Personal Unions - No Fun and All Luck Based

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Yxklyx

Field Marshal
47 Badges
Jan 30, 2011
4.712
720
  • Crusader Kings II
  • Europa Universalis III Complete
  • Victoria 2: A House Divided
  • Cities: Skylines
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Prison Architect
  • Age of Wonders: Planetfall
  • Europa Universalis 4: Emperor
  • 500k Club
  • Victoria 2: Heart of Darkness
  • Victoria 2
  • Europa Universalis IV: El Dorado
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Jade Dragon
  • Europa Universalis III
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
I like games to be challenging, I don't want them to just hand me a lottery prize for pressing the Royal Marriage button. As Portugal I got a PU with England, as Hesse I got a PU with France. That's half of my games I'm able to acquire a major power with no effort at all. When a major power gets taken out of the game like this, the world becomes emptier. It doesn't colonize or do anything else - other than supply you with armies. There should be an upper limit on the number of provinces that can be inherited - maybe those nations automatically break the PU when the first ruler dies.
 

TheMeInTeam

Field Marshal
54 Badges
Dec 27, 2013
30.268
18.942
  • Age of Wonders III
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: No Step Back
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Cradle of Civilization
  • Battle for Bosporus
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Hearts of Iron IV: La Resistance
  • Crusader Kings III
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Magicka 2
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Victoria 2
  • Europa Universalis IV
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Magicka
  • Europa Universalis IV: Res Publica
  • Stellaris - Path to Destruction bundle
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
I like games to be challenging, I don't want them to just hand me a lottery prize for pressing the Royal Marriage button. As Portugal I got a PU with England, as Hesse I got a PU with France. That's half of my games I'm able to acquire a major power with no effort at all. When a major power gets taken out of the game like this, the world becomes emptier. It doesn't colonize or do anything else - other than supply you with armies. There should be an upper limit on the number of provinces that can be inherited - maybe those nations automatically break the PU when the first ruler dies.

PU main issue is that they run against the grain of every other design choice regarding expansion in the game, and on top of that it's strongly luck based.

Want to conquer Ming? Fight multiple wars. Beat a giant Russia? Spend most of the game taking it piece by piece maxing out at 100% war score. France? The capitol alone will be fun.

Ooooooooor, get LUCKY! Derp!

The devs wanted to give people a lotto I guess. If you have diplo ideas maxed you can make and break royal marriages for the cost of only 1 prestige, so just use that to fish for PUs with big nations. Another trick is to do things that get your heir killed while having high prestige, such that you get the dynasty of a big power. Then, claim their throne when they have a weak heir.

It's not 100% luck based, just far too luck-based to give such an enormous reward in a strategy game that otherwise seeks to penalize/slow such expansion greatly.
 
Last edited:

Yxklyx

Field Marshal
47 Badges
Jan 30, 2011
4.712
720
  • Crusader Kings II
  • Europa Universalis III Complete
  • Victoria 2: A House Divided
  • Cities: Skylines
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Prison Architect
  • Age of Wonders: Planetfall
  • Europa Universalis 4: Emperor
  • 500k Club
  • Victoria 2: Heart of Darkness
  • Victoria 2
  • Europa Universalis IV: El Dorado
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Jade Dragon
  • Europa Universalis III
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
I'd say that if the junior has ~15 (or some such number) or more provinces (or you could use Base Tax numbers) the following happens:

The Personal Union works normally until the senior's ruler dies at which time the Union breaks. This still leaves a slim chance of Integrating if the senior is very young and lives long. If the senior ruler dies during Integration, the Integration fails.
 

hwoosh

Field Marshal
61 Badges
Aug 5, 2013
2.976
1.231
  • Crusader Kings II
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Pre-order
  • Cities: Skylines Deluxe Edition
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis IV: Res Publica
  • Knights of Pen and Paper +1 Edition
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Wealth of Nations
  • Cities in Motion 2
  • Europa Universalis IV: Art of War
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Jade Dragon
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Monks and Mystics
  • Tyranny: Archon Edition
  • Stellaris - Path to Destruction bundle
  • BATTLETECH
  • Surviving Mars
  • Victoria 3 Sign Up
  • Tyranny - Bastards Wound
  • Age of Wonders III
  • Age of Wonders
  • Age of Wonders II
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Victoria 2
  • Teleglitch: Die More Edition
I'd say that if the junior has ~15 (or some such number) or more provinces (or you could use Base Tax numbers) the following happens:

The Personal Union works normally until the senior's ruler dies at which time the Union breaks.

There already is a mechanism for PUs to break up: the senior partner must have positive prestige, and the junior partner must have a positive opinion of the senior partner, in order for the union to continue on ruler death.
 

hwoosh

Field Marshal
61 Badges
Aug 5, 2013
2.976
1.231
  • Crusader Kings II
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Pre-order
  • Cities: Skylines Deluxe Edition
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis IV: Res Publica
  • Knights of Pen and Paper +1 Edition
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Wealth of Nations
  • Cities in Motion 2
  • Europa Universalis IV: Art of War
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Jade Dragon
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Monks and Mystics
  • Tyranny: Archon Edition
  • Stellaris - Path to Destruction bundle
  • BATTLETECH
  • Surviving Mars
  • Victoria 3 Sign Up
  • Tyranny - Bastards Wound
  • Age of Wonders III
  • Age of Wonders
  • Age of Wonders II
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Victoria 2
  • Teleglitch: Die More Edition
Your suggestion so?

All we really need is more transparency in how the chance of random PU is computed, so that it's possible for the player to optimize his chances.

It's usually a terrible idea to give players the option to turn central gameplay mechanics on and off in the settings. Every such option is essentially a whole new version of the game that the devs have to put resources into balancing.
 

LarryLeica

Major Major
90 Badges
Mar 29, 2011
1.970
88
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Crusader Kings III
  • Stellaris: Distant Stars
  • Crusader Kings III: Royal Edition
  • Hearts of Iron IV: Expansion Pass
  • Battle for Bosporus
  • Europa Universalis IV
  • Stellaris: Necroids
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Third Rome
  • Pillars of Eternity
  • Cities: Skylines - After Dark
  • Victoria 2: A House Divided
  • Stellaris: Synthetic Dawn
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Crusader Kings II
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron III: Their Finest Hour
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • March of the Eagles
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • BATTLETECH
  • Cities: Skylines - Green Cities
  • Steel Division: Normandy 44 Deluxe Edition
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Cadet
It's not just luck based though is it.

If you maintain high prestige and strategically marry nations with no heir and/or elderly ruler you can increase your chance of getting a PU. There is a strategy to it which involves maximising your chance of getting a PU, this works for the AI as well. There is of course a random chance, but so much of EU4 is random chance already, there could be a better way but what would it be given that so many of the game's mechanics are reliant on RNG?

Of course, when France gets a PU with a fully expanded Russia and you are stuck in the middle, the dynamic of the game changes dramatically, and to some players this may no longer be fun, to others they see it as a challenge. The way PUs get integrated could be better, but with the latest patches AI nations actually attempt independence and ask for support for it too, which is excellent.
 

dstarsboy

Colonel
1 Badges
Aug 21, 2013
823
40
  • Europa Universalis IV
I've experienced where getting a lucky PU has made the game too easy for me... it's a given and granted it makes it not very fun... HOWEVER, I cannot for the love of God stop myself from trying like hell to get PUs on major countries. I watch the "Disputed Succession" tab like a hawk and probably spend more of the game checking succession chances on my RMs than actually conquering provinces. It's a bit addictive, it's a lot like winning the lottery.

That said, I do wish they would pop up a question asking if you'd like to accept the PU instead of making it automatic. This would solve those ridiculous OPN PUS that you're stuck wasting a relation slot on for 50 years.
 

grommile

Field Marshal
66 Badges
Jun 4, 2011
22.449
38.842
  • Europa Universalis IV
  • Crusader Kings III
  • Stellaris
  • Shadowrun Returns
  • Teleglitch: Die More Edition
  • Victoria 2
  • 500k Club
  • March of the Eagles
  • Knights of Pen and Paper 2
  • Crusader Kings II
  • Europa Universalis III
  • Hearts of Iron IV: Cadet
  • Cities: Skylines
  • Prison Architect
That said, I do wish they would pop up a question asking if you'd like to accept the PU instead of making it automatic. This would solve those ridiculous OPN PUS that you're stuck wasting a relation slot on for 50 years.
As a rule, I don't accept RMs from OPMs unless (a) they're an Imperial elector or (b) I'm lining up to diplovassalize them.
 

AtomicTank

First Lieutenant
41 Badges
Feb 16, 2003
260
29
Visit site
  • Pillars of Eternity
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Warlock: Master of the Arcane
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Victoria 2
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Monks and Mystics
  • Age of Wonders III
  • Age of Wonders: Planetfall
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Crusader Kings II
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
Succession Wars

When there is a possible personal union, there has been a failure to generate a strong heir in the prize jurisdiction. Obviously, you could get several outcomes.

1. The Personal Union forms according to rules of inheritance.
2. There is a succession war of foreign powers.
3. There is a weak heir who must fight off foreign powers.
4. There is a weak heir who must fight off other domestic parties with other weak claims.
5. A combination of 3 and 4.
6. There are non-heir domestic parties with weak claims (pretenders) that will fight with foreigners.
7. A large country could have latent regional nationalism that could surge during the crisis (claims from no-longer existing countries). Existing rebellions would probably escalate massively.

One would think that the probability of #1 increases with the national power of the leading jurisdiction relative to the alternatives. If the claimants are small, #7 could be a massive problem, especially if the large country was built through personal unions leaving massive territories with non-favored cultures.

I do not know if Paradox would be motivated to articulate the possibilities with deep complexity, but the potential is there.
 

Blutharsch121

Captain
58 Badges
Oct 19, 2013
388
24
  • Crusader Kings II
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Reapers Due
  • Stellaris: Galaxy Edition
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria 2
  • Semper Fi
  • Rome Gold
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • March of the Eagles
  • Magicka
  • Heir to the Throne
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Arsenal of Democracy
  • Crusader Kings II: Sunset Invasion
  • Europa Universalis III
  • Hearts of Iron III
  • Divine Wind
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Europa Universalis III: Chronicles
  • Europa Universalis IV: Dharma Pre-order
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cradle of Civilization
  • Tyranny - Tales from the Tiers
  • Stellaris: Synthetic Dawn
  • Crusader Kings Complete
  • Europa Universalis IV: Mandate of Heaven
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Sons of Abraham
When there is a possible personal union, there has been a failure to generate a strong heir in the prize jurisdiction. Obviously, you could get several outcomes.
...
Historically, though, I think 1. is the least common. It has usually been one, or a combination, of 2-4.
 

InceptionofwaR

Private
1 Badges
Sep 4, 2013
20
0
  • Europa Universalis IV
I've experienced where getting a lucky PU has made the game too easy for me... it's a given and granted it makes it not very fun.

I've never been one to need a game to be challenging in order to have fun. I've played three games so far without a PU but if I ever did luck up with a powerful one I'd be laughing maniacally as the world bows to my overwhelming might :laugh:
 

Steelers1990

Captain
45 Badges
Jun 26, 2008
307
5
  • Crusader Kings II
  • Europa Universalis IV: Pre-order
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Magicka
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Hearts of Iron II: Armageddon
  • Europa Universalis III: Chronicles
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Republic
  • Crusader Kings II: Legacy of Rome
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Europa Universalis 4: Emperor
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Together for Victory
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Europa Universalis IV
I have played over 400 hours and multiple games. Most games I play from start to finish and end up with 0 ZERO, none PU's. Yes it is luck based but it does not happen all the time. I also rarely push hard to get PU's. Most of my marriages are to vassals.

I would like to see more succession wars but the way I play I will rarely see any. But that is the way I play not the way everybody should play.
 

unmerged(747190)

Sergeant
2 Badges
Jun 1, 2013
83
0
  • Crusader Kings II
  • Europa Universalis IV
I don't mind the mechanic existing, I just want a way to release junior partners from my own PUs so that I can opt out of my own ridiculous inheritances. Currently you wait 50 years, integrate, release as vassal, wait 5 years (or was it 10?), release vassal. I want a button that installs a member of my dynasty as the junior partner's new monarch and releases the PU as a sovereign state. It could go at the bottom of the list of "Create Vassals". Charles V von Habsburg of Spain and the HRE springs to mind (but I could have the regnal number wrong and hence the whole reference).

If this button exists and I don't know about it, I'd appreciate a heads up.
 

TheMeInTeam

Field Marshal
54 Badges
Dec 27, 2013
30.268
18.942
  • Age of Wonders III
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: No Step Back
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Cradle of Civilization
  • Battle for Bosporus
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Hearts of Iron IV: La Resistance
  • Crusader Kings III
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Magicka 2
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Victoria 2
  • Europa Universalis IV
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Magicka
  • Europa Universalis IV: Res Publica
  • Stellaris - Path to Destruction bundle
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
I have played over 400 hours and multiple games. Most games I play from start to finish and end up with 0 ZERO, none PU's. Yes it is luck based but it does not happen all the time. I also rarely push hard to get PU's. Most of my marriages are to vassals.

I would like to see more succession wars but the way I play I will rarely see any. But that is the way I play not the way everybody should play.

1.4 buffed diplo finisher such that you get only -1 prestige (no stab) for breaking RMs. If you see an old ruler, might as well try.
 

Themilo

Captain
11 Badges
Feb 18, 2013
339
0
  • Crusader Kings II
  • Europa Universalis III Complete
  • Divine Wind
  • Heir to the Throne
  • Sengoku
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • 500k Club
I like personal unions since it can dramatically change the dynamic of the game, my only real issue with the mechanic is that the ai doesn’t try to form a coalition to break the union even if the union is between two very powerful nations.
 

Atris

Captain
49 Badges
Mar 30, 2011
482
4
  • Europa Universalis III
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Third Rome
  • Stellaris: Synthetic Dawn
  • Stellaris: Galaxy Edition
  • Pillars of Eternity
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis III Complete
  • Crusader Kings II
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Heir to the Throne
  • Europa Universalis IV: Dharma
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Stellaris: Megacorp
  • Europa Universalis IV: Golden Century
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Europa Universalis IV: Common Sense
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Imperator: Rome
PU's are realy really f***ing rare in 1.4. I made a game solely based on diplomacy with Austria to hunt PU'S. I had 11 available diplo relation slots. My diplomatic reputation was through the roof, prestige always near 100 and I never even got the same dynasty with anyone else. ( I got the PU missions for Austria but those are , well missions)

They are very rare and you can easily break them by maintaining a negative relationship. So I honestly cant see it as a problem.
 
Last edited:

grommile

Field Marshal
66 Badges
Jun 4, 2011
22.449
38.842
  • Europa Universalis IV
  • Crusader Kings III
  • Stellaris
  • Shadowrun Returns
  • Teleglitch: Die More Edition
  • Victoria 2
  • 500k Club
  • March of the Eagles
  • Knights of Pen and Paper 2
  • Crusader Kings II
  • Europa Universalis III
  • Hearts of Iron IV: Cadet
  • Cities: Skylines
  • Prison Architect
I like personal unions since it can dramatically change the dynamic of the game, my only real issue with the mechanic is that the ai doesn’t try to form a coalition to break the union even if the union is between two very powerful nations.
It's not even easy(1) for the meatbag to force-break a union between two very powerful nations, and you want the AI to do it?

(1) At least, to the extent that anything in EU4 is "not easy", which different people will have different opinions about.