Petition for developers and publishers of computer game "Majesty 2".

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DorthLous

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1.Seychas is a complex process of sharing data on modifiable and nemodifitsuiruemye, he has not yet been completed and the patch release was necessary, since there have been many corrections and changes requested by the players. If this works out, then in the next patch data of the original game will re-open. But, again, open everything will not work. Available is probably just what was discovered earlier.

A full-featured editor also will.

2. The editor will be released in the first addon for Majesty 2. Also likely, he will be released separately as a free patch. Although this item is not in the contract and no one seemed to us for its assembly is not going to pay.

Ok, those things are giving me a lot of hope. If they do those 2 things, then fine, we can manage to create a campaign with external tool or whatever. They seem to be geared in the right direction and as long as they don't lose their way or fail to get what they want, I'll stay quiet and wait :)
 

Alfryd

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Sorry, I linked to the thread but for some reason the translated link just goes to the main page. I'll just copy and paste the text.
Thanks for the translation.

...I don't think it sounds too bad. The general gist I got was that official editor support would be upcoming in the next few patches (albeit limited to single-player games?) A proper SDK isn't currently planned- which is disappointing for me- but I think that the basic functionality you and most other modders had access to should be restored relatively soon. I'd be curious about the ability to add new models/animations/voicelines/textures, though... He's also apparently complaining about very stringent publisher agreements and long work hours.
 

ItsEggrollTime

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The fact that he complained about long hours and pay concerns me. I'm thrilled that they are working on an editor but how much will the quality suffer due to an unhappy workplace? I know when I am unhappy at my job the quality of my work suffers and I imagine the same applies for programmers. Speaking of programmers, what kind of programmer complains about long hours? I thought it was universally understood that computer programming requires long sleepless nights.
 

Flammifleure

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you will give more life to the universe you have already created.

OBJECTION!

The creators of Majesty 2 did not create the universe wherein the game is set. The makers of the original Majesty did that. What Majesty 2 did was eviscerate the setting and decorate the fandom's grave with its entrails.

ChienAboyeur said:
Trying to draw Majesty 2 towards Majesty is the path to achieve nothing. Getting Majesty out of Majesty 2 will demand a total rework of the game code. Wont happen.
Oh, I totally agree. Majesty 2 is beyond salvation; we should simply dispense with it and build a true sequel to Majesty from the ground up.

Pushing Majesty 2 towards Majesty will only prevent Majesty 2 from expressing its specific gameplay potential.
I believe Alfryd already expressed this beautifully.
 

unmerged(169164)

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Not true. Giving heroes personalities would not hamper the MFKS2 gameplay at all. Actually, it would enrichen it.
You guys may say auto-explore for rangers would suck, but it won't. You say it will bring bosses in town, it wont. It's said explore flags will become less useful, and yes, that's true. Also some say this will give you more gold since less explore flags. They fail to take into account dead ranger-costs.
And that's just the ranger. Enough opportunities to build (dwarf), fight (fighter), hunt undead (paladin), study (cleric, wizard), tend nature (beastmaster) etc. etc. etc.

However, residential areas are designated by the government. Then build by construction companies (peasants) and eventually inhabited by us people (heroes). So there goes your argument.

A supermarket might produce enough $ to pay your apartment. Doesn't mean you care more about it than your own house.

Probably, if it means just 50% tax on all, and not income tax (unsure the exact amount, but I think it's around 30%), tax per item bought (6% or 19% in this country), addional tax on gas, they talk about additional tax on fast food etc. etc.

Personalities? But Majesty 2 is far from being oriented to provide personalities.
Most people so far talk about hero/class behaviours, not personalities.

Once again, in Majesty, most heroes if not all do explore.
Exploring is among a number of basic activities heroes can spend time on and heroes allocate their time differently to them depending on their classes.
On an upper level, their personality might alter their time allocation.

Currently, Majesty 2 is not built to:
-support heroes behaviour (like defense of guilds which is transversal to all heroes)
-support class behaviour (like heroes prefer exploration over rest)
-let alone personalities which would provide variations within a class.

Pushing a few arbitrary Majesty elements on a game that discarded them from the beginning will not help.

That is a long way from getting Majesty gameplay implemented. Developpers chose to go away from it. Better to let them go to the end of their ideas.

/////////////////////////////////////////////////////////////////////////////////////

The analogy was flawed from the beginning.

Maybe a better one with in mind that no analogy is needed to address this issue.

A plantation master hire seasonal workers who are lodged in huts.
A fire starts, threatening both the crop and the huts. What for the seasonal worker will go for?
 

unmerged(7333)

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A plantation master hire seasonal workers who are lodged in huts.
A fire starts, threatening both the crop and the huts. What for the seasonal worker will go for?

This is a trick question. The answer is: Neither. The seasonal worker will walk blindly past while "looking for adventure". He will also ignore the pack the wolves attacking the firefighters, while he walks casually to the store to buy something to drink.
 

unmerged(165256)

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Let me attempt a better (manual) translation:

Good time of day to you, friends. I am Maxim Bodrikov, project manager of Majesty 2.

I'll try to answer your questions as completely as the NDA (i.e. the non-disclosure agreement, in case anyone doesn't know) allows.

We read the main forums where Majesty 2 discussion takes place very attentively. We apologize for the lack of direct answers. Our silence is caused by the fact that, in the past, all such attempts were buried under the heap of dirt and direct insults from trolls of all stripes. I hope that they've calmed down already, and the only ones remaining on the forum are adequate players who really care about the game, and who are prepared to discuss rather than insult.

Unfortunately, Roman Lupashevsky cannot answer your questions in full, as he alone works on PR of over 400 games. Of course, with such a workload, he can't dig deep into the game, and doesn't have any details - he doesn't have enough time to chat to us and find them out.

Trust me that we, just as you are, concerned about the fate of Majesty. It's our favorite child, on which we've spend several years of our lives. At this point we work very hard to make the game better, fix the remaining bugs, and add new features (I'll tell about them later). Aside from the patch, we're working on fulfilling a contract for the publisher with extremely (EXTREMELY!) stringent conditions. Just to survive, we have to stay at work until late night, and work on weekends.

Now regarding the points of the open letter.

1. At this moment we're going through a complicated process of separating game data into moddable non-moddable; it's not over yet, and we had to release the patch, because we already made a lot of fixes and changes requested by the players. With luck, the original game data will become open again. But, I repeat, we cannot open absolutely everything. It's likely that the same things that were open in the past will become open then.

There will be a full-featured editor, too.

2. The editor will be released with the first Majesty 2 add-on. Also, most likely, it will be available separately via a free patch; though there's no such clause in our contract, and it seems that no-one is going to pay us for building it.

The editor sees all original game data, and can open campaign maps as well as single-player maps. User maps are saved to "My Documents", to be accessible even if user doesn't have administrative privileges. Those maps will be automatically detected by the game.

The editor will come with a manual describing main techniques, hotkey list, and video demos (available online). I believe that, of all people, modders will definitely be able to figure out how to use the editor.

The editor in its current form can create single-player maps, but not multiplayer ones. We plan to add multiplayer map support in the next version.

3. Multiplayer compatibility is a highly complex task. It has to do not as much with varying localizations, so much as with very different executable files. Different publishers use differing protection schemes, which makes compatibility very, very difficult to achieve. Our programmers have a few tricks "from the dark side of the force", so maybe it'll work in the end. But at this moment, with such a stringent contract, we can't find free days to deal with this problem. And, as you may have guessed already, no-one is going to pay us for solving it.

Regarding the upcoming additional features.

Soon (likely at the beginning of next year), we will be able to release a patch with a "randomizer". Thart is, at any mission start, you will be able to check a special checkbox, and the map will be changed. The changes will include the locations of trade posts and holy grounds. Many monster layers will appear in altogether different places. Content of chests will change - heroes won't just find gold (different amounts of it) there, but also weapons and artifacts. Because of this, the difficulty of the map may also suddenly change, but I hope that's precisely what you want to get, isn't it?

I apologize for using the word "soon" without giving specific dates. Add-ons and patches have to be released simulataneously in Russia and in the West. Publishers are different, and their requirements differ, too. Until all fine details are agreed upon, we cannot give specific dates.

I am Maxim Bodrikov, project manager of Majesty 2. I apologize in advance if I won't be able to respond to your questions quickly. There are many few hours in a day, but we find time to at least read the forum. Friends, write about Majesty 2, discuss and create; even if not all of your ideas will be implemented in lines of code, you still help us a lot.

If a group of modders has formed that is actually working - write to us directly to official@ino-co.com, let's have a chat.
 

Alfryd

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The fact that he complained about long hours and pay concerns me. I'm thrilled that they are working on an editor but how much will the quality suffer due to an unhappy workplace? I know when I am unhappy at my job the quality of my work suffers and I imagine the same applies for programmers. Speaking of programmers, what kind of programmer complains about long hours? I thought it was universally understood that computer programming requires long sleepless nights.
Apparently they're also not being paid for their work on the editor. ...which seems unfair.
Maxim Bodrikov said:
I hope that they've calmed down already, and the only ones remaining on the forum are adequate players who really care about the game, and who are prepared to discuss rather than insult.
I'm curious about how one defines an 'adequate player'. Also, what do I have to pay you to include blue elves?

Thanks for the translation, at any rate.
 
Last edited:

Hassat Hunter

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Personalities? But Majesty 2 is far from being oriented to provide personalities.
Most people so far talk about hero/class behaviours, not personalities.
Which adds personality to a individual hero of that class.

Once again, in Majesty, most heroes if not all do explore.
Not really. Ranger, Solarus (active) and Wizard/Priestess (not active) where pretty much all the explorers.
Which is another part of personalities that MFKS2 lacks.
-support heroes behaviour (like defense of guilds which is transversal to all heroes)
Oddly enough, it does with 1.1.88. Admitting it; it does need some tweaking, but it's a step in the right direction.
-support class behaviour (like heroes prefer exploration over rest)
People already changed this with mods, since it's actually even modifyable from the files in resources.pak. So, yeah, definitely possible (all heroes already have this even!).
-let alone personalities which would provide variations within a class.
While that would be nice, I would be sufficiently happy with just distinct classes.
A plantation master hire seasonal workers who are lodged in huts.
A fire starts, threatening both the crop and the huts. What for the seasonal worker will go for?
Why would they care? They are seasonal workers, and it's not their property. They can get another job next season. Now if they emmigrated, got a house near the huts (palace), and that house was burning with all their personal belongings, I would imagine they would protect it. Wouldn't you?
Hence guilds should be protected.
 

ItsEggrollTime

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Apparently they're also not being paid for their work on the editor. ...which seems unfair.

I agree, as long as he is telling the truth. I still wonder how much employee disgruntlement will affect the quality of the editor and future releases.

Which adds personality to a individual hero of that class.


Not really. Ranger, Solarus (active) and Wizard/Priestess (not active) where pretty much all the explorers.
Which is another part of personalities that MFKS2 lacks.

Paladins and Barbs also explored on their own. I would classify them as "not active" explorers because they indirectly explored while looking for battle like Wizards and Priestesses.

Thank you Int19h for the better translation.
 
Last edited:

DorthLous

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I don't know about the "not being paid" for the editor. The shelf life of a game, it's success, the name of the company, all of those are form of payment. If they manage to sell an extra 50% copies thanks to that or the expansion to 90% of ppl who have bought the M2 instead of 50%, it also provides money. They might have a bad deal or not, without the details, we can't just say it's "unfair". The world of game dev. is cut-throat and studios, especially small ones, always live as if a bad game could kill them.
 

unmerged(169164)

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By exploring, I meant the action being listed as the current action taken up by the hero.

Most heroes in Majesty explore. They spend time on basic activities differently depending on their class.

A hero's class is not his personality.

Seasonal workers walking out of their job with no money? Doubtful.
No crop, no money.No money, no wage.
 

Draxynnic

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Hrrmn. I'll sign on principle, but the fact that the official Paradox forums do have a user-modifications subforum does suggest that Paradox at least wants the game to be moddable at some level.
 

unmerged(169164)

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The russian game scene is largely oriented towards modding. It happens sometimes that released games are mods of mods of mods.

Developpers and publishers were caught by surprise.

As a famous general said, they miscalculated the consequences.
 

Analad

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The russian game scene is largely oriented towards modding. It happens sometimes that released games are mods of mods of mods.

Developpers and publishers were caught by surprise.

As a famous general said, they miscalculated the consequences.

I wonder why I'm speaking English and not Russian. :D Well too late, too old, but it's a little weird this activity is hidden to most worldwide people not speaking a word of Russian. :confused:
 

Spiderman

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ItsEggRollTime said:
Speaking of programmers, what kind of programmer complains about long hours? I thought it was universally understood that computer programming requires long sleepless nights.

I think that's if the programmers are working for themselves and not for a company :)

There was a lawsuit? some fracas in the US within the past several years about programmers at a "big company" (the one that does the Civilization series?) getting backpay for working unpaid overtime. I think some spouses/significant others brought it into the open.

(As you can see, I'm hazy on the details; I think I first read about it in Gamespy but it might have gotten some mainstream press).