Performance since the patch has rendered the game unplayable

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can someone with a late game stutter upload their save for me, wanna test it. Just built 2 machines plus have the old one I've gamed on for years with PDS games.
 

SS_Mordrid455

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https://steamcommunity.com/sharedfiles/filedetails/?id=1592074962
It's called "!TPRPF" (Trade Protection and Range Performance Fix)
I will say guys that i installed this patch yesterday and played for about 2 hours last night and see a noticeable reduction in lag. Its still noticeable but i can interact with menus and issue commands to fleets and planets without having to pause the game. If i try to fast move the galactic map i get more stutter but otherwise i can at least play the game normally for the most part. The only annoyance from this patch is that every outpost has the icon displayed so every system i own has a starbase style icon now. Otherwise its helped enough i can keep playing this game i have going.
 

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so just ran the save provided, on max speed was getting a save ever 13-15 seconds, as I scrolled around there was a little stutter but on max speed that is kinda expected in my experience.

So my guess at this point is it's hardware / driver related for those experiencing the issue. Was wondering if maybe a bug, but since I'm not getting the same results as the save game owner, that doesn't seem likely.

I'll try it on the older machine later
 

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so just ran the save provided, on max speed was getting a save ever 13-15 seconds, as I scrolled around there was a little stutter but on max speed that is kinda expected in my experience.

So my guess at this point is it's hardware / driver related for those experiencing the issue. Was wondering if maybe a bug, but since I'm not getting the same results as the save game owner, that doesn't seem likely.

I'll try it on the older machine later
13-15 seconds for a month sounds horrible for something that's supposed to run at max speed

Then again, CK2 has completely spoiled me on the fastest speed and there's not really any other pdx games that can beat that
 

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13-15 seconds for a month sounds horrible for something that's supposed to run at max speed

Then again, CK2 has completely spoiled me on the fastest speed and there's not really any other pdx games that can beat that
idk, haven't been playing it recently so I don't have a good comparison

it was running about the same speed for a new game when I tested it the other day is all I have as a benchmark right now.

all pds games slow down over time, just the nature of what the games are
 

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The thing that really hits my performance is fleet movement/ combat. FPS hits the crapper and the speed also drops down significantly.
Otherwise it takes 4-6 seconds a month early game and ~10 at late game if I ever actually bother to play that far.

That is if I only wait for time to pass
 

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I honestly think it's some kind of chipset/hardware thing. Because it seems to be inconsistent. People with some very high end equipment howl about lag and some people with moderate and low end equipment are like "I don't get lag at max speed". So my honest guess is there is a specific brand of chip (or possibly even import country bios encryption?) that is causing a severe conflict.

And I don't know how to record video from Stellaris or I'd be happy to do it.

Hell, let me login to Twitch and see if I can figure out how to livestream my gameplay.
 

jaerv

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I honestly think it's some kind of chipset/hardware thing. Because it seems to be inconsistent. People with some very high end equipment howl about lag and some people with moderate and low end equipment are like "I don't get lag at max speed". So my honest guess is there is a specific brand of chip (or possibly even import country bios encryption?) that is causing a severe conflict.

And I don't know how to record video from Stellaris or I'd be happy to do it.

Hell, let me login to Twitch and see if I can figure out how to livestream my gameplay.

I don't believe so.
I've tested the savegame I posted yesterday in this thread (anyone tried it yet?) on six very different machines with a good mix of Intel, AMD and Nvidia Hardware. Every single one of them showed the stutter.

I believe in this case it all comes down to human perception.
I recently had a discussion with a forum member in another thread who has a rather low end system. He was absolutely adamant that he had no stuttering issues whatsoever. After he tested my savegame it turned out that he had the stutter all along. He just didn't perceive it as that bad because he was used to his pc's low performance. He also mentioned that the stutter felt worse for him while running the 3dstats graph. Which pretty much proves my point as the graph doesn't alter the game's performance one bit, it only shows you graphically when the lag occurs.

A few years back , when I still had my old Core2Quad system, I experienced the exact same thing. I was utterly convinced that EU4 ran perfectly fine on this computer. It was only when I upgraded to my current pc that I realized how bad the game performance on that old thing really was.

This would explain why there are more complaints from people with stronger equipment. They're just not as used to bad performance as the guys with low to mid tier pcs.

Another perfect example is my wife: I get a slight day one microstutter on my system. It doesn't bother me that much, but it's clear as day to me and the 3dstats graph shows it too. My wife doesn't see it. To her the game runs perfectly fluid although we're looking at the same monitor. I love her with all my heart, but she has the reaction time and perceptual skills of a hungover panda. :D
 
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Jotoco

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I don't believe so.
I've tested the savegame I posted yesterday in this thread (anyone tried it yet?) on six very different machines with a good mix of Intel, AMD and Nvidia Hardware. Every single one of them showed the stutter.

I believe in this case it all comes down to human perception.
I recently had a discussion with a forum member in another thread who has a rather low end system. He was absolutely adamant that he had no stuttering issues whatsoever. After he tested my savegame it turned out that he had the stutter all along. He just didn't perceive it as that bad because he was used to his pc's low performance. He also mentioned that the stutter felt worse for him while running the 3dstats graph. Which pretty much proves my point as the graph doesn't alter the game's performance one bit, it only shows you graphically when the lag occurs.

A few years back , when I still had my old Core2Quad system, I experienced the exact same thing. I was utterly convinced that EU4 ran perfectly fine on this computer. It was only when I upgraded to my current pc that I realized how bad the game performance on that old thing really was.

This would explain why there are more complaints from people with stronger equipment. They're just not as used to bad performance as the guys with low to mid tier pcs.

Another perfect example is my wife: I get a slight day one microstutter on my system. It doesn't bother me that much, but it's clear as day to me and the 3dstats graph shows it too. My wife doesn't see it. To her the game runs perfectly fluid although we're looking at the same monitor. I love her with all my heart, but she has the reaction time and perceptual skills of a hungover panda. :D

I really, really think you're right here.

There are people from Ryzen to 9th Gen i7 and from 1030 to 2080 complain about late game lag. It must be perception.

And I am 100% sure it is CPU related as my GPU (a lowly 1050) almost idles late game. And there is always exactly 1 CPU thread at 100%.

And it really is after building a few gateways that everyone just crawls. Like 2 seconds for a day crawl.

Is it really that bad? Well, before 2.2 late game lag was like half a second a day, and I mean late like fighting the crysis late.

Now almost a 100 years earlier it is 4 times as slow. Is it playable? Well for some people who play without pausing at normal speed they maybe not even notice that much.

For me? It is a huge issue.

If it is trade routes that are the problem I would gladly sacrifice this neat little mechanic for better performance, even if I like it.

Changing it so it is quicker to calculate or even changing to monthly calculations
Should be fine. I wouldn't mind if trade value from a destroyed star port still ticked the next month if it means next month rolls out that much quicker.
 

Mike6979

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I had build a new machine this autumn, I5 8600, lots of fairly new Ram, Nvidia 1070Ti, Win 10 64bit. Up to date Nvidia driver.
When I opened the L gate around 2355, whenever a fight was going on the game would stop for 4 seconds or so before crawling forward.
I do okay the first one hundred years or so but after 2325 or so it gets slower and then, great khan, gray goo, final enemies, war in heaven, the game is playing so slow that I have zero interest playing.
 

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Alrighty, so I'm out of ideas on how to fix the lag.

1. Disabled steam overlay, logged out of Paradox, and went offline.
2. Disabled wormhols and gateways. Upon galaxy generation (ie starting a new game) disabled Distant Stars to prevent Lgate spawns.
3. Graphics to low settings.
4. Later typed into the Console "Tweakergui draw.dust" to turn off galactic dust. Is quite ugly and impractical, but hey, gotta do what you gotta do.
5. Downloaded Stellar Performance mods of the workshop.
6. Caved in and finally downloaded the trade nerf mod someone posted a few pages back.

Sad to say that even with all of those combined, the performance post 2400 is still intolerable. Never had these issues with any previous patch. Of those steps, 2/5 had the most noticeable improvements (those steps alone bought me at least 30 years I wager), 1/3 had the least effect.
 

exi123

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Alrighty, so I'm out of ideas on how to fix the lag.

1. Disabled steam overlay, logged out of Paradox, and went offline.
2. Disabled wormhols and gateways. Upon galaxy generation (ie starting a new game) disabled Distant Stars to prevent Lgate spawns.
3. Graphics to low settings.
4. Later typed into the Console "Tweakergui draw.dust" to turn off galactic dust. Is quite ugly and impractical, but hey, gotta do what you gotta do.
5. Downloaded Stellar Performance mods of the workshop.
6. Caved in and finally downloaded the trade nerf mod someone posted a few pages back.

Sad to say that even with all of those combined, the performance post 2400 is still intolerable. Never had these issues with any previous patch. Of those steps, 2/5 had the most noticeable improvements (those steps alone bought me at least 30 years I wager), 1/3 had the least effect.

There is no proper way for you to fix the performance on your side without the help of the devs. There are two possibilities why the game has microstutters and lategamelags: Your pc isnt simply fast enough to keep up with the game, which is a joke because there are recommendations for pc specs for stellaris and most players are miles above them. Or the game engine is so bad at the current patch that even high-end machines cant render the game properly. You can now choose which one is right. I for myself had made an decision on that. And when i got proved wrong, that really my pc is the cause for that (a bad chipset driver, a faulty direct thing in w10, a lagging soundriver, whatever...), i apologize and will follow the instructions to fix it on my site. But they have to tell me that.
 

alexti

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Perhaps a radical solution to address performance issues is to switch the game turn length from a day to a month. Almost everything in the game is month based and only updated once a month, so it would change very little in terms of gameplay. Sure, one can shave off few days of the travel time by expertly piloting a science ship, but the performance cost of having such small features seems hugely disproportional.
 

Don_Quigleone

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Jan 19, 2007
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Perhaps a radical solution to address performance issues is to switch the game turn length from a day to a month. Almost everything in the game is month based and only updated once a month, so it would change very little in terms of gameplay. Sure, one can shave off few days of the travel time by expertly piloting a science ship, but the performance cost of having such small features seems hugely disproportional.

I agree that they should calculate only on a monthly basis. But I think they should keep rendering things in days. Just spread all the various calculations across the month.