The switch from Florence to Tuscany can be pretty well simulated in game by just changing government from a republic to monarchy and ranking up with the new 1.12 feature. A tag change here doesn't help in terms of boosting conquests or solidifying your hold over a range of territory. Idea change doesn't make a whole lot of sense either, really; one idea set can equally fit Florence and Tuscany.
There is one minor benefit -- other minors than Florence could form Tuscany. That's a neat goal for someone trying a new 1.12 game as, say, Lucca. Like Ireland it doesn't require a lot of conquest, but it can be tricky (because HRE instead of because England). Still, very much an edge case.
The reason it keeps getting requested is one of flavor. So how do you justify a mechanical implementation of a mostly flavor concept, especially when it's arguably a penalty since you go from republic to monarchy? This is one of the few areas where I'd argue in favor of DHEs.
Tuscany is rife with interesting history with which to write a set of cool events. Some of these could be altered in various ways for a Tuscany that's formed from a nation other than Florence (is this possible?). However, to spice things up more, there could also be a set of alt-history DHEs for a Florence that doesn't form Tuscany. That way, the choice between the two is a lot more compelling. Tuscany might have a bit stronger events than Florence to justify the switch to a monarchy, but the Florence-specific events could still be interesting and fun on their own.
There could also be a new achievement where you take Florence to be the top trade nation in the Mediterranean, perhaps while keeping your number of cores low (similar to the Venetian one). Could include some development-based stuff too, where you need to build up the Florence city really large.
This would be a lot more compelling than simply including a tag switch. It's also a whole lot more work, so maybe lock the DHEs behind a DLC to justify it. I'd actually buy a DLC that focuses on alt-history developments of smaller nations, adding flavor and new experiences & goals to interesting minor states across the world.
There is one minor benefit -- other minors than Florence could form Tuscany. That's a neat goal for someone trying a new 1.12 game as, say, Lucca. Like Ireland it doesn't require a lot of conquest, but it can be tricky (because HRE instead of because England). Still, very much an edge case.
The reason it keeps getting requested is one of flavor. So how do you justify a mechanical implementation of a mostly flavor concept, especially when it's arguably a penalty since you go from republic to monarchy? This is one of the few areas where I'd argue in favor of DHEs.
Tuscany is rife with interesting history with which to write a set of cool events. Some of these could be altered in various ways for a Tuscany that's formed from a nation other than Florence (is this possible?). However, to spice things up more, there could also be a set of alt-history DHEs for a Florence that doesn't form Tuscany. That way, the choice between the two is a lot more compelling. Tuscany might have a bit stronger events than Florence to justify the switch to a monarchy, but the Florence-specific events could still be interesting and fun on their own.
There could also be a new achievement where you take Florence to be the top trade nation in the Mediterranean, perhaps while keeping your number of cores low (similar to the Venetian one). Could include some development-based stuff too, where you need to build up the Florence city really large.
This would be a lot more compelling than simply including a tag switch. It's also a whole lot more work, so maybe lock the DHEs behind a DLC to justify it. I'd actually buy a DLC that focuses on alt-history developments of smaller nations, adding flavor and new experiences & goals to interesting minor states across the world.
- 8