I think you didn't get what he meant. He is saying that the current demand-supply system is not working very good, so the new system will be better.This change does absolutely nothing to the base tax = goods produced thing.
I think you didn't get what he meant. He is saying that the current demand-supply system is not working very good, so the new system will be better.This change does absolutely nothing to the base tax = goods produced thing.
As a hardcore strategy gamer, I demand the most needlessly complicated economic system in my games!
I'm with devs on this one too. It doesn't add enough to the game to be worth the performance.
Agreed. An event-based system will be more flavorful and transparent.
Is this another one of your wild assumptions?
Frankly, I am not sure if even players fully understanding former supply - demand system could interact with it and calculate basing on it - it seems to be not only incomprehensible but also very passive and outside of player's impact (GET MORE FUR PROVINCES AND PRAY TO PARADOX). The same thing with terrain penalties (GET MORE MANEUVER AND PRAY TO PARADOX). I hope the new systems, while simplified drastically, will paradoxically also allow on more impactful choices.
Frankly I think the new system is WAY WAY easier for modders to manipulate than the old system which by itself makes it far superior to the old system. I could never get my head around the old supply and demand system but I can easily make events now that can affect the price of goods to simulate changes in supply and demand by setting conditions for it.
Frankly I think the new system is WAY WAY easier for modders to manipulate than the old system which by itself makes it far superior to the old system. I could never get my head around the old supply and demand system but I can easily make events now that can affect the price of goods to simulate changes in supply and demand by setting conditions for it.
The new system is global too. Nothing is changing in that regard.Worse, the price was global so it didn't matter who had the fur provinces. That was the biggest problem: all effects had to be really small because they'd be just as big on the other side of the world. A big war in Poland would affect the grain price in Bankok the same as it would the grain price in Stockholm