• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

invertigo2004

Captain
90 Badges
Jan 28, 2005
429
3
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • 500k Club
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Stellaris: Necroids
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Rome Gold
  • Semper Fi
  • Victoria 2
Personal Event Series: England Surrenders After Vichy, Available for Testing

EDIT: Before I proceed, I thought I might offer the entire event string to anyone who'd like to test it out. I've tested it myself a multitude of times, and it works quite well. But do remember that once peace is accepted, it will take a few days for all the consequences to play out...ie, the fate of the Empire and the Allies. The file can be found here...

http://www.freefilehosting.net/?id=pNj1lqvb

simply copy and paste the string into your hoi2.txt event file. A simple way to test the string is to load the 1941 scenario and let 1 day go by, it should fire the next day.

EDIT: The event series concerning the post-Sealion partitioning of Britain and the subsequent Ireland Crisis can be found here. Follow the above instructions, but testing will require either the exact situation or the deletion of trigger for events 400400 & 400408, both of which will have to be manually triggered. Be sure to add Wales to revolt.txt as indicated. Enjoy!

http://www.freefilehosting.net/?id=pNv9kqne

Although there was already a few events dealing with a British surrender to Germany, I felt some event was necessary to give Germany the chance, albeit a small one, for a British surrender in the aftermath of the Battle of France without need for invasion. So I've put together an event series which (hopefully) addresses the major issues of an early British capitulation. The ai chance is, of course, quite small, and obviously the player is unlikely to choose peace, but nevertheless I think the event series I've devised adds a little spice to the game at a particularly interesting and chaotic point in the days following the surrender of France. I'm eager for your comments and criticisms as to how I can make this better.

####################################################
#400209-55, 400300-2 England Surrenders after Vichy
####################################################
event = {
id = 400209
country = ENG
random = no

Trigger = {
event = 2800 #Vichy Regime established
war = { country = GER country = ENG }
NOT = {
headofgovernment = 1038 #Churchill -- if Churchill is not yet Prime Minister
OR = {
war = { country = GER country = SOV }
war = { country = GER country = USA }
}
}
}

name = "We Are Now Alone"
desc = "The Battle of France is over! A German invasion is imminent! Chaos reigns, and the government is in a panic. Many believe we cannot win this war and should instead seek an armistice."
style = 0

date = { day = 1 month = january year = 1936 }
offset = 1
deathdate = { day = 30 month = december year = 2000 }

action_a = {
name = "Let them come!"
ai_chance = 75
command = { type = dissent value = 5 }
command = { type = domestic which = defense_lobby value = 1 }
command = { type = domestic which = interventionism value = 1 }
command = { type = sleepevent which = 400300 } #same event with Churchill as PM, ai_chances 99 and 1 respectively
}
action_b = {
name = "Time to face reality."
ai_chance = 25
command = { type = dissent value = 5 }
command = { type = domestic which = defense_lobby value = -1 }
command = { type = domestic which = interventionism value = -1 }
command = { type = trigger which = 400210 }
command = { type = sleepevent which = 400300 } #same event with Churchill as PM, ai_chances 99 and 1 respectively
}
}

This event begins the series provided France has fallen, and Germany is not at war with the USA or USSR (I think it is reasonable to assume England would remain in the conflict regardless of Churchill's status if either country were involved). Choosing to fight on ends the series right there, while option b starts the peace ball a rollin.

event = {
id = 400210
country = GER
random = no

name = "England Asks for an Armistice"
desc = "Our victory in France has convinced London that further resistance is futile! The Swedish ambassador has just informed me that the British wish to discuss ceasefire terms as a precursor to a general armistice! Victory is imminent, but we must be cautious. The British can be unpredictable, and they still possess a formidable navy. We should be prudent with the terms we propose."
style = 0

action_a = {
name = "Prudence be damned! We are the Victors here!"
ai_chance = 60
command = { type = trigger which = 400211 } #Offer Harsh Terms
}
action_b = {
name = "We should let the English down easy."
ai_chance = 40
command = { type = trigger which = 400218 } #Offer Lenient Terms
}
}

event = {
id = 400211
country = GER
random = no

name = "Offer Harsh Terms"
desc = "We shall demand control of the naval bases at Plymouth and Scapa Flow, control of Gibralter, and the rightful return of our colonies abroad from both England and her lackeys. We are also demanding payments of oil and metal as war reparations, and territorial concessions from Belgium and Holland."
style = 0

action_a = {
name = "Offer the terms."
command = { type = trigger which = 400219 } #Germany Offers Harsh Terms
}
}

event = {
id = 400218
country = GER
random = no

name = "Offer Lenient Terms."
desc = "We shall only demand control of Gibralter."
style = 0

action_a = {
name = "Offer the terms."
command = { type = trigger which = 400220 } #Germany Offers Lenient Terms
}
}

These events are pretty self-explanatory :D Also you'll notice later on there are more terms to both the harsh and lenient events.

event = {
id = 400219
country = ENG
random = no

name = "Germany Offers Harsh Terms"
desc = "The terms offered by Germany for an armistice are absolutely ridiculous! They demand the return of their overseas empire as well as military occupation of Plymouth and Scapa Flow. Gibralter is also to be ceded, and we are to make payments of oil and metal as war preparations."
style = 0

action_a = {
name = "We cannot accept these terms."
ai_chance = 85
command = { type = dissent value = -2 }
command = { type = trigger which = 400221 } #The War Goes On
command = { type = trigger which = 400222 } #England Rejects Our Terms
}
action_b = {
name = "We have no choice."
ai_chance = 15
command = { type = trigger which = 400223 } #England Surrenders
}
}

event = {
id = 400220
country = ENG
random = no

name = "Germany Offers Lenient Terms"
desc = "The terms offered by Germany are quite generous."
style = 0

action_a = {
name = "We cannot accept these terms."
ai_chance = 15
command = { type = dissent value = 2 }
command = { type = trigger which = 400221 } #The War Goes On
command = { type = trigger which = 400222 } #England Rejects Our Terms
}
action_b = {
name = "These terms are acceptable."
ai_chance = 85
command = { type = trigger which = 400224 } #Peace
}
}

event = {
id = 400221
country = ENG
random = no

name = "The War Goes On!"
desc = "Germany's terms are unnacceptable, and Hitler refuses to revise them. The people long for peace, but not at such a high price. We must fight on."
style = 0

action_a = {
name = "This will be our finest hour"
command = { }
}
}

event = {
id = 400222
country = GER
random = no

name = "England Rejects Our Terms"
desc = "The maniacs in London have rejected our peace offer. If they will not see reason, then they shall see their cities ruined!"
style = 0

action_a = {
name = "Damn!"
command = { type = dissent value = 3 }
}
}

Again, pretty self-explanatory. I should point out that if the AI does chose to pursue peace and Germany offers lenient terms, it is highly likely England will accept the terms. The exact reverse is true for harsh terms, which I feel is realistic given the situation.

Special Note: the last event here, "England Rejects Our Terms," I would be especially glad of some advice as to what other penalties (if any) Germany should have if England rejects peace. After all, the German people were no more eager for a long war than anyone else.

event = {
id = 400223
country = ENG
random = no

name = "England Surrenders"
desc = "The war is over. We are defeated and forced into a humiliating peace as a second-rate power dominated by Germany and its lackeys. We are lucky to maintain our independence, such as it is."
style = 0

action_a = {
name = "What a disaster!"
command = { type = peace which = GER value = 0 }
command = { type = non_aggression which = ENG where = GER }
command = ( type = free_oil value = -50 }
command = { type = free_metal value = -50 }
command = { type = set_domestic which = democratic value = 5 }
command = { type = set_domestic which = political_left value = 0 }
command = { type = set_domestic which = free_market value = 5 }
command = { type = set_domestic which = freedom value = 5 }
command = { type = set_domestic which = professional_army value = 5 }
command = { type = set_domestic which = defense_lobby value = 0 }
command = { type = set_domestic which = interventionism value = 0 }
command = { type = trigger which = 400239 } #England Surrenders
command = { type = trigger which = 400254 } #France chooses
command = { type = sleepevent which = 40422 }
command = { type = sleepevent which = 40423 }
}
}

This is England's "Bitter Peace," the result of accepted harsh terms. Both this and the following lenient peace have further repurcussions for the Empire and the Allies, but I think I've posted enough for now. I'll post them later.

event = {
id = 400224
country = ENG
random = no

name = "Peace"
desc = "The war is over. France is defeated and we must deal with the new balance of power in Europe. As part of the peace treaty, some territory is to be ceded, and the navalbase at Scapa Flow is to be dismantled."
style = 0

action_a = {
name = "How terrible!"
command = { type = peace which = GER value = 0 }
command = { type = non_aggression which = ENG where = GER }
command = { type = free_oil value = -50 }
command = { type = free_metal value = -50 }
command = { type = set_domestic which = defense_lobby value = 4 }
command = { type = set_domestic which = interventionism value = 4 }
command = { type = trigger which = 400239 } #England Surrenders
command = { type = trigger which = 400254 } #France chooses
command = { type = sleepevent which = 40422 }
command = { type = sleepevent which = 40423 }
}
}

event = {
id = 400239
country = GER
random = no

name = "England Surrenders!"
desc = "England has accepted our terms and signed a treaty of peace! Germany is now the premier power of Europe! The die-hards of France and a few others still fight on from their pitifully weak and distant colonies, but no matter. The war is over!"
style = 0

action_a = {
name = "Master of Europe!"
command = { type = free_oil value = 50 }
command = { type = free_metal value = 50 }
command = { type = dissent value = -15 }
}
}

event = {
id = 400254
country = FRA
random = no

name = "England Surrenders"
desc = "England has surrendered without a fight. Our army is defeated and traitors have established a puppet government at home. America still refuses to fight, and the situation now appears hopeless."
style = 0

action_a = {
name = "Fight on!"
ai_chance = 10
command = { type = relation which = USA value = 20 }
command = { type = leave_alliance }
command = { type = war which = GER }
}
action_b = {
name = "It's over."
ai_chance = 90
command = { type = trigger which = 400255 } #End of Free France
}
}

event = {
id = 400255
country = VIC
random = no

name = "End of Free France"
desc = "The last pitiful remnants of the old regime have given up. With the aid of our German friends, France will rise again, a strong partner to dominant Germany."
style = 0

action_a = {
name = ""
command = { type = inherit which = FRA }
}
}

Again there is more to this series concerning the Empire and the Allies, but enough for now. Please feel free to comment as you please.
 
Last edited:
Aug 25, 2003
1.696
2
Visit site
I think the lenient terms are too lenient.

Maybe the return of Germany's colonies, Gibraltar, and a non-aggression pact?
 

Passivocalia

Major
Nov 24, 2005
537
0
A general armistice?

What about an event for "The Daring Flight of Rudolf Hess", in which he lands in England and secures peace? :rofl:

But seriously; these look fun.
 

invertigo2004

Captain
90 Badges
Jan 28, 2005
429
3
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • 500k Club
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Stellaris: Necroids
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Rome Gold
  • Semper Fi
  • Victoria 2
Passivocalia said:
What about an event for "The Daring Flight of Rudolf Hess", in which he lands in England and secures peace? :rofl:

actually Stony Road has an event for precisely that, only theres no chance for an armistice, Germany just loses Hess as a minister.

I think the lenient terms are too lenient.

Maybe the return of Germany's colonies, Gibraltar, and a non-aggression pact?

there is more to both the harsh and lenient terms in the following events, depending on Germany's allies (the peace is different say if Nationalist Spain fought as well). I didn't post all the events yet because as I went on, it became quite a long string and i figured just getting to the peace would be enough for people to deal with now. In game, the events will play out over 3 or 4 game-days, and its really quite a lot to deal with. Fear not :D you shall see what evils I have planned for England.

EDIT: Before I proceed, I thought I might offer the entire event string to anyone who'd like to test it out. I've tested it myself a multitude of times, and it works quite well. But do remember that once peace is accepted, it will take a few days for all the consequences to play out...ie, the fate of the Empire and the Allies. The file can be found here...

http://www.freefilehosting.net/?id=pNj1lqvb

simply copy and paste the string into your hoi2.txt event file. A simple way to test the string is to load the 1941 scenario and let 1 day go by, it should fire the next day.
 
Last edited:
May 21, 2005
686
0
I know nothing about writing events (although I'm now getting ideas for events I would like to see) :eek: , but IMHO if Edward VIII had still been king then a British surrender would have been more likely than if George VI was king. Sometimes (rarely) it seems this happens in HoI2. Can the event check for this and be more likely to fire if Edward VIII is king?

Cheers.
 

invertigo2004

Captain
90 Badges
Jan 28, 2005
429
3
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • 500k Club
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Stellaris: Necroids
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Rome Gold
  • Semper Fi
  • Victoria 2
in witch file shall i paste it in?

the hoi2.txt file can be found here...

Paradox Interactive/Hearts of Iron 2/db/events/hoi2.txt

don't forget to make a copy of the original unmodified hoi2.txt and save it somewhere else...learned the "backup all your files" lesson the hard way myself.

flock said:
I know nothing about writing events (although I'm now getting ideas for events I would like to see) :eek: , but IMHO if Edward VIII had still been king then a British surrender would have been more likely than if George VI was king. Sometimes (rarely) it seems this happens in HoI2. Can the event check for this and be more likely to fire if Edward VIII is king?

Cheers.

absolutely, as simple as checking to see if Churchill is PM or not. In the trigger section simply add:

headofstate = 1032 #Edward VIII

and then make that event more likely to go for peace by changing the ai_chance of each action.

btw, if you're interested, HOI2Wiki has a fantastic guide for modding events and just about anything else in the game that can be modded. I'm always glad to help, but hey, that's how i learned to mod, trust me, it works. :D

HOI2Wiki can be found here....
http://hoi2.nsen.ch/wiki/index.php/Main_Page

Also take a gander at this thread for more modding help...
http://forum.paradoxplaza.com/forum/showthread.php?t=221150
 

invertigo2004

Captain
90 Badges
Jan 28, 2005
429
3
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • 500k Club
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Stellaris: Necroids
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Rome Gold
  • Semper Fi
  • Victoria 2
OK, now on to the consequences of surrender...

Whether the terms are harsh or lenient, a defeated Britain would raise two major issues...What happens to the Allies? What happens to the Empire?

Well I think it fairly reasonable to assume that, without France or Britain, and with no prospect of the USA or USSR joining the fight anytime soon, the remaining Allies would likely make their own peace with Germany. Therefore, here are the consequences for Australia given a harsh peace. Notice there are two separate events to take into account the possible participation of Japan.

event = {
id = 400225
country = AST
random = no

Trigger = {
event = 400223 #Harsh Peace
NOT = {
alliance = { country = GER country = JAP } #Japan is not involved.
}
}

name = "The Allies Are No More!"
desc = "Although the recent conflict took place on the other side of the world, we nevertheless must deal with its consequences. The Germans have defeated our British allies, and are demanding the return of their former colonies in New Guinea and the Solomon Islands. Germany is half a world a way, but with England defeated, it seems we have little choice but to accept."
style = 0

date = { day = 1 month = january year = 1936 }
offset = 1
deathdate = { day = 30 month = december year = 2000 }

action_a = {
name = "Move on. Return Germany's colonies."
command = { type = peace which = GER value = 1 }
command = { type = leave_alliance }
command = { type = dissent value = 5 }
command = { type = secedeprovince which = GER value = 1676 } #Bismark Range
command = { type = secedeprovince which = GER value = 1672 } #Lae
command = { type = secedeprovince which = GER value = 1667 } #Wewak
command = { type = secedeprovince which = GER value = 1666 } #Aetape
command = { type = secedeprovince which = GER value = 1671 } #Gasmata
command = { type = secedeprovince which = GER value = 1670 } #Rabaul
command = { type = secedeprovince which = GER value = 1682 } #Bouganville
command = { type = secedeprovince which = GER value = 1681 } #Buka Island
command = { type = secedeprovince which = GER value = 1669 } #New Ireland
command = { type = secedeprovince which = GER value = 1668 } #Admiralty Islands
command = { type = relation which = FRA value = -50 }
command = { type = relation which = USA value = -20 }
command = { type = trigger which = 400246 } #New Zealand Bows Out
}
}

event = {
id = 400243
country = AST
random = no

Trigger = {
event = 400223 #Harsh Peace
alliance = { country = GER country = JAP } #Japan is involved
}

name = "The Allies Are No More!"
desc = "The Germans have defeated our British allies, and are demanding the return of their former colonies in New Guinea and the Solomon Islands. To make matters worse, Japan is demanding territorial concessions in New Guinea and the New Hebrides. Germany is half a world a way, but with England defeated, we will have little to aid us against Japan. It seems we have little choice but to accept."
style = 0

date = { day = 1 month = january year = 1936 }
offset = 1
deathdate = { day = 30 month = december year = 2000 }

action_a = {
name = "Move on."
command = { type = peace which = GER value = 1 }
command = { type = leave_alliance }
command = { type = dissent value = 15 }
command = { type = secedeprovince which = GER value = 1676 } #Bismark Range
command = { type = secedeprovince which = GER value = 1672 } #Lae
command = { type = secedeprovince which = GER value = 1667 } #Wewak
command = { type = secedeprovince which = GER value = 1666 } #Aetape
command = { type = secedeprovince which = GER value = 1671 } #Gasmata
command = { type = secedeprovince which = GER value = 1670 } #Rabaul
command = { type = secedeprovince which = GER value = 1682 } #Bouganville
command = { type = secedeprovince which = GER value = 1681 } #Buka Island
command = { type = secedeprovince which = GER value = 1669 } #New Ireland
command = { type = secedeprovince which = GER value = 1668 } #Admiralty Islands
command = { type = secedeprovince which = JAP value = 1675 } #SE New Guinea
command = { type = secedeprovince which = JAP value = 1678 }
command = { type = secedeprovince which = JAP value = 1677 }
command = { type = secedeprovince which = JAP value = 1679 }
command = { type = secedeprovince which = JAP value = 1680 }
command = { type = relation which = FRA value = -50 }
command = { type = relation which = USA value = -20 }
command = { type = trigger which = 400246 } #New Zealand Bows Out
}
}

With Australia out of the fight, what point to New Zealand fighting on?

event = {
id = 400246
country = NZL
random = no

name = "Move On."
desc = "The Germans have defeated our British Allies, and the Commonwealth is falling apart. With Australia out of the fight, and the United States still on the sidelines, it seems pointless to continue hostilities."
style = 0

action_a = {
name = "Move on."
command = { type = peace which = GER value = 1 }
command = { type = leave_alliance }
command = { type = dissent value = 15 }
command = { type = relation which = FRA value = -50 }
command = { type = relation which = USA value = -20 }
}
}

As for South Africa...

event = {
id = 400226
country = SAF
random = no

Trigger = {
event = 400223 #Harsh Peace
}

name = "The Allies Are No More!"
desc = "Although the recent conflict took place thousands of miles away, we nevertheless must deal with its consequences. The Germans have defeated our British allies, and are demanding the return of their former colonies in southwest Africa. With England defeated, it seems we have little choice but to accept."
style = 0

date = { day = 1 month = january year = 1936 }
offset = 1
deathdate = { day = 30 month = december year = 2000 }

action_a = {
name = "Move on. Return Germany's colonies"
command = { type = peace which = GER value = 1 }
command = { type = leave_alliance }
command = { type = dissent value = 5 }
command = { type = secedeprovince which = GER value = 1108 } #Walvis Bay
command = { type = secedeprovince which = GER value = 1107 } #Odangwa
command = { type = secedeprovince which = GER value = 1106 } #Groutfontein
command = { type = secedeprovince which = GER value = 1110 } #Windhoek
command = { type = secedeprovince which = GER value = 1109 } #Luderitz
command = { type = relation which = FRA value = -50 }
command = { type = relation which = USA value = -20 }
}
}

And Canada...

event = {
id = 400249
country = CAN
random = no

Trigger = {
event = 400223
}

name = "The Allies Are No More!"
desc = "The Germans have defeated our British Allies, and the Commonwealth is falling apart. France is gone, and although the United States is still on the sidelines, there remains some small hope left for victory if the Americans can be brought to their senses. In any case, dare we leave England to her German masters?"
style = 0

date = { day = 1 month = january year = 1936 }
offset = 1
deathdate = { day = 30 month = december year = 2000 }

action_a = {
name = "We cannot do this alone."
command = { type = peace which = GER value = 1 }
command = { type = leave_alliance }
command = { type = dissent value = 15 }
command = { type = relation which = FRA value = -50 }
command = { type = relation which = USA value = -50 }
}
}

And what of England's various puppet states? They end their puppet status, make peace with Germany, and leave the Allies. Note an as yet undiscussed event 400250 "Fate of the Empire" is part of the trigger. This event only happens with a harsh peace, and essentially forces England to decide whether to keep the Empire, and thus risk German exploitation of it, or letting some or all of it go. You'll see it later as it's quite large.

event = {
id = 400233
country = IRQ #Iraq
random = no

Trigger = {
event = 400223 #Harsh Peace
event = 400250 #Fate of the Empire
}

name = "England Overthrown"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 1
deathdate = { day = 30 month = december year = 2000 }

action_a = {
name = ""
command = { type = end_puppet }
command = { type = leave_alliance }
command = { type = peace which = GER value = 1 }
command = { type = non_aggression which = GER where = IRQ }
command = { type = relation which = FRA value = -25 }
command = { type = relation which = USA value = -15 }
}
}

event = {
id = 400234
country = BHU #Bhutan
random = no

Trigger = {
event = 400223 #Harsh Peace
event = 400250 #Fate of the Empire
}

name = "England Overthrown"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 1
deathdate = { day = 30 month = december year = 2000 }

action_a = {
name = ""
command = { type = end_puppet }
command = { type = leave_alliance }
command = { type = peace which = GER value = 1 }
command = { type = non_aggression which = GER where = BHU }
command = { type = relation which = FRA value = -25 }
command = { type = relation which = USA value = -15 }
}
}

event = {
id = 400235
country = NEP #Nepal
random = no

Trigger = {
event = 400223 #Harsh Peace
event = 400250 #Fate of the Empire
}

name = "England Overthrown"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 1
deathdate = { day = 30 month = december year = 2000 }

action_a = {
name = ""
command = { type = end_puppet }
command = { type = leave_alliance }
command = { type = peace which = GER value = 1 }
command = { type = non_aggression which = GER where = NEP }
command = { type = relation which = FRA value = -25 }
command = { type = relation which = USA value = -15 }
}
}

event = {
id = 400236
country = YEM #Yemen
random = no

Trigger = {
event = 400223 #Harsh Peace
event = 400250 #Fate of the Empire
}

name = "England Overthrown"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 1
deathdate = { day = 30 month = december year = 2000 }

action_a = {
name = ""
command = { type = end_puppet }
command = { type = leave_alliance }
command = { type = peace which = GER value = 1 }
command = { type = non_aggression which = GER where = YEM }
command = { type = relation which = FRA value = -25 }
command = { type = relation which = USA value = -15 }
}
}

event = {
id = 400237
country = OMN #Oman
random = no

Trigger = {
event = 400223 #Harsh Peace
event = 400250 #Fate of the Empire
}

name = "England Overthrown"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 1
deathdate = { day = 30 month = december year = 2000 }

action_a = {
name = ""
command = { type = end_puppet }
command = { type = leave_alliance }
command = { type = peace which = GER value = 1 }
command = { type = non_aggression which = GER where = OMN }
command = { type = relation which = FRA value = -25 }
command = { type = relation which = USA value = -15 }
}
}

OK, thats enough to deal with for now. I'll move on to the consequences for Belgium, Holland, and finally England with a harsh peace later today. As before, feel free to comment.
 

Blodwen

#1 Producer of lame excuses
3 Badges
Jan 8, 2005
530
0
  • Hearts of Iron III
  • Victoria 2
  • 500k Club
I'll be using these events, but I think you should get rid of the Commonwealth territorial concessions, or at the very least give them a chance to fight on. Being thousands of miles out of range for assaulting South Africa or Australia (not to mention logistics of supporting that invasion, in game and IRL), I don't think Germany would be in the position to force either nation to give up land. However, if Japan is involved, then I think, and only then, Australia should have to give up some territory.
 

invertigo2004

Captain
90 Badges
Jan 28, 2005
429
3
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • 500k Club
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Stellaris: Necroids
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Rome Gold
  • Semper Fi
  • Victoria 2
Blodwen said:
I'll be using these events, but I think you should get rid of the Commonwealth territorial concessions, or at the very least give them a chance to fight on. Being thousands of miles out of range for assaulting South Africa or Australia (not to mention logistics of supporting that invasion, in game and IRL), I don't think Germany would be in the position to force either nation to give up land. However, if Japan is involved, then I think, and only then, Australia should have to give up some territory.

When i originally designed this series (nearly a year ago now), I had options for Australia and the rest of the allies to fight on. Granted, its unrealistic to expect Germany to be able to prosecute a war against Australia or even Canada, but it is equally unrealistic for Australia or even Canada to prosecute a war against Germany. What would be the objective? How do you force each other to give in? Without England, neither side has any real naval capability, which would be the only way to fight that war. Certainly, the Allies would maintain a preponderance of naval strength, but enough to win that war, stretched over thousands of miles of ocean? Where would they base for operations against Germany. Conversely, Germany would have to conquer half the world to get to Australia. It seems to me that peace, however unsavory, is the only realistic option for both sides. Nevertheless, Germany essentially holds the cards here with the military victory, and America would likely pressure the Allies to make peace. I do see your point, however, and struggled with it quite a bit before coming the my present conclusion.

EDIT: I've been thinking....perhaps I should add an American diplomatic intervention, in which Roosevelt steps in, offering to mediate peace without forcing the Allies to give back Germany's old colonies. Of course, Germany could choose to reject this, perhaps resulting in a resumption of war, maybe even US belligerence, forced upon it by an unreasonable Hitler??? In any case, the resumption of war when peace is so close would have to result in major dissent hits for all powers involved.
 
Last edited:

Miltiades

Major
91 Badges
Aug 18, 2005
748
28
  • 500k Club
  • Europa Universalis IV: Res Publica
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Sword of the Stars II
  • Teleglitch: Die More Edition
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • War of the Roses
  • March of the Eagles
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Magicka: Wizard Wars Founder Wizard
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Humble Paradox Bundle
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis 4: Emperor
  • Divine Wind
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Cities in Motion 2
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Impire
  • Knights of Pen and Paper +1 Edition
I do not think England's puppets would care to fight on for it nor the rest of the Commonwealth since they were on the other side of the world. Once the UK surrenders I think the French Resistance would go back to Vichy because they would have no chance.

Maybe Vichy gets Northern France back?
Belgium and Holland would come back too(historicly speaking) since Germany did not annext them or anything. If they did annex some land it wasnt the whole nation but it would be good looking into if Germany did annex Belgium or the Netherland's provences.

I honestly don't think Hitler cared about African colonies. Gibralter would be good for the taking though, it is strategic.

I dont think the terms would be extreamly harsh since the Germans have been steamrolling their enemies so much but maybe in later war with the failures Germany had the terms with be harsher.
 

invertigo2004

Captain
90 Badges
Jan 28, 2005
429
3
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • 500k Club
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Stellaris: Necroids
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Rome Gold
  • Semper Fi
  • Victoria 2
Miltiades said:
I do not think England's puppets would care to fight on for it nor the rest of the Commonwealth since they were on the other side of the world. Once the UK surrenders I think the French Resistance would go back to Vichy because they would have no chance.

I believe that's what happened already. England's puppets bail, and Free France gives up.

Maybe Vichy gets Northern France back?

I have an event for that, just haven't posted it yet :D

Belgium and Holland would come back too(historicly speaking) since Germany did not annext them or anything. If they did annex some land it wasnt the whole nation but it would be good looking into if Germany did annex Belgium or the Netherland's provences.

Again, I have events for this too.

I honestly don't think Hitler cared about African colonies.

He ranted on about them at some length when griping about Versailles before the war. Whether he cared about them or not, I think he'd have to try for them. Besides, there were plenty of Germans who did care about them.

I dont think the terms would be extreamly harsh since the Germans have been steamrolling their enemies so much but maybe in later war with the failures Germany had the terms with be harsher.

True, but these events are meant to fire shortly after the defeat of France. However, I did design a USA-Germany Cold War in which I used the Harsh Peace elements of this.
 

invertigo2004

Captain
90 Badges
Jan 28, 2005
429
3
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • 500k Club
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Stellaris: Necroids
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Rome Gold
  • Semper Fi
  • Victoria 2
OK, now on to the consequences for Belgium and Holland in a harsh peace. These may be a bit controversial, as Hitler never made any mention of territorial demands on either country. First Belgium...

event = {
id = 400229
country = BEL
random = no

Trigger = {
event = 400223 #Harsh Peace
}

name = "End of the Allies."
desc = "England has betrayed her word to us and signed a separate peace treaty with the Germans. Germany is master of the continent, and with it our homeland. They have demanded the cessin of the eastern third of our country. With the United States still refusing to fight, it seems we have little choice but to accept."
style = 0

date = { day = 1 month = january year = 1936 }
offset = 1
deathdate = { day = 30 month = december year = 2000 }

action_a = {
name = "Move on"
command = { type = peace which = GER value = 1 }
command = { type = leave_alliance }
command = { type = secedeprovince which = GER value = 68 } #Liege
command = { type = secedeprovince which = GER value = 69 } #Bastogne
command = { type = secedeprovince which = GER value = 70 } #Arlon
command = { type = relation which = FRA value = -50 }
command = { type = relation which = USA value = 20 }
command = { type = trigger which = 400231 } #Belgium Joins the Axis
}
}

event = {
id = 400231
country = GER
random = no

name = "Belgium Joins the Axis"
desc = "Belgium has finally come to terms with reality. They have ceded the territory rightfully owed us and reorganized their governement along lines more friendly to us. On top of it all, they have joined the Axis!"
style = 0

action_a = {
name = "Germany triumphant!"
command = { type = make_puppet which = BEL }
command = { type = secedeprovince which = BEL value = 45 } #Making sure the remainder of Belgium returns to the correct hands
command = { type = secedeprovince which = BEL value = 52 }
command = { type = secedeprovince which = BEL value = 51 }
command = { type = secedeprovince which = BEL value = 50 }
command = { type = secedeprovince which = BEL value = 65 }
command = { type = trigger which = 400302 } #Home Rule Restored
}
}

event = {
id = 400302
country = BEL
random

name = "Home Rule Restored!"
desc = "With the war over, the Germans have allowed the return of Belgian self-government, albeit over a truncated state enslaved to the Nazi bohemoth. We should count ourselves lucky to have even this."
style = 0

action_a = {
name = "Plan the parades."
command = { type = capital which = 51 }
}
}

So Germany essentally annexes the Ardennes, and what's left of Belgium becomes the puppet of Germany.

For Holland, there are two possibilities, depending on whether or not Japan joined the Axis. If so, the initial event for Holland will look like this...


event = {
id = 400242
country = HOL
random = no

Trigger = {
event = 400223 #Harsh Peace
alliance = { country = GER country = JAP } #Japan is Axis
}

name = "End of the Allies."
desc = "England has betrayed her word to us and signed a separate peace treaty with the Germans. Germany is master of the continent, and with it our homeland. They have demanded the cession of the eastern third of our country, and the cessin of the East Indies to Japan. With the United States still refusing to fight, it seems we have little choice but to accept."
style = 0

date = { day = 1 month = january year = 1936 }
offset = 1
deathdate = { day = 30 month = december year = 2000 }

action_a = {
name = "Move on"
command = { type = peace which = GER value = 1 }
command = { type = leave_alliance }
command = { type = secedeprovince which = GER value = 79 } #Groningen
command = { type = secedeprovince which = GER value = 78 } #Leeuwarden
command = { type = secedeprovince which = GER value = 77 } #Arnhem
command = { type = secedeprovince which = USA value = 801 } #Curacao
command = { type = secedeprovince which = USA value = 874 } #Paramibo
command = { type = secedeprovince which = JAP value = 1355 } #Sumatra
command = { type = secedeprovince which = JAP value = 1356 }
command = { type = secedeprovince which = JAP value = 1357 }
command = { type = secedeprovince which = JAP value = 1358 }
command = { type = secedeprovince which = JAP value = 1359 }
command = { type = secedeprovince which = JAP value = 1354 }
command = { type = secedeprovince which = JAP value = 1628 } #Java
command = { type = secedeprovince which = JAP value = 1629 }
command = { type = secedeprovince which = JAP value = 1630 }
command = { type = secedeprovince which = JAP value = 1631 }
command = { type = secedeprovince which = JAP value = 1632 }
command = { type = secedeprovince which = JAP value = 1633 }
command = { type = secedeprovince which = JAP value = 1634 }
command = { type = secedeprovince which = JAP value = 1642 } #Borneo
command = { type = secedeprovince which = JAP value = 1641 }
command = { type = secedeprovince which = JAP value = 1643 }
command = { type = secedeprovince which = JAP value = 1645 }
command = { type = secedeprovince which = JAP value = 1648 }
command = { type = secedeprovince which = JAP value = 1649 }
command = { type = secedeprovince which = JAP value = 1650 }
command = { type = secedeprovince which = JAP value = 1640 } #Suwalki
command = { type = secedeprovince which = JAP value = 1651 }
command = { type = secedeprovince which = JAP value = 1653 }
command = { type = secedeprovince which = JAP value = 1652 }
command = { type = secedeprovince which = JAP value = 1635 } #E of Java
command = { type = secedeprovince which = JAP value = 1636 }
command = { type = secedeprovince which = JAP value = 1637 }
command = { type = secedeprovince which = JAP value = 1638 }
command = { type = secedeprovince which = JAP value = 1639 }
command = { type = secedeprovince which = JAP value = 1657 }
command = { type = secedeprovince which = JAP value = 1655 } #E of Suwalki
command = { type = secedeprovince which = JAP value = 1656 }
command = { type = secedeprovince which = JAP value = 1654 }
command = { type = secedeprovince which = JAP value = 1659 } #New Guinea
command = { type = secedeprovince which = JAP value = 1661 }
command = { type = secedeprovince which = JAP value = 1660 }
command = { type = secedeprovince which = JAP value = 1662 }
command = { type = secedeprovince which = JAP value = 1663 }
command = { type = secedeprovince which = JAP value = 1664 }
command = { type = secedeprovince which = JAP value = 1665 }
command = { type = secedeprovince which = JAP value = 1673 }
command = { type = secedeprovince which = JAP value = 1674 }
command = { type = relation which = FRA value = -50 }
command = { type = relation which = USA value = 20 }
command = { type = trigger which = 400228 } #Holland Joins the Axis
}
}

Like Belgium, Holland is forced to cede some eastern provinces to Germany, but the major item here is the cession of the East Indies to Japan.

If Japan is not Axis, then the following event fires.

event = {
id = 400227
country = HOL
random = no

Trigger = {
event = 400223
NOT = {
alliance = { country = GER country = JAP }
}
}

name = "End of the Allies."
desc = "England has betrayed her word to us and signed a separate peace treaty with the Germans. Germany is master of the continent, and with it our homeland. They have demanded the cession of the eastern third of our country. With the United States still refusing to fight, it seems we have little choice but to accept."
style = 0

date = { day = 1 month = january year = 1936 }
offset = 1
deathdate = { day = 30 month = december year = 2000 }

action_a = {
name = "Move on."
command = { type = peace which = GER value = 1 }
command = { type = leave_alliance }
command = { type = secedeprovince which = GER value = 79 } #Groningen
command = { type = secedeprovince which = GER value = 78 } #Leeuwarden
command = { type = secedeprovince which = GER value = 77 } #Arnhem
command = { type = secedeprovince which = USA value = 801 } #Curacao
command = { type = secedeprovince which = USA value = 874 } #Paramibo
command = { type = relation which = FRA value = -50 }
command = { type = relation which = USA value = 20 }
command = { type = trigger which = 400228 } #Holland Joins the Axis
}
}

Either way, Holland gives its Carribean holdings to the United States, and either event will lead to...

event = {
id = 400228
country = GER
random = no

name = "Holland Joins the Axis"
desc = "Holland has finally come to terms with reality. They have ceded the territory rightfully owed us, and reorganized their government along lines more friendly to us. On top of it all, they have joined the Axis!"
style = 0

action_a = {
name = "Germany triumphant!"
command = { type = make_puppet which = HOL }
command = { type = secedeprovince which = HOL value = 47 }
command = { type = secedeprovince which = HOL value = 48 }
command = { type = secedeprovince which = HOL value = 49 }
command = { type = secedeprovince which = HOL value = 46 }
command = { type = trigger which = 400301 } #Home Rule Restored
}
}

event = {
id = 400301
country = HOL
random

name = "Home Rule Restored!"
desc = "With the war over, the Germans have allowed the return of Dutch self-government, albeit over a truncated state enslaved to the Nazi bohemoth. We should count ourselves lucky to have even this."
style = 0

action_a = {
name = "Plan the parades."
command = { type = capital which = 47 }
}
}

That does it for Holland and Belgium. Too much? Too little?
 

invertigo2004

Captain
90 Badges
Jan 28, 2005
429
3
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • 500k Club
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Stellaris: Necroids
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Rome Gold
  • Semper Fi
  • Victoria 2
Kjeks said:
Could you also make a event that gives India some new divisions and some ic? Want to take over Asia as India :D

Hadn't really thought about anything like that, although it does seem unrealistic for Britain to leave India totally undefended with Japan still so strong...
 

invertigo2004

Captain
90 Badges
Jan 28, 2005
429
3
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • 500k Club
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Stellaris: Necroids
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Rome Gold
  • Semper Fi
  • Victoria 2
On to England...

The first thing Britain must do after signing a harsh peace treaty is ponder the fate of her Empire. German hegemony and Hitler's meddling would undoubtedly mean Nazi exploitation of the Empire. So what to do???

event = {
id = 400250
country = ENG
random = no

Trigger = {
event = 400223 #Harsh Peace
}

name = "Fate of the Empire"
desc = "The war is lost, and the future is uncertain. Even if Germany allows us some degree of independence, we ought not to give them the strategic advantages of our vast Empire. Canada and the United States can secure our possessions in the West, and some believe our Asian possessions, even India, ought to be turned over to the locals."
style = 0

date = { day = 1 month = january year = 1936 }
offset = 1
deathdate = { day = 30 month = december year = 2000 }

action_a = {
name = "End of the Empire"
ai_chance = 20
command = { type = dissent value = 25 }
command = { type = secedeprovince which = CAN value = 575 } #Labrador
command = { type = secedeprovince which = CAN value = 576 } #Newfoundland
command = { type = secedeprovince which = USA value = 538 } #Bermuda
command = { type = secedeprovince which = USA value = 664 } #Bahamas
command = { type = secedeprovince which = USA value = 665 }
command = { type = secedeprovince which = USA value = 666 }
command = { type = secedeprovince which = USA value = 653 }
command = { type = secedeprovince which = USA value = 652 }
command = { type = secedeprovince which = USA value = 668 }
command = { type = secedeprovince which = USA value = 896 }
command = { type = secedeprovince which = USA value = 897 }
command = { type = secedeprovince which = USA value = 898 }
command = { type = secedeprovince which = USA value = 899 }
command = { type = secedeprovince which = USA value = 805 }
command = { type = secedeprovince which = USA value = 807 }
command = { type = secedeprovince which = USA value = 806 }
command = { type = secedeprovince which = USA value = 808 }
command = { type = secedeprovince which = USA value = 809 }
command = { type = secedeprovince which = USA value = 891 }
command = { type = secedeprovince which = USA value = 866 } #Falkland Islands
command = { type = secedeprovince which = USA value = 1147 }
command = { type = secedeprovince which = USA value = 758 } #Belize
command = { type = secedeprovince which = FRA value = 982 } #Bathurst
command = { type = secedeprovince which = USA value = 1148 } #St. Helena
command = { type = secedeprovince which = FRA value = 1136 } #Mauritus
command = { type = secedeprovince which = FRA value = 1816 } #The Seychelles
command = { type = secedeprovince which = YEM value = 1813 } #To Yemen
command = { type = secedeprovince which = YEM value = 1814 }
command = { type = secedeprovince which = FRA value = 1815 } #Socotra
command = { type = secedeprovince which = SAF value = 1112 } #To South Africa
command = { type = secedeprovince which = SAF value = 1111 }
command = { type = secedeprovince which = SAF value = 1105 }
command = { type = secedeprovince which = SAF value = 1124 }
command = { type = secedeprovince which = SAF value = 1125 }
command = { type = secedeprovince which = SAF value = 1104 }
command = { type = secedeprovince which = SAF value = 1099 }
command = { type = secedeprovince which = SAF value = 1129 }
command = { type = secedeprovince which = SAF value = 1126 }
command = { type = secedeprovince which = SAF value = 1132 }
command = { type = secedeprovince which = SAF value = 1128 }
command = { type = secedeprovince which = IRQ value = 1822 } #Kuwait to Iraq
command = { type = secedeprovince which = OMN value = 1820 } #To Oman
command = { type = secedeprovince which = OMN value = 1504 }
command = { type = secedeprovince which = FRA value = 1817 } #Diego Garcia
command = { type = secedeprovince which = USA value = 1758 } #SPacific
command = { type = secedeprovince which = USA value = 1757 }
command = { type = secedeprovince which = USA value = 1759 }
command = { type = secedeprovince which = USA value = 1760 }
command = { type = secedeprovince which = NZL value = 1752 }
command = { type = secedeprovince which = NZL value = 1753 }
command = { type = secedeprovince which = NZL value = 1755 }
command = { type = secedeprovince which = NZL value = 1754 }
command = { type = secedeprovince which = USA value = 1763 } #Christmas Island
command = { type = secedeprovince which = USA value = 1767 } #Gilbert Islands
command = { type = secedeprovince which = USA value = 1769 }
command = { type = secedeprovince which = USA value = 1768 }
command = { type = secedeprovince which = USA value = 1770 }
command = { type = secedeprovince which = USA value = 1761 }
command = { type = independence which = GUY value = 1 when = 1 } #Guyana
command = { type = independence which = PER value = 1 when = 0 } #Persia
command = { type = independence which = PAK value = 1 when = 1 } #Pakistan
command = { type = independence which = IND value = 1 when = 1 } #India
command = { type = independence which = GLD value = 1 when = 1 } #Gold Coast
command = { type = independence which = NIG value = 1 when = 1 } #Nigeria
command = { type = independence which = SIE value = 1 when = 1 } #Sierra Leone
command = { type = independence which = SIA value = 1 when = 0 } #Siam
command = { type = independence which = BUR value = 1 when = 1 } #Burma
command = { type = trigger which = 400251 } #To India and Burma
}
action_b = {
name = "Cede only the most important points."
ai_chance = 60
command = { type = dissent value = 15 }
command = { type = secedeprovince which = CAN value = 575 } #Labrador
command = { type = secedeprovince which = CAN value = 576 } #Newfoundland
command = { type = secedeprovince which = USA value = 538 } #Bermuda
command = { type = secedeprovince which = USA value = 664 } #Bahamas
command = { type = secedeprovince which = USA value = 665 }
command = { type = secedeprovince which = USA value = 666 }
command = { type = secedeprovince which = USA value = 653 }
command = { type = secedeprovince which = USA value = 652 }
command = { type = secedeprovince which = USA value = 668 }
command = { type = secedeprovince which = USA value = 896 }
command = { type = secedeprovince which = USA value = 897 }
command = { type = secedeprovince which = USA value = 898 }
command = { type = secedeprovince which = USA value = 899 }
command = { type = secedeprovince which = USA value = 805 }
command = { type = secedeprovince which = USA value = 807 }
command = { type = secedeprovince which = USA value = 806 }
command = { type = secedeprovince which = USA value = 808 }
command = { type = secedeprovince which = USA value = 809 }
command = { type = secedeprovince which = USA value = 891 }
command = { type = secedeprovince which = USA value = 758 } #Belize
command = { type = secedeprovince which = IRQ value = 1822 } #Kuwait to Iraq
command = { type = independence which = GUY value = 1 when = 1 } #Guyana
command = { type = independence which = PER value = 1 when = 0 } #Persia
command = { type = independence which = PAK value = 1 when = 1 } #Pakistan
command = { type = independence which = IND value = 1 when = 1 } #India
command = { type = independence which = SIA value = 1 when = 0 } #Siam
command = { type = independence which = BUR value = 1 when = 1 } #Burma
command = { type = trigger which = 400251 } #Remnants }
action_c = {
name = "The Empire must be preserved!"
ai_chance = 20
command = { type = dissent value = 15 }
}
}

event = { #This event cedes some territories in SEAsia to India and Burma
id = 400251
country = ENG
random = no

name = "Remnants"
desc = "There are a few pieces left that must be dealt with."
style = 0

action_a = {
name = "Finish it."
command = { type = secedeprovince which = IND value = 1516 }
command = { type = secedeprovince which = IND value = 1517 }
command = { type = secedeprovince which = BUR value = 1291 }
command = { type = secedeprovince which = BUR value = 1898 }
command = { type = secedeprovince which = BUR value = 1292 }
command = { type = secedeprovince which = BUR value = 1295 }
command = { type = secedeprovince which = BUR value = 1304 }
command = { type = secedeprovince which = IND value = 1877 }
}
}

event = {
id = 400252
country = ENG
random = no

Trigger = {
event = 400251 #Remnants
OR = {
event = 400238 #Various territorial concessions to Axis BUT JAPAN NOT AXIS
event = 400240
event = 400245
event = 400244
}
}

name = "One Last Thing"
desc = "One quesion remains. What is to be done with Malaysia and Hong Kong? The strategic importance of Singapore dictates that it not be allowed to fall into German hands."
style = 0

date = { day = 1 month = january year = 1936 }
offset = 1
deathdate = { day = 30 month = december year = 2000 }

action_a = {
name = "Let them go."
command = { type = secedeprovince which = USA value = 1315 } #Hong Kong
command = { type = independence which = MLY value = 1 when = 1 } #Malaysia
command = { type = independence which = BRU value = 1 when = 1 } #Brunei
}
}

As you can see, Britain has the choice of dismantling the Empire entirely, not at all, or only key points. While this may seem a bit drastic, I think it is realistic to assume Germany exploitation of a British Empire cowed by the might of the Wehrmacht. Also, I purposefully scripted this event for another reason...a human player who wanted to take England into the Axis would undoubtedly maintain as much of the Empire as possible, weathering the dissent hit and turning the Royal Navy loose on an unsuspecting world!!!


Now things get a little complicated. England must come through on the treaty conditions. However, this can be a bit tricky given the possible makeup of the Axis. I simplified this by assuming 4 primary combinations.

1. Germany alone, or with minor Balkan allies.
2. Germany with Italy.
3. Germany with Nat. Spain
4. Germany with Japan

Of course, there may be various combinations...

1. Germany with Italy & Nat. Spain
2. Germany with Italy & Japan
3. Germany with Nat. Spain & Japan
4. Germany with Italy, Nat. Spain, & Japan

Therefore, I had to make sure I had events that covered these possibilities. They are, after all, the most common makeups of the Axis at this point when considering countries that would have reasonable territorial demands on England. Certainly Hungary and Romania may be Axis by now, but what territory could they gain?

The easiest way to set these events up was not, however, by testing alliances but by territory. Only those territories with conflicting claims (i.e. Gibralter...if Nat. Spain doesn't fight, it goes to Germany) would have to have multiple events. Therefore, since Japan's territorial gains would have no effect on those of the rest of the Axis, there would be no need for every event to test for a German-Japanese Alliance. Thus, there is only 1 event concerning British concessions to Japan.

event = {
id = 400241
country = ENG
random = no

Trigger = {
event = 400223 #Harsh Peace
event = 400250 #Fate of the Empire
alliance = { country = GER country = JAP }
}

name = "Territorial Concessions to Japan"
desc = "In accordance with the terms of peace, the following territories are to be ceded to Japan."
style = 0

date = { day = 1 month = january year = 1936 }
offset = 1
deathdate = { day = 30 month = december year = 2000 }

action_a = {
name = "Very well."
command = { type = secedeprovince which = JAP value = 1315 } #Hong Kong
command = { type = secedeprovince which = JAP value = 1647 } #British Borneo
command = { type = secedeprovince which = JAP value = 1646 }
command = { type = secedeprovince which = JAP value = 1644 }
command = { type = secedeprovince which = JAP value = 1353 } #Singapore
command = { type = secedeprovince which = JAP value = 1351 }
command = { type = secedeprovince which = JAP value = 1352 }
command = { type = secedeprovince which = JAP value = 1350 }
command = { type = secedeprovince which = JAP value = 1349 }
command = { type = secedeprovince which = JAP value = 1685 } #Solomons
command = { type = secedeprovince which = JAP value = 1686 }
command = { type = secedeprovince which = JAP value = 1684 }
command = { type = secedeprovince which = JAP value = 1622 }
command = { type = secedeprovince which = JAP value = 1614 }
command = { type = secedeprovince which = JAP value = 1683 }
command = { type = independence which = SIA value = 1 when = 0 } #Siam
command = { type = independence which = BUR value = 1 when = 0 } #Burma
command = { type = sleepevent which = 400252 } #One Last Thing -- If Japan is not Axis, grants independence to Malaysia & Brunei and cedes Hong Kong to USA
}
}

Essentally, most of Britains holdings in SEAsia and the Far East are turned over to Japan.

Now on to the various European and African concessions. As I've said, these events are scripted irregardless of Japanese participation. So, for a lone German victory...

event = {
id = 400238
country = ENG
random = no

Trigger = {
event = 400223 #Harsh Peace
event = 400250 #Fate of the Empire
NOT = {
alliance = { country = GER country = SPA }
alliance = { country = GER country = ITA }
}
}

name = "Territorial Concessions to Germany"
desc = "In accordance with the terms of peace, the following territories are to be ceded to Germany."
style = 0

date = { day = 1 month = january year = 1936 }
offset = 1
deathdate = { day = 30 month = december year = 2000 }

action_a = {
name = "Very well"
command = { type = leave_alliance }
command = { type = secedeprovince which = GER value = 23 } #Plymouth
command = { type = secedeprovince which = GER value = 5 } #Scapa Flow
command = { type = secedeprovince which = GER value = 348 } #Gibralter
command = { type = secedeprovince which = GER value = 1139 } #GEAfrika: Lindi
command = { type = secedeprovince which = GER value = 1140 } # Dar es Salaam
command = { type = secedeprovince which = GER value = 1141 } # Tanga
command = { type = secedeprovince which = GER value = 1062 } # Tabora
command = { type = secedeprovince which = GER value = 1611 } #Nauru
command = { type = secedeprovince which = GER value = 901 } #Suez Canal
command = { type = secedeprovince which = GER value = 900 }
command = { type = secedeprovince which = GER value = 1800 } #Egypt
command = { type = secedeprovince which = GER value = 1801 }
command = { type = secedeprovince which = GER value = 902 }
command = { type = secedeprovince which = GER value = 904 }
command = { type = secedeprovince which = GER value = 906 }
command = { type = secedeprovince which = GER value = 909 }
command = { type = secedeprovince which = GER value = 910 }
command = { type = secedeprovince which = GER value = 911 }
command = { type = secedeprovince which = GER value = 914 }
command = { type = secedeprovince which = GER value = 915 }
command = { type = secedeprovince which = GER value = 913 }
command = { type = secedeprovince which = GER value = 912 }
command = { type = secedeprovince which = GER value = 908 }
command = { type = secedeprovince which = GER value = 907 }
command = { type = secedeprovince which = GER value = 1020 }#
command = { type = secedeprovince which = GER value = 1019 }
command = { type = secedeprovince which = GER value = 1021 }
command = { type = secedeprovince which = GER value = 1022 }
command = { type = secedeprovince which = GER value = 905 }
command = { type = secedeprovince which = GER value = 1023 }
command = { type = secedeprovince which = GER value = 1024 }#
command = { type = secedeprovince which = GER value = 1025 }
command = { type = secedeprovince which = GER value = 4 }
command = { type = secedeprovince which = GER value = 903 }
command = { type = secedeprovince which = GER value = 1026 }
command = { type = secedeprovince which = GER value = 1027 }
command = { type = secedeprovince which = IRE value = 29 } #Northern Ireland
command = { type = secedeprovince which = IRE value = 28 }
command = { type = independence which = SYR value = 1 when = 0 } #Syria
command = { type = independence which = PAL value = 1 when = 0 } #Palestine
command = { type = independence which = JOR value = 1 when = 0 } #Jordan
command = { type = independence which = SUD value = 1 when = 0 } #Sudan
command = { type = independence which = LEB value = 1 when = 0 } #Lebanon
command = { type = independence which = SIA value = 1 when = 0 } #Siam
command = { type = independence which = BUR value = 1 when = 0 } #Burma
}
}

For Germany and Nationalist Spain...

event = {
id = 400240
country = ENG
random = no

Trigger = {
event = 400223 #Harsh Peace
event = 400250 #End of the Empire
alliance = { country = GER country = SPA }
}

name = "Territorial Concessions to Germany and Spain"
desc = "In accordance with the terms of peace, the following territories are to be ceded to Germany and Spain."
style = 0

date = { day = 1 month = january year = 1936 }
offset = 1
deathdate = { day = 30 month = december year = 2000 }

action_a = {
name = "Very well."
command = { type = leave_alliance }
command = { type = secedeprovince which = GER value = 23 } #Plymouth
command = { type = secedeprovince which = GER value = 5 } #Scapa Flow
command = { type = secedeprovince which = SPA value = 348 } #Gibralter
command = { type = secedeprovince which = GER value = 1139 } #GEAfrika:Lindi
command = { type = secedeprovince which = GER value = 1140 } # Dares Salaam
command = { type = secedeprovince which = GER value = 1141 } # Tanga
command = { type = secedeprovince which = GER value = 1062 } # Tabora
command = { type = secedeprovince which = GER value = 1611 } #Nauru
command = { type = secedeprovince which = IRE value = 29 } #Northern Ireland
command = { type = secedeprovince which = IRE value = 28 }
command = { type = independence which = SYR value = 1 when = 0 } #Syria
command = { type = independence which = PAL value = 1 when = 0 } #Palestine
command = { type = independence which = JOR value = 1 when = 0 } #Jordan
command = { type = independence which = LEB value = 1 when = 0 } #Lebanon
command = { type = independence which = SIA value = 1 when = 0 } #Siam
command = { type = independence which = BUR value = 1 when = 0 } #Burma
}
}

If Italy & Spain Fight...

event = {
id = 400244
country = ENG
random = no

Trigger = {
event = 400223 #Harsh Peace
event = 400250 #End of the Empire
alliance = { country = GER country = ITA }
}

name = "Territorial Concessions to Italy"
desc = "In accordance with the terms of peace, the following territories are to be ceded to Italy."
style = 0

date = { day = 1 month = january year = 1936 }
offset = 1
deathdate = { day = 30 month = december year = 2000 }

action_a = {
name = "Very well."
command = { type = secedeprovince which = ITA value = 933 } #Libya if conqured
command = { type = secedeprovince which = ITA value = 932 }
command = { type = secedeprovince which = ITA value = 930 }
command = { type = secedeprovince which = ITA value = 931 }
command = { type = secedeprovince which = ITA value = 1015 }
command = { type = secedeprovince which = ITA value = 1016 }
command = { type = secedeprovince which = ITA value = 928 }
command = { type = secedeprovince which = ITA value = 930 }
command = { type = secedeprovince which = ITA value = 939 }
command = { type = secedeprovince which = ITA value = 925 }
command = { type = secedeprovince which = ITA value = 927 }
command = { type = secedeprovince which = ITA value = 1017 }
command = { type = secedeprovince which = ITA value = 1018 }
command = { type = secedeprovince which = ITA value = 926 }
command = { type = secedeprovince which = ITA value = 918 }
command = { type = secedeprovince which = ITA value = 922 }
command = { type = secedeprovince which = ITA value = 924 }
command = { type = secedeprovince which = ITA value = 923 }
command = { type = secedeprovince which = ITA value = 921 }
command = { type = secedeprovince which = ITA value = 920 }
command = { type = secedeprovince which = ITA value = 929 }
command = { type = secedeprovince which = ITA value = 916 }
command = { type = secedeprovince which = ITA value = 919 }
command = { type = secedeprovince which = ITA value = 1033 } #Italian East Africa if conquered
command = { type = secedeprovince which = ITA value = 1039 }
command = { type = secedeprovince which = ITA value = 1038 }
command = { type = secedeprovince which = ITA value = 1048 }
command = { type = secedeprovince which = ITA value = 1049 }
command = { type = secedeprovince which = ITA value = 1042 }
command = { type = secedeprovince which = ITA value = 1043 }
command = { type = secedeprovince which = ITA value = 1044 }
command = { type = secedeprovince which = ITA value = 1045 }
command = { type = secedeprovince which = ITA value = 1047 }
command = { type = secedeprovince which = ITA value = 1046 }
command = { type = secedeprovince which = ITA value = 1050 }
command = { type = secedeprovince which = ITA value = 1052 }
command = { type = secedeprovince which = ITA value = 1053 }
command = { type = secedeprovince which = ITA value = 1051 }
command = { type = secedeprovince which = ITA value = 1054 }
command = { type = secedeprovince which = ITA value = 1034 }
command = { type = secedeprovince which = ITA value = 1055 }
command = { type = secedeprovince which = ITA value = 1056 }
command = { type = secedeprovince which = ITA value = 1058 }
command = { type = secedeprovince which = ITA value = 1059 } #Kenya
command = { type = secedeprovince which = ITA value = 1060 }
command = { type = secedeprovince which = ITA value = 1061 }
command = { type = secedeprovince which = ITA value = 1064 }
command = { type = secedeprovince which = ITA value = 915 } #Egypt
command = { type = secedeprovince which = ITA value = 913 }
command = { type = secedeprovince which = ITA value = 914 }
command = { type = secedeprovince which = ITA value = 911 }
command = { type = secedeprovince which = ITA value = 912 }
command = { type = secedeprovince which = ITA value = 1020 }
command = { type = secedeprovince which = ITA value = 1019 }
command = { type = secedeprovince which = ITA value = 910 }
command = { type = secedeprovince which = ITA value = 909 }
command = { type = secedeprovince which = ITA value = 908 }
command = { type = secedeprovince which = ITA value = 907 }
command = { type = secedeprovince which = ITA value = 1021 }
command = { type = secedeprovince which = ITA value = 1022 }
command = { type = secedeprovince which = ITA value = 906 }
command = { type = secedeprovince which = ITA value = 904 }
command = { type = secedeprovince which = ITA value = 902 }
command = { type = secedeprovince which = ITA value = 903 }
command = { type = secedeprovince which = ITA value = 4 }
command = { type = secedeprovince which = ITA value = 905 }
command = { type = secedeprovince which = ITA value = 901 } #Suez Canal
command = { type = secedeprovince which = ITA value = 900 } #Suez Canal
command = { type = secedeprovince which = ITA value = 1800 }
command = { type = secedeprovince which = ITA value = 1801 }
command = { type = secedeprovince which = ITA value = 1025 }
command = { type = secedeprovince which = ITA value = 1024 }
command = { type = secedeprovince which = ITA value = 1023 }
command = { type = secedeprovince which = ITA value = 1027 }
command = { type = secedeprovince which = ITA value = 1026 }
command = { type = secedeprovince which = ITA value = 1028 } #Sudan
command = { type = secedeprovince which = ITA value = 1029 }
command = { type = secedeprovince which = ITA value = 1032 }
command = { type = secedeprovince which = ITA value = 1031 }
command = { type = secedeprovince which = ITA value = 1067 }
command = { type = secedeprovince which = ITA value = 1030 }
command = { type = secedeprovince which = ITA value = 1040 }
command = { type = secedeprovince which = ITA value = 1041 }
command = { type = secedeprovince which = ITA value = 1066 }
command = { type = secedeprovince which = ITA value = 1068 }
command = { type = secedeprovince which = ITA value = 1069 }
command = { type = secedeprovince which = ITA value = 1065 }
command = { type = secedeprovince which = ITA value = 1036 } #Eritrea
command = { type = secedeprovince which = ITA value = 1035 }
command = { type = secedeprovince which = ITA value = 1064 } #Kenya
command = { type = secedeprovince which = ITA value = 1059 }
command = { type = secedeprovince which = ITA value = 1060 }
command = { type = secedeprovince which = ITA value = 1061 }
command = { type = secedeprovince which = ITA value = 444 } #Cyprus
command = { type = secedeprovince which = ITA value = 31 } #Malta
command = { type = secedeprovince which = ITA value = 396 } #Crete
command = { type = independence which = SYR value = 1 when = 0 } #Syria
command = { type = independence which = PAL value = 1 when = 0 } #Palestine
command = { type = independence which = JOR value = 1 when = 0 } #Jordan
command = { type = independence which = LEB value = 1 when = 0 } #Lebanon
command = { type = independence which = SIA value = 1 when = 0 } #Siam
command = { type = independence which = BUR value = 1 when = 0 } #Burma
}
}

Notice this event will fire regardless of Spain's participation, but special consideration must be taken if Italy Fights, but Spain does not...

event = {
id = 400245
country = ENG
random = no

Trigger = {
event = 400223 #Harsh Peace
event = 400250 #End of the Empire
alliance = { country = GER country = ITA }
NOT = {
alliance = { country = GER country = SPA }
}
}

name = "Territorial Concessions to Germany and Italy"
desc = "In accordance with the terms of peace, the following territories are to be ceded to Germany and Italy."
style = 0

date = { day = 1 month = january year = 1936 }
offset = 1
deathdate = { day = 30 month = december year = 2000 }

action_a = {
name = "Very well."
command = { type = leave_alliance }
command = { type = secedeprovince which = GER value = 23 } #Plymouth
command = { type = secedeprovince which = GER value = 5 } #Scapa Flow
command = { type = secedeprovince which = IRE value = 29 } #Northern Ireland
command = { type = secedeprovince which = IRE value = 28 }
command = { type = secedeprovince which = ITA value = 348 } #Gibralter
command = { type = secedeprovince which = GER value = 1139 } #GEAfrika: Lindi
command = { type = secedeprovince which = GER value = 1140 } # Dar es Salaam
command = { type = secedeprovince which = GER value = 1141 } # Tanga
command = { type = secedeprovince which = GER value = 1062 } # Tabora
command = { type = secedeprovince which = GER value = 1611 } #Nauru
command = { type = independence which = SIA value = 1 when = 0 } #Siam
command = { type = independence which = BUR value = 1 when = 0 } #Burma
}
}

Only one thing left to do for the Harsh Peace :D What is the fate of England to be now with her truncated Empire???

event = {
id = 400247
country = GER
random = no

Trigger = {
event = 400219 #Germany Offers Harsh Terms
event = 400223 #Harsh Peace
event = 400250 #End of the Empire
OR = {
event = 400238 #Germany Alone
event = 400240 #NatSpain no Italy
event = 400245 #Gibraltar to Italy
event = 400241 #with Japan
event = 400244 #with Italy
}
}

name = "England Joins the Axis!"
desc = "A new, more friendly government has been extablished in London to oversee what remains of her empire after the recent conflict. They have petitioned for membership in the Axis Alliance."
style = 0

date = { day = 1 month = january year = 1936 }
offset = 1
deathdate = { day = 30 month = december year = 2000 }

action_a = {
name = "Germany triumphant!"
command = { type = make_puppet which = ENG }
}
}

I added this event simply because I don't feel Hitler would trust a friendly fascist government in England anymore than he did in France or Norway, where both regimes quickly morphed into puppet states. Also, it was an easy way to ensure that an England that accepted a Harsh Peace would stay down.

With England defeated and thoroughly cowed, Germany would no longer have much need to occupy northern France...

event = {
id = 400232
country = GER
random = no

Trigger = {
event = 400239 #England Surrenders
random = 25
}

name = "End of the Occupation"
desc = "With the war won in the west, there is no longer any need to occupy northern France. Indeed, to continue the occupation would only be a further unnecessary drain on our manpower and resources. It ought to be ended, and Vichy France finally brought fully into the Axis."
style = 0

date = { day = 1 month = january year = 1936 }
offset = 4
deathdate = { day = 30 month = december year = 2000 }

action_a = {
name = "Very Well"
command = { type = alliance which = VIC }
command = { type = secedeprovince which = VIC value = 43 } #Dunkerque
command = { type = secedeprovince which = VIC value = 18 } #Calais
command = { type = secedeprovince which = VIC value = 44 } #Lille
command = { type = secedeprovince which = VIC value = 53 } #Valenciennes
command = { type = secedeprovince which = VIC value = 54 } #Amiens
command = { type = secedeprovince which = VIC value = 42 } #Dieppe
command = { type = secedeprovince which = VIC value = 41 } #Le Havre
command = { type = secedeprovince which = VIC value = 55 } #Compiegne
command = { type = secedeprovince which = VIC value = 63 } #Troyes
command = { type = secedeprovince which = VIC value = 64 } #Reims
command = { type = secedeprovince which = VIC value = 317 } #Chaumont
command = { type = secedeprovince which = VIC value = 318 } #Dijon
command = { type = secedeprovince which = VIC value = 62 } #Auxerre
command = { type = secedeprovince which = VIC value = 61 } #Bourges
command = { type = secedeprovince which = VIC value = 56 } #Paris
command = { type = secedeprovince which = VIC value = 57 } #Orleans
command = { type = secedeprovince which = VIC value = 58 } #Le Mans
command = { type = secedeprovince which = VIC value = 40 } #Argentan
command = { type = secedeprovince which = VIC value = 39 } #caen
command = { type = secedeprovince which = VIC value = 38 } #Cherbourg
command = { type = secedeprovince which = VIC value = 37 } #Avranche
command = { type = secedeprovince which = VIC value = 36 } #Angers
command = { type = secedeprovince which = VIC value = 33 } #Rennes
command = { type = secedeprovince which = VIC value = 32 } #Brest
command = { type = secedeprovince which = VIC value = 34 } #Lorient
command = { type = secedeprovince which = VIC value = 35 } #Nantes
command = { type = secedeprovince which = VIC value = 59 } #Cholet
command = { type = secedeprovince which = VIC value = 60 } #Tours
command = { type = secedeprovince which = VIC value = 323 } #La Rochelle
command = { type = secedeprovince which = VIC value = 325 } #Bordeaux
command = { type = secedeprovince which = VIC value = 326 } #Dax
}
}

Well that about does it for the complicated work of a Harsh Peace. I apologize if I've failed to explain it well, it does look a bit scattered, but I promise you the string runs quite smoothly if anyone cares to test it for themselves instead of staring at endless lines of code :D For those of you who have, please give me some feedback ala "India is defenseless you fool!" hehe

The last bit I have is the resolution of a Lenient Peace, but enough for now.

InVert
 

Brasidas

Field Marshal
8 Badges
Oct 2, 2004
2.732
0
  • Europa Universalis III
  • Divine Wind
  • Hearts of Iron III
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Semper Fi
  • Victoria 2
  • 500k Club
Any thoughts on a post-Sealion event chain? A neutral puppet?

Eg. Triggers:
-all of Scotland, England, and Wales out of UK control
-Vichy happened
-Germany not at war with USSR, USA

Results:
-Vichy-like event, leaving the UK either neutral under the effective control of Germany
-Split of UK from the empire /release of puppets to oppose Japan?

I'm just thinking of a middle ground between UK surrendering without a German boot on the ground and having to annex the entirety of the UK. With the existing UK BP, you're coming close to annexation anyway.

I'd suggest a custom state, eg. "Manchester England", as the post-war controller of the island, with the surviving UK forces continuing to serve elsewhere in the empire - primarily India and the pacific against Japan.