• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

HJ Tulp

General
22 Badges
Jan 19, 2002
1.995
1
  • Europa Universalis IV
  • Hearts of Iron IV: Cadet
  • 500k Club
  • 200k Club
  • Rome Gold
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Heir to the Throne
  • For The Glory
  • Hearts of Iron II: Armageddon
  • Europa Universalis III Complete
  • Deus Vult
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
Hey guys!

For some reason I can't get the Colonial Range feature to work. It's always zero, except for inland provinces, no matter how far away. I've tried reinstalling (on different laptops even), clearing the cache folder, deleting the cache folder. Nothing seems to work. I use Heir to the Throne with the 4.1b patch.

Anyone who can help me?
 

Serzis

Major
17 Badges
Jun 11, 2010
768
4
  • Crusader Kings II
  • Europa Universalis III Complete
  • Divine Wind
  • Heir to the Throne
  • Crusader Kings III
  • Arsenal of Democracy
  • Prison Architect
  • Stellaris: Apocalypse
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Cadet
  • Stellaris
  • 500k Club
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Europa Universalis III: Chronicles
  • Europa Universalis III
Do you have a core coastal province from which colonial range can extend? It's not enough to merely have coastal province.

Could you describe the circumstances of your game and if the problem is the same regardless of what country you're playing as?
 

HJ Tulp

General
22 Badges
Jan 19, 2002
1.995
1
  • Europa Universalis IV
  • Hearts of Iron IV: Cadet
  • 500k Club
  • 200k Club
  • Rome Gold
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Heir to the Throne
  • For The Glory
  • Hearts of Iron II: Armageddon
  • Europa Universalis III Complete
  • Deus Vult
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
Sorry I see that I haven't explained myself correctly. I made it sound like my Colonial Range was 0 while in fact it's the Colonial Range that's needed that's always 0 for coastal provinces. Doesn't matter which country, which period, reinstalling or clearing the map cache.
 

Serzis

Major
17 Badges
Jun 11, 2010
768
4
  • Crusader Kings II
  • Europa Universalis III Complete
  • Divine Wind
  • Heir to the Throne
  • Crusader Kings III
  • Arsenal of Democracy
  • Prison Architect
  • Stellaris: Apocalypse
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Cadet
  • Stellaris
  • 500k Club
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Europa Universalis III: Chronicles
  • Europa Universalis III
I'm not entirely sure what you mean and the issue might be compacted by the fact that I it was some time since I last played the Httt version of the game. The terminology might be a bit different compared to the later expansions. Nontheless:

When counting colonial range for the purpose of colonization, you're dealing with two numbers. Firstly, there is colonial range, which denotes the distance you can send colonists from any unblocked core coastal province. Secondly, there is effective distance which is the actual distance between your unblocked port and the uncolonized province in question. If you are land-locked or only have an uncored coastal province (i.e. no coastal province from which effective distance can be counted), the effective distance should be 99999.0. This means that it is impossible to send colonists, since your fixed colonial range (which depends on tech etc.) cannot exceed that number. On the other hand, if your colonial range is higher than your effective distance, then you should be able to send colonists.

From your description, do you mean that your effective distance for all provinces are counted as 0, thereby making it possible to send colonists to all corners of all the world, regardless of distance? If so, I have no clear explanations. It is possible that a currupted file isn't being deleted during the reinstall, meaning that you're reinstalling over the same currupted file, causing the problem to repeat itself. This can be fixed by checking the eu3 folder after the uninstallation and manually deleting the left-over file. Howver, since you described the problem as persistent on different laptops, it doesn't sound like a file problem.

Could you provide a screen shot or expain what your trying to do and what the 'glitch' enables or prevents with what country?
 
Last edited:

HJ Tulp

General
22 Badges
Jan 19, 2002
1.995
1
  • Europa Universalis IV
  • Hearts of Iron IV: Cadet
  • 500k Club
  • 200k Club
  • Rome Gold
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Heir to the Throne
  • For The Glory
  • Hearts of Iron II: Armageddon
  • Europa Universalis III Complete
  • Deus Vult
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
My apologies for not being clear enough. It is exactly as you say in your last paragraph. It's not a totally gam-breaking bug but it leads to everyone and his mother colonizing the world and at the end of the game most of the world is colonized. It has it charms but it doesn't really make for a historical game. I will do a re-install without the 4.1b patch. Maybe that's the problem.
 

HJ Tulp

General
22 Badges
Jan 19, 2002
1.995
1
  • Europa Universalis IV
  • Hearts of Iron IV: Cadet
  • 500k Club
  • 200k Club
  • Rome Gold
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Heir to the Throne
  • For The Glory
  • Hearts of Iron II: Armageddon
  • Europa Universalis III Complete
  • Deus Vult
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
Ok I uninstalled EU3. After which I checked the situation after every new installement (EU3: IN, HTTT and 4.1b patch) to see where the problem would be. After the last step (installing the 4.1b patch) I cleared the map cache again. Now with succes it seems! No idea why it worked this time but it's the result that counts! :D

Thanks for the support Serzis. Great to see that there are still people offering a helping hand with a game that has aged a bit :)