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Leonello d'Este

First Lieutenant
Jun 25, 2021
265
782
I propose to introduce a new type of interaction between the characters, namely the personal attitude between our character and the various NPCs. Currently, the opinion and consideration between the various characters is determined by personal traits: the brave value others brave and despise the cowards, a chaste person despises those who are lustful, and so on. Even between parents and children, there is no way to establish a particular bond.

Attitudes will be positive or negative; the positives, in my opinion, could be:
- kind attitude
- friendly attitude
- loving attitude

The negatives, on the other hand:
- indifferent attitude
- cold attitude
- hostile attitude

The different ranks will give different bonuses or penalties, and the reaction of the NPCs will also be different.
 

Leonello d'Este

First Lieutenant
Jun 25, 2021
265
782
I know, but this mechanic might be something of a middle ground.

Being kind to a person can help improve relationships without necessarily having to build a friendship; and being rude can lead to a relationship that isn't necessarily a rivalry - also because in the game a rival always ends up trying to kill me.

It would add a more RPG feel to the game, and give the player more choice in approaches to NPCs.