ships AND has Land/Naval ≥ 2: +3900%
Access to 33% of the world's opium could grant a 10% trade income modifier.
And of course all kinds of fun events and decisions could be built around it.
(Aside for the trolls: Yes, yes, I know, a new trade good in EU3 isn't likely to happen. I'm also aware that Victoria and a few EU3 mods have toyed with the idea. This thread is more for fun than anything else).
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