Personal Mod - molten ships

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InkaYupanqui

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Nov 1, 2007
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Hi,

I am trying to import the ship models from BFGA 2 into Stellaris.

DISCLAIMER: As these ships fall under copyrights I will write this mod only for my personal use and will not upload it anywhere.

But while playing around with the models I came across some funny but also unnerving things. After converting the models to mesh-files, they look pretty in JoroDox:

joroDox.png


But then in game the ship just looks as if some evil xeno just has molten it:

inGame.png


Now, this heresy has to stop, but .. how?

Has anybody experienced anything like this and could point me in a direction - what I might have to change/correct/... purge?

Thank you very much!
 

InkaYupanqui

Private
47 Badges
Nov 1, 2007
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  • Europa Universalis IV
  • Stellaris: Synthetic Dawn
  • Semper Fi
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Crusader Kings II
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
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  • Stellaris
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  • Europa Universalis IV: Rights of Man
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
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Okay, I managed to solve it - it seems that the Clausewitz Engine can not handle huge models - (tstststs... Wenn das der Herr Generalmajor wüsste...) - so cutting the model into smaller pieces is the solution ....

... and now it works ... oh, how I wish to already have my Macragge's Honour!!



itWorks.png