Never even noticed it to be honest. So don't rightly care whether it is replaced or not.
When DDRJake says that he didn't fully understand the system, this kind of argument is moot. If he hasn't won tough wars and hasn't made enough money to support these wars without caring much about this crap system, no one has.Everyones money is a major thing. The ability to earn a lot of money is also a major thing. By gaining more money you can field a bigger army. With a bigger army you may be to win some tough wars..
Give Paradox some relief in putting this new system into place. If we're lucky and Wiz and the other guys have done their job right (which they normally have), I'm sure that there will be plenty of opportunities to develop this new system further through events, giving effects and adding modifiers to prices of certain goods.
When DDRJake says that he didn't fully understand the system, this kind of argument is moot. If he hasn't won tough wars and hasn't made enough money to support these wars without caring much about this crap system, no one has.
I've finished several large campaigns, including a WC, without ever caring about it. The current system was just a curiosity with 0,000001% impact on actual game play.
No, the UI has nothing to do with it, that's the second point I'm making. By never caring about it I made tons of money.Maybe it would have helped to fix the UI instead of axing the system.
No, the UI has nothing to do with it, that's the second point I'm making. By never caring about it I made tons of money.
Rules:
1. Conquer gold provinces.
2. Make large light ship fleets and send them in important nodes where I collect.
3. Conquer any province I can conquer.
Do you see trade goods anywhere in my "get rich" algorithm?![]()
They could.Then they could have made it more important.
And also its development priority is questionable against more pressing demands such as the 900 (!) extra provinces in the world.They could.
Whether the cost to Paradox in additional AI development effort (and, potentially, the cost to players in increased CPU demand) would have been justified by the benefit in terms of improved gameplay is an open question.
They could.
Whether the cost to Paradox in additional AI development effort (and, potentially, the cost to players in increased CPU demand) would have been justified by the benefit in terms of improved gameplay is an open question.
Could explain to me how influencing supply and demand is a cheesy manipulation?Opposed. Previous system was way too convoluted. If you understood it, it was subject to cheesy manipulation. Never added much to the game in the best of circumstances. Good riddance.
Could someone explain to me how you could affect supply and demand on a meaningful level even with "cheesy manipulation"?
As long as EU4 doesnt have a proper economy system supply and demand doesnt really matter.
The new system won't have an impact either. So again, why change it?When DDRJake says that he didn't fully understand the system, this kind of argument is moot. If he hasn't won tough wars and hasn't made enough money to support these wars without caring much about this crap system, no one has.
I've finished several large campaigns, including a WC, without ever caring about it. The current system was just a curiosity with 0,000001% impact on actual game play.