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Spartanlemur

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I originally posted this a short while ago in response to Jck2's Western Roman empire thread. I've tried to lay out the main reasons why this should be done as an expansion and not a mod below, but am willing to put more points under either heading if anyone posts some which are convincing. I agree that Republics/Pagans/other CK2 time period-centric DLC should be done first, but once 1066-1453 has been fully fleshed out, the foundations for the fall of the Roman Empire DLC will already have been built.

Reasons why this needs to and can be done:


1) As information is scarce on the early middle ages, the lack of detail would make development easier as less dynasties would need to be constructed, so 600 years pre-1066 would be easier than 400 years post 1066.

2) The price point would be similar to that of vanilla CK2 as we are essentially getting a new game here (in the same way Fallout New Vegas was a new game built using the engine+models of Fallout 3.

3) The fact that we go from 395AD to 1453AD if we want allows for an epic level of continuous gameplay.

4) As CK2 has sold so many copies (and continues to do so), there is already a huge customer base who would be willing to purchase the expansion pack

5) As long as it is marketed as more or less a new game, it would attract much interest.

6) As I said before, the engine and map are already there and very much suitable for the late Roman era.

7) EU: Rome covers early-late Rome but also ends in late Rome. This expansion-game would bridge the gap between EU:Rome and CK2.

So why not simply make a post 395AD mod?

1) Mods lack the level of polish which the vanilla game has - CK2 is worked on full-time by paid staff, whereas mods are hobby projects which get juggled alongside other commitments. Not only that but vanilla has the entire community to search for bugs and help with accuracy whereas mods only have their far smaller player bases.

2) Continuing on from my point about polish, mentioned above, the difference in the time spent on mods vs dlc also gives less scope for details.

3) Not every mod will be compatible with a 395AD mod, whereas if the rolled back date was present in vanilla, they all would be, allowing us to play 395AD with our favourite mods rather than simply our favourite mods which are compatible with a 395AD mod.

4) Who's going to do the 395AD mod? There's a lot of work there for a mod team to handle, such as portraits, events, balancing etc. and many mods which get started don't get finished. It's easy to say just mod it in, but mods require a LOT of work, and unless somebody is willing to put in the same amount of devotion the game of thrones team put into their mod, or that the Elder Kings team appear to be putting into their, we're simply not going to see this new start date come to fruition.

5) Paradox South will be able to give us more awesome portrait packs for Barbarians/Romans! The African and Aztec packs were awesome and I for one would love to see as many portrait
packs from them as possible!

So feel free to debate/discuss/analyse the idea and practicality of this below :)
 

ziamatt

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As much as I'd like to see this, something of this scale could easily be sold as a new game rather than an expansion. Why would Paradox release it as an expansion when it can easily be justified as a full-price game?
 

Arokel

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I think it would be neat to play in this period but I don't really see how it would fit in CKII. This game is based on feudalism and dynasties. The developers even made the Byzantines feudal. Feudalism would not come into its own until the 800's. Sure the concept of vassals existed but not in the way it did later.
 

zorkman

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I would love to see this as well, but agree with Ziamatt. I do think they could put it back 100 years though. As it is I have no plans otherwise to buy any DLC, with possibly the exception of a Pagan one. I have never played with Muslims in any game so had no intention with that one, & the Byzantine one did nothing to me either. I wont add anything about the silly Aztec one, just to mention it is bad enough with the Mongols rampaging around, which counts out any game outside Western Europe.
 

Kaiserjagen

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I think it would be neat to play in this period but I don't really see how it would fit in CKII. This game is based on feudalism and dynasties. The developers even made the Byzantines feudal. Feudalism would not come into its own until the 800's. Sure the concept of vassals existed but not in the way it did later.

My thoughts exactly. Though a post-Charlemagne -> 1066 expansion might work.
 
C

Calad

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I was planning to start mod 330 AD presenting fall and decline of Roman Empire but I was overhelmed of technical difficulties and modding limitations, annoying way how game is loaded and file works, not having any kind of modding guide and the fact that everything must be build from the start.
 

Prince de Conti

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I'd want it, yes absolutely (at least at the collapse of Rome, 476?); but you are going to have to play around with Christianity a bit: first, make it Apostolic, instead of Catholic/Orthodox (I don't know why PI didn't call a reunited Catholic/Orthodox Church 'Apostolic', if the schism is mended). AND you'd have all sorts of other Heretic groups: Aryans, for example, with their own Religious head (maybe even a Netzari Caliphate!). Also you could have all sorts of cool invasions.

So, yes, a Early Middle Age DLC pleeeeeeeeeeeeeeeeeeease...........ok I'm usually not so dramatic, but this game is addictive.
 

baronbowden

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I just cant see how it would work in CKII. The tech would be all wrong. The incredible detail put into troop types and compositions would have to be completely redone, not to mention characters.

I just think the game would go like this. BLOB for 400 years.... nothing to do ragequit... restart.
 
C

Calad

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I just cant see how it would work in CKII. The tech would be all wrong. The incredible detail put into troop types and compositions would have to be completely redone, not to mention characters.

I just think the game would go like this. BLOB for 400 years.... nothing to do ragequit... restart.

Since techs cant decline mod would be only half realistic.
 

Prince de Conti

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Perhaps you could split CKII into 2 Eras (Early, Late Middle Ages), and at a given date the one passes into the other (Byzantium could stay as it wasn't Feudal until the Latin Empire Era). Feudalism grew out of decentralization and the eroding of crown authority, the local nobility became the Great Feudal Lords.
 

Lessing

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Why a longer and bleaker period of time when the existing CK2 doesnt offer enough stuff to do in its shorter span?

What else is there except conquering the world? Everything else is just holding back and roleplaying.
 

Ols

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I'd also rather see a full game. There are things in it like having fully nomadic factions roaming around the map that wouldn't work in CK2. We already have a situation where realms like the Byzantine Empire can't be modeled feudally, so it'd make more sense to simply have a game where you don't need holdings to continue playing and influencing landed characters as would be reasonable within a collapsing Roman Empire and for factions like the Franks who expand rapidly into France.
 

onyxja

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399 is way to early and doesn't fit into the mechanics of CKII at all. It would also take a great deal of time without much gain.

I'd also rather see a full game. There are things in it like having fully nomadic factions roaming around the map that wouldn't work in CK2. We already have a situation where realms like the Byzantine Empire can't be modeled feudally, so it'd make more sense to simply have a game where you don't need holdings to continue playing and influencing landed characters as would be reasonable within a collapsing Roman Empire and for factions like the Franks who expand rapidly into France.
They have commented on baronies and landless characters being a possibility. I would really like to see it expanded.
 

Oriflamme

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It would make more sense to make a second Rome game, and then fill in the gap between that and CKII with a completely separate Early Middle Ages game. Bringing back Crusader Kings II to 1000 or maybe a little earlier is something I'd like to see, however.
 

Ols

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Perhaps, but I'd still rather see it spun off into a different game. The atmosphere of the time was such that it'd make more sense to focus more on transient and quickly changing frontiers rather than base the whole thing off a game where you create a huge system of vassalage and bureaucracy. I would be tempted to play as a Baron or an unlanded character, but to me that would seem more like rising to power through being a trickster rather than pulling together a retinue and fighting your way to glory as it could be with a different dark age system.

EDIT: A Crusader Kings that doesn't start on the generic 1066 date for most medieval games would also be good. My preference would be to extend it back a full 100 years to 962 - the formation of the Holy Roman Empire.
 

Gingerninja

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Vikings :)
Problem is as someone said, crown authority was absent in huge parts of Europe at this time, and thus it cannot be made properly with the engine unless they make an entirely different system for it. Byzantium wasn't feudal. Norway wasn't feudal in the same way as France, etc. Yet that's the way it is in this game. Pushing it that far back would just make even more states that sort of had barbarians'n'stuff
 

Anthropoid

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Brytenwalda mod for Mount&Blade Warband.

http://forums.taleworlds.com/index.php/board,189.0.html

Not the same game at all . . . but, a very well done game set in a relatively small portion of Western Europe during the period in question. It is probably one of the best mods for that game in existence, so if not thing else, you guys who are keen for a "Dark Ages" game of some sort might want to check it out.

Don't be expecting CK though. It is more like "Oblivion" without magic, with a crappy game map but excellent tactical battles in which you play in a first-person role and give orders to your troops.