Petition regarding the Republic of Florence

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neondt

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I strongly support the addition of Florence. Also, FLO/TUS needs more flavour events. Here's a Bonfire of the Vanities event I posted in an earlier thread (note that it assumes Florence is a tag):

Code:
# bonfire of the vanities
country_event = {
   id = flavor_tus.5
   title = "flavor_tus.EVTNAME5"
   desc = "flavor_tus.EVTDESC5"
   picture = ANGRY_MOB_eventPicture

   fire_only_once = yes

   trigger = {
     religion = catholic
     OR = {
       tag = FLO
       tag = TUS
     }
     owns = 116
     116 = {
       religion = catholic
     }
     is_year = 1495
     NOT = { is_year = 1500 }
   }
   mean_time_to_happen = {
     months = 36
   }
   option = {
     name = "flavor_tus.EVTOPTA5"
     add_country_modifier = {
       name = narrowminded_modifier
       duration = 3650
     }
     reverse_add_opinion = { who = PAP modifier = opinion_disappointed_pope }
   }
   option = {
     name = "flavor_tus.EVTOPTB5"
     116 = {
       spawn_rebels = {
         type = heretic_rebels
         size = 2
         leader = "Girolamo Savonarola"
       }
     }
     add_stability = -1
   }
   option = {
     name = "flavor_tus.EVTOPTC5"
     change_government = theocratic_government
     add_stability = -2
     define_ruler = {
       name = "Girolamo Savonarola"
       adm = 5  
       dip = 5
       mil = 3
     }
   }
}

Code:
flavor_tus.EVTNAME5: "Bonfire of the Vanities"
flavor_tus.EVTDESC5: "Friar Girolamo Savonarola was a Dominican priest who was assigned to work in Florence in 1490, largely thanks to the request of Lorenzo de' Medici- an irony, considering that within a few years Savonarola would become one of the foremost enemies of the Medici house and helped to bring about their downfall in 1494. Savonarola campaigned against what he considered to be the artistic and social excesses of Renaissance Italy, preaching with great vigor against any sort of luxury. His power and influence grew so that with time he became the effective ruler of Florence, and even had soldiers for his protection following him around everywhere. Starting in the February of 1495, during the time that would normally have hosted the festival known as Carnival, Savonarola began to host his regular “Bonfire of the Vanities.” He collected various objects that he considered to be objectionable; irreplaceable manuscripts, ancient sculptures, antique and modern paintings, priceless tapestries, and many other valuable works of art, as well as mirrors, musical instruments, books of divination, astrology, and magic. He destroyed the works of Ovid, Propertius, Dante, as well as Boccaccio. So great was his influence that he even managed to obtain the cooperation of major contemporary artists such as Sandro Botticelli and Lorenzo di Credi, who reluctantly consigned some of their own works to his bonfires. Anyone who tried to object found their hands being forced by teams of ardent Savonarola supporters. These supporters called themselves Piagnoni (Weepers) after a public nickname that was originally intended as an insult."
flavor_tus.EVTOPTA5: "Leave them to it."
flavor_tus.EVTOPTB5: "Not my tapestries! Stop them at once!"
flavor_tus.EVTOPTC5: "He walks with God. Let him rule Florence."
 
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neondt

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Since people want it, here's some events that'll help Florence/Tuscany on its way towards monarchy.
Code:
# The Pazzi Conspiracy
country_event = {
   id = flavor_tus.4
   title = "flavor_tus.EVTNAME4"
   desc = "flavor_tus.EVTDESC4"
   picture = ANGRY_MOB_eventPicture

   fire_only_once = yes

   trigger = {
     OR = {
       tag = FLO
       tag = TUS
     }
     government = repubic
     is_year = 1475
     NOT = { is_year = 1485 }
   }
   mean_time_to_happen = {
     months = 60
   }
   option = { # the Medici rule Florence
     name = "flavor_tus.EVTOPTA4"
     add_stability = -1
     add_years_of_income = 0.5
     add_republican_tradition = -0.35
   }
}

Code:
flavor_tus.EVTNAME4: "The Pazzi Conspiracy"
flavor_tus.EVTDESC4: "The Pazzi conspiracy was a plot by members of the Pazzi family and others to displace the de' Medici family as rulers of Renaissance Florence. On 26 April 1478 there was an attempt to assassinate Lorenzo de' Medici and his brother Giuliano de' Medici. Lorenzo was wounded but survived; Giuliano was killed. The failure of the plot served to strengthen the position of the de' Medici. The Pazzi were banished from Florence."
flavor_tus.EVTOPTA4: "Seize their assets, imprison their families, execute the ringleaders.

Code:
# Duchy from the Pope
country_event = {
   id = flavor_tus.2
   title = "flavor_tus.EVTNAME2"
   desc = "flavor_tus.EVTDESC2"
   picture = POPE_PREACHING_eventPicture
 
   fire_only_once = yes
 
   trigger = {
     OR = {
       tag = FLO
       flag = TUS
     }
     government = republic
     NOT = {
       republican_tradition = 0.5
     }
     PAP = {
       has_opinion = {
         who = ROOT
         value = 100
       }
     }
   }
   mean_time_to_happen = {
     months = 6
   }
   option = { # accept
     name = "flavor_tus.EVTOPTA2"
     change_government = despotic_monarchy
     add_legitimacy = 50
     add_stability = -1
   }
   option = { # refuse
     name = "flavor_tus.EVTOPTB2"
     add_republican_tradition = 0.25
     add_stability = 1
   }
}

Code:
flavor_tus.EVTNAME2: "The Grand Duchy of Tuscany"
flavor_tus.EVTDESC2: "The Florentine Republic has become a contradiction. Nominally, it is ruled by its citizens. In practice, it is ruled by a small number of wealthy banking families. The institutions of the Republic are being eroded by corruption and nepotism, the current ruler a dictator in all but name. Fortunately His Holiness the Pope offers a solution to the confusion. Through secret channels, he has offered to grant our ruler the title of Grand Duke of Tuscany, and to support the nation in its institution of a new monarchy."
flavor_tus.EVTOPTA2: "The Republic has failed. Accept the offer."
flavor_tus.EVTOPTB2: "Refuse the crown"
 
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Wizzington

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For it to be worth the performance cost of another tag, there would have to be a substantial enough difference between Florence and Tuscany that isn't just 'gain one province, hit decision.' I also question whether anyone besides the AI would use the decision at all, considering it'd turn you into another monarchy.
 
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Wizzington

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There is exactly 1 Karelian revolter and it's there because the culture had no revolter tag.

Florence is already represented in-game by the Tuscany tag.
 
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Wizzington

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Wiz consider adding some events though please :(

Events are a definitive possibility, but no promises.

Give me a substantial enough (gameplay) difference between Florence & Tuscany and I'll consider it as well.
 
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neondt

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Events are a definitive possibility, but no promises.

Give me a substantial enough (gameplay) difference between Florence & Tuscany and I'll consider it as well.

I suggested some events here and in the post below that.

The gameplay reason for any Tuscan country (not just Florence) for forming Tuscany is the same as whatever the reasons for allowing Ragusa to form Croatia, Irish minors to form Ireland, or Mazovia to form Poland were; Tuscany is a region and Tuscan is a cultural identity. Florence is a Tuscan city-state. Croatia is a region and Croatian is a cultural identity. Ragusa is a Croatian city-state.

Tuscany could also be the primary tag for the Tuscan culture, as opposed to any of the 1444 minors.

It also happened historically. What's the gameplay reason for letting England form GB? They keep the same ideas and will probably have Scottish accepted anyway, so the cultural union doesn't do much. We can form GB, Prussia, Russia, and Spain because those "formations" happened historically despite their being very little mechanical difference between them and the countries most likely to form them.
 
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One of the larger reservations about Florence > Tuscany is that the Tuscan region is small so it looks a bit pointless. I'd like to point out that in 1.2 Tuscany has more provinces than Ireland, which remains (rightly) formable. If the requirements for formnig Tuscany were simply ADM tech 10 and holding a bunch of provinces, I think that's sufficiently difficult because of how AE in the HRE works. You can't just roflstomp through Italy without making powerful enemies. Sure it'd still be very easy for most players, but you could say the same about GB.
 

neondt

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We could have:

Republic of Florence > Duchy of Florence > Grand Duchy of Tuscany > Kingdom of Italy
Republic of Pisa > Duchy of Pisa > Grand Duchy of Tuscany > Kingdom of Italy
Republic of Siena > Duchy of Siena > Grand Duchy of Tuscany > Kingdom of Italy
Republic of Lucca > Duchy of Lucca > Grand Duchy of Tuscany > Kingdom of Italy


Grand Duchy status would be a special awarded one just like Archduchy is awarded to Austria.

Alternatively "Grand Duchy" could just be how the king-tier "rank" is localised for that country.
 
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forming tuscany gives
1. monarchy government
2. claims on all tuscan provinces (provided that not all provinces are necessary for formation, otherwise cores?)
3. access to florentine/tuscan flavor if formed by another nation than florence
4. different ideas if formed by someone else than florence (rid yourself of boring italian minor ideas), can also provide florence with other ideas if florence gets their own ideas
5. primary nation of tuscan culture
6. one time prestige bonus

requirements:
1. own florence, siena and pisa (other tuscan provinces like lucca not required)
2. admin 10
3. primary culture is tuscan

So what you want is basically this:

Code:
country_decisions = {

   tuscan_nation = {
     major = yes
     potential = {
       # usual stuff
       normal_or_historical_nations = yes
       OR = {
         ai = no
         is_playing_custom_nation = no
       }
       is_colonial_nation = no
       OR = {
         is_former_colonial_nation = no
         AND = {
           is_former_colonial_nation = yes
           ai = no
         }
       }
       OR = {
         ai = no
         AND = {
           ai = yes
           num_of_cities = 3
         }
       }
       # important bits
       NOT = { exists = TUS }
       primary_culture = tuscan

     }
     allow = {
       adm_tech = 10
       
       owns_core_province = 115 # pisa
       owns_core_province = 116 # florence
       owns_core_province = 117 # siena   
     
       is_at_war = no
       is_subject = no
     }
       effect = {
       change_tag = TUS
       swap_free_idea_group = yes
       add_prestige = 25
       if = {
         limit = {
           government = republic
         }
         change_government = despotic_monarchy
       }
       every_province = {
         limit = {
           culture = tuscan
           NOT = {
             owned_by = ROOT
           }
           add_claim = ROOT
         }
       }
     }
   }
}
 

neondt

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Wiz, a good gameplay addition would be to have the republic of Florence with a government akin to the Dutch Republic, with a Republican slider between Medici and Signoria. Then the Duchy of Tuscany is a monarchy that can be formed with 100% Medici slider and some other conditions posted above.

I really like this idea. So much so that I made a little prototype. Here are some screenshots:






Obviously all text and graphics are placeholders. Might work on this some more later if I find the motivation. Still needs a whole set of events for factions influence.

Unfortunately I couldn't adapt the Dutch Republic Orangist/Statist slider, since the way it works doesn't really allow for that without also changing it for the Dutch. A faction system with only 2 factions is functionally very similar though. Only difference is that bonuses aren't scaled.

edit: Changed election events so that Medici candidates always have the "di Medici" surname. Added screenshot of my Bonfire of the Vanities event.
 
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I'm happy with these decisions:



I didn't include any Papal Influence/Papal opinion requirements, since that's often a factor too far outside the player's control.

Forming Tuscany requires that you do NOT have a Florentine Republic, so it's not just a case of "grab Siena, wait for ADM 10, success".
 
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This looks like a really great mod. I love the history of the medici family and this would be a great chance to actually play as them. As opposed to losing the medici after cosimo dies in the vanilla game. The events look pretty great too. Are you planning on making this mod availiable, because I would love to try it.

I've already got a Florentine mod, but haven't updated it in a while. If I can write a bunch of events for faction influence, I'll upload all of this as an update to that mod (which currently is very minimalistic). Without the faction influence events it'll feel a bit empty.
 

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I, for one, look forward to the expanded mod, if the devs decide the arguments for changing the game itself are not persuasive. Just one thing; I've always seen the family name written as "de' Medici", with an E and an apostrophe. Is "di Medici" really used?

"de' Medici" does seem to be more common. Will probably change it to that. But it's all equally valid.
 

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great. thanks. are these mods avaliable on steam? if so what is the name? It also might be interesting to add events that allow you to elect a member from a medici allied family that causes less of a gain for the medici faction and less of a republican tradition hit, because I believe that families associated with the medici were sometimes elected to the highest office for periods of time. i may be wrong though its been a while since i read about them :) Anyway it would be good to have some middle option. Also will stats be randomized or are they the normal 4/1/1?

Look for Repubblica Fiorentina on Steam. Might not be compatible with the latest patch though, and barely has any features.

Rulers have random stats, same as Dutch Republic, but stats don't increase with re-election.

I deliberately used the term "Gran Maestro" for the ruler, an unofficial title denoting de facto authority rather than "Gonfaloniere", the actual head of state; this avoids the issue of the Medici ruling through puppets.
 

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ok. i was just looking at the mod on steam. when are you going to update it? So if they are random stats what are the advantages of keeping the medici in power? I hope they have some great bonuses for all the republican tradition loss.

I'll update it when it's ready.

The advantages of keeping the Medici in power are the bonuses you get from having their faction in power, the ability to switch to a monarchy if you want to, and role-playing benefits. In the screenshots you can see that I've given them +2 dip rep and -10% idea cost (which stacks with the Florentine/Tuscan idea group).
 

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Awesome work neondt, that is exactly this kind of gameplay additions that I had in mind. Sorry to see that it's not possible to have a slider like the Dutch Republic, it seems ideal really, maybe the dev could do something about it.
Regarding the formation of Tuscany, I really like the conditions. Wouldn't it be possible to merge "Abolish the Republic" and "Form Tuscany" though?
FInally, I was thinking of two separate idea sets. I might have a first draft later in the day. :)

They COULD be merged, but that would make it more complicated than it needs to be since nations other than Florence can use the decision. There'd need to be a whole lot of "if"s in there, which would get visually confusing.

edit: I currently have 10 events involving factions in various stages of development. Here's the script for one of them:

Code:
# Medici Pope
country_event = {
   id = flavor_tus.11
   title = "flavor_tus.EVTNAME11"
   desc = "flavor_tus.EVTDESC11"
   picture = ELECTION_REPUBLICAN_eventPicture

   trigger = {
     government = florentine_republic
     is_papal_controller = yes
     NOT = {
       PAP = {
         has_ruler_flag = medici_pope
       }
     }
   }
   mean_time_to_happen = {
     months = 3
   }
   option = {
     name = "flavor_tus.EVTOPTA11"
     add_faction_influence = {
       faction = flo_medici
       influence = 15
     }
     add_papal_influence = 15
     PAP = {
       set_ruler_flag = medici_pope
       add_opinion = {
         who = ROOT
         modifier = medici_pope
       }
     }
   }
}

Also, could somebody with 1337 photoshop skills get in touch so we can get a decent faction interface?
 
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You say that, but I actually did that once. Did a whole bunch of stuff for Switzerland. A few months later I recalled that I'd done it but couldn't find the files anywhere and couldn't recall any specifics about the content.
 

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Nearly done. Looking presentable-ish now.



Factions work as factions are supposed to, events fire on a pulse, decisions do their things. Glad I didn't make anything require Papal opinion or influence, the Pope absolutely hates your guts from day 1 and you don't start with a Cardinal.
 
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