Petition: Don't remove supply and demand

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oblio-

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Everyones money is a major thing. The ability to earn a lot of money is also a major thing. By gaining more money you can field a bigger army. With a bigger army you may be to win some tough wars..
When DDRJake says that he didn't fully understand the system, this kind of argument is moot. If he hasn't won tough wars and hasn't made enough money to support these wars without caring much about this crap system, no one has.
I've finished several large campaigns, including a WC, without ever caring about it. The current system was just a curiosity with 0,000001% impact on actual game play.
 

the cool guy

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Give Paradox some relief in putting this new system into place. If we're lucky and Wiz and the other guys have done their job right (which they normally have), I'm sure that there will be plenty of opportunities to develop this new system further through events, giving effects and adding modifiers to prices of certain goods.

Actually in every DLC patch so far there has been a major gameplay change that has really flawed design and isn't thought out.
 

Grubnessul

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Supply and demand had no real impact on the game whatsoever. Replacing some obscure and arcane system with a clear cut system which actually makes sense is a good thing.
 

the cool guy

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When DDRJake says that he didn't fully understand the system, this kind of argument is moot. If he hasn't won tough wars and hasn't made enough money to support these wars without caring much about this crap system, no one has.
I've finished several large campaigns, including a WC, without ever caring about it. The current system was just a curiosity with 0,000001% impact on actual game play.

Maybe it would have helped to fix the UI instead of axing the system.
 

oblio-

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Maybe it would have helped to fix the UI instead of axing the system.
No, the UI has nothing to do with it, that's the second point I'm making. By never caring about it I made tons of money.

Rules:
1. Conquer gold provinces.
2. Make large light ship fleets and send them in important nodes where I collect.
3. Conquer any province I can conquer.

Do you see trade goods anywhere in my "get rich" algorithm? ;)
 

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No, the UI has nothing to do with it, that's the second point I'm making. By never caring about it I made tons of money.

Rules:
1. Conquer gold provinces.
2. Make large light ship fleets and send them in important nodes where I collect.
3. Conquer any province I can conquer.

Do you see trade goods anywhere in my "get rich" algorithm? ;)

Then they could have made it more important.
 

grommile

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Then they could have made it more important.
They could.

Whether the cost to Paradox in additional AI development effort (and, potentially, the cost to players in increased CPU demand) would have been justified by the benefit in terms of improved gameplay is an open question.
 

oblio-

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They could.

Whether the cost to Paradox in additional AI development effort (and, potentially, the cost to players in increased CPU demand) would have been justified by the benefit in terms of improved gameplay is an open question.
And also its development priority is questionable against more pressing demands such as the 900 (!) extra provinces in the world.
I, for one, like 90% of the features announced so far in AoW. Insta-buy!
 

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They could.

Whether the cost to Paradox in additional AI development effort (and, potentially, the cost to players in increased CPU demand) would have been justified by the benefit in terms of improved gameplay is an open question.

Unfortunately its not an open question. Its been reiterated in the forum all day when Wiz said this had nothing to do with optimization. If it had nothing to do with optimization, you have to go with their statement that it just wasn't a mechanic they believed in currently. If the new version works/doesn't work, I'm sure they will reexamine it since it won't alter the speed of the processing power.
 

Druplesnubb

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Could someone explain to me how you could affect supply and demand on a meaningful level even with "cheesy manipulation"?
 

kitemasaki

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Could someone explain to me how you could affect supply and demand on a meaningful level even with "cheesy manipulation"?

Its depends on your situation and ability to protect trade too. Earlier I wrote:

The tooltips are pretty self explanatory. IE: Chinaware. If you want to increase demand (to increase the price), as Ming then you should westernize because it increases the demand by 125%. You get another 200% demand increase from having just 1 customs house, if you have Innovative and get Patron of the Arts that is another 110% increase. Stability of 2 or 3 increases demands of all goods by another 100+%.

So while this is amazing on paper, it really was only useful for luxury goods and production leaders. The current list of ways to increase demand are here: http://www.eu4wiki.com/Trade_goods just expand the first chart under the list of trade goods.
 

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I want to keep supply and demand; and I especially don't want it replaced by a dumbed down system made to soothe the casual players who don't want to think when playing. So signed.

Dumbing down trade prices is also really annoying. Now you are railroading it by only having prices change through events whereas previously prices depended on supply and demand, which is far more realistic. And it isn't like the old system was obscure and hard to understand: The game files clearly stated what effected the price of a good in what way, so again it comes down to dumbing down the game to soothe casual players who don't want to make an effort and actually think when playing.
 

Golladan

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When DDRJake says that he didn't fully understand the system, this kind of argument is moot. If he hasn't won tough wars and hasn't made enough money to support these wars without caring much about this crap system, no one has.
I've finished several large campaigns, including a WC, without ever caring about it. The current system was just a curiosity with 0,000001% impact on actual game play.
The new system won't have an impact either. So again, why change it?