I propose to introduce a new type of interaction between the characters, namely the personal attitude between our character and the various NPCs. Currently, the opinion and consideration between the various characters is determined by personal traits: the brave value others brave and despise the cowards, a chaste person despises those who are lustful, and so on. Even between parents and children, there is no way to establish a particular bond.
Attitudes will be positive or negative; the positives, in my opinion, could be:
- kind attitude
- friendly attitude
- loving attitude
The negatives, on the other hand:
- indifferent attitude
- cold attitude
- hostile attitude
The different ranks will give different bonuses or penalties, and the reaction of the NPCs will also be different.
Attitudes will be positive or negative; the positives, in my opinion, could be:
- kind attitude
- friendly attitude
- loving attitude
The negatives, on the other hand:
- indifferent attitude
- cold attitude
- hostile attitude
The different ranks will give different bonuses or penalties, and the reaction of the NPCs will also be different.