Personal Event Series: England Surrenders After Vichy, Available for Testing
EDIT: Before I proceed, I thought I might offer the entire event string to anyone who'd like to test it out. I've tested it myself a multitude of times, and it works quite well. But do remember that once peace is accepted, it will take a few days for all the consequences to play out...ie, the fate of the Empire and the Allies. The file can be found here...
http://www.freefilehosting.net/?id=pNj1lqvb
simply copy and paste the string into your hoi2.txt event file. A simple way to test the string is to load the 1941 scenario and let 1 day go by, it should fire the next day.
EDIT: The event series concerning the post-Sealion partitioning of Britain and the subsequent Ireland Crisis can be found here. Follow the above instructions, but testing will require either the exact situation or the deletion of trigger for events 400400 & 400408, both of which will have to be manually triggered. Be sure to add Wales to revolt.txt as indicated. Enjoy!
http://www.freefilehosting.net/?id=pNv9kqne
Although there was already a few events dealing with a British surrender to Germany, I felt some event was necessary to give Germany the chance, albeit a small one, for a British surrender in the aftermath of the Battle of France without need for invasion. So I've put together an event series which (hopefully) addresses the major issues of an early British capitulation. The ai chance is, of course, quite small, and obviously the player is unlikely to choose peace, but nevertheless I think the event series I've devised adds a little spice to the game at a particularly interesting and chaotic point in the days following the surrender of France. I'm eager for your comments and criticisms as to how I can make this better.
####################################################
#400209-55, 400300-2 England Surrenders after Vichy
####################################################
This event begins the series provided France has fallen, and Germany is not at war with the USA or USSR (I think it is reasonable to assume England would remain in the conflict regardless of Churchill's status if either country were involved). Choosing to fight on ends the series right there, while option b starts the peace ball a rollin.
These events are pretty self-explanatory
Also you'll notice later on there are more terms to both the harsh and lenient events.
Again, pretty self-explanatory. I should point out that if the AI does chose to pursue peace and Germany offers lenient terms, it is highly likely England will accept the terms. The exact reverse is true for harsh terms, which I feel is realistic given the situation.
Special Note: the last event here, "England Rejects Our Terms," I would be especially glad of some advice as to what other penalties (if any) Germany should have if England rejects peace. After all, the German people were no more eager for a long war than anyone else.
This is England's "Bitter Peace," the result of accepted harsh terms. Both this and the following lenient peace have further repurcussions for the Empire and the Allies, but I think I've posted enough for now. I'll post them later.
Again there is more to this series concerning the Empire and the Allies, but enough for now. Please feel free to comment as you please.
EDIT: Before I proceed, I thought I might offer the entire event string to anyone who'd like to test it out. I've tested it myself a multitude of times, and it works quite well. But do remember that once peace is accepted, it will take a few days for all the consequences to play out...ie, the fate of the Empire and the Allies. The file can be found here...
http://www.freefilehosting.net/?id=pNj1lqvb
simply copy and paste the string into your hoi2.txt event file. A simple way to test the string is to load the 1941 scenario and let 1 day go by, it should fire the next day.
EDIT: The event series concerning the post-Sealion partitioning of Britain and the subsequent Ireland Crisis can be found here. Follow the above instructions, but testing will require either the exact situation or the deletion of trigger for events 400400 & 400408, both of which will have to be manually triggered. Be sure to add Wales to revolt.txt as indicated. Enjoy!
http://www.freefilehosting.net/?id=pNv9kqne
Although there was already a few events dealing with a British surrender to Germany, I felt some event was necessary to give Germany the chance, albeit a small one, for a British surrender in the aftermath of the Battle of France without need for invasion. So I've put together an event series which (hopefully) addresses the major issues of an early British capitulation. The ai chance is, of course, quite small, and obviously the player is unlikely to choose peace, but nevertheless I think the event series I've devised adds a little spice to the game at a particularly interesting and chaotic point in the days following the surrender of France. I'm eager for your comments and criticisms as to how I can make this better.
####################################################
#400209-55, 400300-2 England Surrenders after Vichy
####################################################
event = {
id = 400209
country = ENG
random = no
Trigger = {
event = 2800 #Vichy Regime established
war = { country = GER country = ENG }
NOT = {
headofgovernment = 1038 #Churchill -- if Churchill is not yet Prime Minister
OR = {
war = { country = GER country = SOV }
war = { country = GER country = USA }
}
}
}
name = "We Are Now Alone"
desc = "The Battle of France is over! A German invasion is imminent! Chaos reigns, and the government is in a panic. Many believe we cannot win this war and should instead seek an armistice."
style = 0
date = { day = 1 month = january year = 1936 }
offset = 1
deathdate = { day = 30 month = december year = 2000 }
action_a = {
name = "Let them come!"
ai_chance = 75
command = { type = dissent value = 5 }
command = { type = domestic which = defense_lobby value = 1 }
command = { type = domestic which = interventionism value = 1 }
command = { type = sleepevent which = 400300 } #same event with Churchill as PM, ai_chances 99 and 1 respectively
}
action_b = {
name = "Time to face reality."
ai_chance = 25
command = { type = dissent value = 5 }
command = { type = domestic which = defense_lobby value = -1 }
command = { type = domestic which = interventionism value = -1 }
command = { type = trigger which = 400210 }
command = { type = sleepevent which = 400300 } #same event with Churchill as PM, ai_chances 99 and 1 respectively
}
}
This event begins the series provided France has fallen, and Germany is not at war with the USA or USSR (I think it is reasonable to assume England would remain in the conflict regardless of Churchill's status if either country were involved). Choosing to fight on ends the series right there, while option b starts the peace ball a rollin.
event = {
id = 400210
country = GER
random = no
name = "England Asks for an Armistice"
desc = "Our victory in France has convinced London that further resistance is futile! The Swedish ambassador has just informed me that the British wish to discuss ceasefire terms as a precursor to a general armistice! Victory is imminent, but we must be cautious. The British can be unpredictable, and they still possess a formidable navy. We should be prudent with the terms we propose."
style = 0
action_a = {
name = "Prudence be damned! We are the Victors here!"
ai_chance = 60
command = { type = trigger which = 400211 } #Offer Harsh Terms
}
action_b = {
name = "We should let the English down easy."
ai_chance = 40
command = { type = trigger which = 400218 } #Offer Lenient Terms
}
}
event = {
id = 400211
country = GER
random = no
name = "Offer Harsh Terms"
desc = "We shall demand control of the naval bases at Plymouth and Scapa Flow, control of Gibralter, and the rightful return of our colonies abroad from both England and her lackeys. We are also demanding payments of oil and metal as war reparations, and territorial concessions from Belgium and Holland."
style = 0
action_a = {
name = "Offer the terms."
command = { type = trigger which = 400219 } #Germany Offers Harsh Terms
}
}
event = {
id = 400218
country = GER
random = no
name = "Offer Lenient Terms."
desc = "We shall only demand control of Gibralter."
style = 0
action_a = {
name = "Offer the terms."
command = { type = trigger which = 400220 } #Germany Offers Lenient Terms
}
}
These events are pretty self-explanatory
event = {
id = 400219
country = ENG
random = no
name = "Germany Offers Harsh Terms"
desc = "The terms offered by Germany for an armistice are absolutely ridiculous! They demand the return of their overseas empire as well as military occupation of Plymouth and Scapa Flow. Gibralter is also to be ceded, and we are to make payments of oil and metal as war preparations."
style = 0
action_a = {
name = "We cannot accept these terms."
ai_chance = 85
command = { type = dissent value = -2 }
command = { type = trigger which = 400221 } #The War Goes On
command = { type = trigger which = 400222 } #England Rejects Our Terms
}
action_b = {
name = "We have no choice."
ai_chance = 15
command = { type = trigger which = 400223 } #England Surrenders
}
}
event = {
id = 400220
country = ENG
random = no
name = "Germany Offers Lenient Terms"
desc = "The terms offered by Germany are quite generous."
style = 0
action_a = {
name = "We cannot accept these terms."
ai_chance = 15
command = { type = dissent value = 2 }
command = { type = trigger which = 400221 } #The War Goes On
command = { type = trigger which = 400222 } #England Rejects Our Terms
}
action_b = {
name = "These terms are acceptable."
ai_chance = 85
command = { type = trigger which = 400224 } #Peace
}
}
event = {
id = 400221
country = ENG
random = no
name = "The War Goes On!"
desc = "Germany's terms are unnacceptable, and Hitler refuses to revise them. The people long for peace, but not at such a high price. We must fight on."
style = 0
action_a = {
name = "This will be our finest hour"
command = { }
}
}
event = {
id = 400222
country = GER
random = no
name = "England Rejects Our Terms"
desc = "The maniacs in London have rejected our peace offer. If they will not see reason, then they shall see their cities ruined!"
style = 0
action_a = {
name = "Damn!"
command = { type = dissent value = 3 }
}
}
Again, pretty self-explanatory. I should point out that if the AI does chose to pursue peace and Germany offers lenient terms, it is highly likely England will accept the terms. The exact reverse is true for harsh terms, which I feel is realistic given the situation.
Special Note: the last event here, "England Rejects Our Terms," I would be especially glad of some advice as to what other penalties (if any) Germany should have if England rejects peace. After all, the German people were no more eager for a long war than anyone else.
event = {
id = 400223
country = ENG
random = no
name = "England Surrenders"
desc = "The war is over. We are defeated and forced into a humiliating peace as a second-rate power dominated by Germany and its lackeys. We are lucky to maintain our independence, such as it is."
style = 0
action_a = {
name = "What a disaster!"
command = { type = peace which = GER value = 0 }
command = { type = non_aggression which = ENG where = GER }
command = ( type = free_oil value = -50 }
command = { type = free_metal value = -50 }
command = { type = set_domestic which = democratic value = 5 }
command = { type = set_domestic which = political_left value = 0 }
command = { type = set_domestic which = free_market value = 5 }
command = { type = set_domestic which = freedom value = 5 }
command = { type = set_domestic which = professional_army value = 5 }
command = { type = set_domestic which = defense_lobby value = 0 }
command = { type = set_domestic which = interventionism value = 0 }
command = { type = trigger which = 400239 } #England Surrenders
command = { type = trigger which = 400254 } #France chooses
command = { type = sleepevent which = 40422 }
command = { type = sleepevent which = 40423 }
}
}
This is England's "Bitter Peace," the result of accepted harsh terms. Both this and the following lenient peace have further repurcussions for the Empire and the Allies, but I think I've posted enough for now. I'll post them later.
event = {
id = 400224
country = ENG
random = no
name = "Peace"
desc = "The war is over. France is defeated and we must deal with the new balance of power in Europe. As part of the peace treaty, some territory is to be ceded, and the navalbase at Scapa Flow is to be dismantled."
style = 0
action_a = {
name = "How terrible!"
command = { type = peace which = GER value = 0 }
command = { type = non_aggression which = ENG where = GER }
command = { type = free_oil value = -50 }
command = { type = free_metal value = -50 }
command = { type = set_domestic which = defense_lobby value = 4 }
command = { type = set_domestic which = interventionism value = 4 }
command = { type = trigger which = 400239 } #England Surrenders
command = { type = trigger which = 400254 } #France chooses
command = { type = sleepevent which = 40422 }
command = { type = sleepevent which = 40423 }
}
}
event = {
id = 400239
country = GER
random = no
name = "England Surrenders!"
desc = "England has accepted our terms and signed a treaty of peace! Germany is now the premier power of Europe! The die-hards of France and a few others still fight on from their pitifully weak and distant colonies, but no matter. The war is over!"
style = 0
action_a = {
name = "Master of Europe!"
command = { type = free_oil value = 50 }
command = { type = free_metal value = 50 }
command = { type = dissent value = -15 }
}
}
event = {
id = 400254
country = FRA
random = no
name = "England Surrenders"
desc = "England has surrendered without a fight. Our army is defeated and traitors have established a puppet government at home. America still refuses to fight, and the situation now appears hopeless."
style = 0
action_a = {
name = "Fight on!"
ai_chance = 10
command = { type = relation which = USA value = 20 }
command = { type = leave_alliance }
command = { type = war which = GER }
}
action_b = {
name = "It's over."
ai_chance = 90
command = { type = trigger which = 400255 } #End of Free France
}
}
event = {
id = 400255
country = VIC
random = no
name = "End of Free France"
desc = "The last pitiful remnants of the old regime have given up. With the aid of our German friends, France will rise again, a strong partner to dominant Germany."
style = 0
action_a = {
name = ""
command = { type = inherit which = FRA }
}
}
Again there is more to this series concerning the Empire and the Allies, but enough for now. Please feel free to comment as you please.
Last edited: