Meh. While I sympathize with the objection that many scripted events "railroad" aspects of the game, they also add immense flavor to the game.Good riddance.
The assertion of balance in the game due to the relatives strength of nations is a complete joke. Russia gets blocked by Aristocratic ideas 2 and Poland's alliance to Austria, and lucky has nothing to do with those things.
Lucky would probably have MORE impact in India than Iberia, though Austria with its non-military NIs tends to choke a bit without it, as does England due to its events.
I'm talking about AI-controlled nations. AI Poland in all of my games has never ever formed PLC while having a healthy and alive Lithuania. This is why Lithuania mostly falls in 1600+ unless a player helps. I'm actually both hands voting for TS' proposal. I just was trying to explain devs' logics.
Since this is outside of ironman mode, why not let us pick our own lucky nations? This way you can focus on which part of the you want to empower, which might be interesting if you want tougher competition in say the middle east.
Random is not random by the list. It weighs by size and tech speed, but any nation has a chance to end up lucky. I could change the weighting to give medium powers and slower tech groups a better chance, though.
Don't unless you are adding the 3rd option of 'less weighted' version. I like the current random lucky nations because I'm playing this for challenge. I don't want to see Lucky 'medium' nation because it won't provide much challenge, as you said earlier.
How about adding an option that makes an another nation lucky if one of lucky nations disappear? Why was this removed several patches ago? It was fun to play random lucky nations and constantly face challenges even after defeating original lucky nations.
I've seen PLC actually, even recently. It's not common though. However, both Poland and Lithuania take Aristocratic ideas as their 2nd group, and early on Poland/Austria alliance with Lith still under PU is common. Because of that, Muscovy will almost always steer clear while that alliance web is intact and by the time Poland loses the PU both of those nations have +100% core cost and Russia tends to ignore that pretty much forever, in favor of conquests of hordes, China, and India, which don't have +100% core cost. A player could feed Ukraine and minors and annex them as vassals, but the AI doesn't think in those terms so +100% core cost nations tend to become hard walls to the AI, especially at that size.
If Lithuania conquers Livonian Order, AI Russia has almost no in to attacking Europe aside from challenging Crimea + Ottomans (something they can't do until very late). They usually ally Denmark, cutting off the only other angle.
Yes. This was why Hungary never shrank (except possibly by losing Croatia to rebels) in early versions of the game.Huh, the AI actively ignores large nations with +100% core creation cost?
This would be great. I'd still love to see a lucky minor in an area like India, but if Karaman or Candar got it, it probably wouldn't stop the Ottomans from swallowing them whole. I'd be happy seeing just what you're offering there.Random is not random by the list. It weighs by size and tech speed, but any nation has a chance to end up lucky. I could change the weighting to give medium powers and slower tech groups a better chance, though.
Huh, the AI actively ignores large nations with +100% core creation cost? Didn't know that.
Makes me feel a bit safer against Russia in my Dai Viet game.![]()
Not for Spain and Portugal against the Berbers
My point is that I think people have unrealistic expectations on what the actual impact of total lack of weighting would be (basically the same as playing with lucky off) and will probably just end up disappointed if we do add it.