can someone with a late game stutter upload their save for me, wanna test it. Just built 2 machines plus have the old one I've gamed on for years with PDS games.
whatever is easiest for youSure, I'll dig mine up -- would you prefer PM?
I will say guys that i installed this patch yesterday and played for about 2 hours last night and see a noticeable reduction in lag. Its still noticeable but i can interact with menus and issue commands to fleets and planets without having to pause the game. If i try to fast move the galactic map i get more stutter but otherwise i can at least play the game normally for the most part. The only annoyance from this patch is that every outpost has the icon displayed so every system i own has a starbase style icon now. Otherwise its helped enough i can keep playing this game i have going.https://steamcommunity.com/sharedfiles/filedetails/?id=1592074962
It's called "!TPRPF" (Trade Protection and Range Performance Fix)
13-15 seconds for a month sounds horrible for something that's supposed to run at max speedso just ran the save provided, on max speed was getting a save ever 13-15 seconds, as I scrolled around there was a little stutter but on max speed that is kinda expected in my experience.
So my guess at this point is it's hardware / driver related for those experiencing the issue. Was wondering if maybe a bug, but since I'm not getting the same results as the save game owner, that doesn't seem likely.
I'll try it on the older machine later
idk, haven't been playing it recently so I don't have a good comparison13-15 seconds for a month sounds horrible for something that's supposed to run at max speed
Then again, CK2 has completely spoiled me on the fastest speed and there's not really any other pdx games that can beat that
I honestly think it's some kind of chipset/hardware thing. Because it seems to be inconsistent. People with some very high end equipment howl about lag and some people with moderate and low end equipment are like "I don't get lag at max speed". So my honest guess is there is a specific brand of chip (or possibly even import country bios encryption?) that is causing a severe conflict.
And I don't know how to record video from Stellaris or I'd be happy to do it.
Hell, let me login to Twitch and see if I can figure out how to livestream my gameplay.
I don't believe so.
I've tested the savegame I posted yesterday in this thread (anyone tried it yet?) on six very different machines with a good mix of Intel, AMD and Nvidia Hardware. Every single one of them showed the stutter.
I believe in this case it all comes down to human perception.
I recently had a discussion with a forum member in another thread who has a rather low end system. He was absolutely adamant that he had no stuttering issues whatsoever. After he tested my savegame it turned out that he had the stutter all along. He just didn't perceive it as that bad because he was used to his pc's low performance. He also mentioned that the stutter felt worse for him while running the 3dstats graph. Which pretty much proves my point as the graph doesn't alter the game's performance one bit, it only shows you graphically when the lag occurs.
A few years back , when I still had my old Core2Quad system, I experienced the exact same thing. I was utterly convinced that EU4 ran perfectly fine on this computer. It was only when I upgraded to my current pc that I realized how bad the game performance on that old thing really was.
This would explain why there are more complaints from people with stronger equipment. They're just not as used to bad performance as the guys with low to mid tier pcs.
Another perfect example is my wife: I get a slight day one microstutter on my system. It doesn't bother me that much, but it's clear as day to me and the 3dstats graph shows it too. My wife doesn't see it. To her the game runs perfectly fluid although we're looking at the same monitor. I love her with all my heart, but she has the reaction time and perceptual skills of a hungover panda.![]()
link pleaseI've tested the savegame I posted yesterday in this thread (anyone tried it yet?)
Alrighty, so I'm out of ideas on how to fix the lag.
1. Disabled steam overlay, logged out of Paradox, and went offline.
2. Disabled wormhols and gateways. Upon galaxy generation (ie starting a new game) disabled Distant Stars to prevent Lgate spawns.
3. Graphics to low settings.
4. Later typed into the Console "Tweakergui draw.dust" to turn off galactic dust. Is quite ugly and impractical, but hey, gotta do what you gotta do.
5. Downloaded Stellar Performance mods of the workshop.
6. Caved in and finally downloaded the trade nerf mod someone posted a few pages back.
Sad to say that even with all of those combined, the performance post 2400 is still intolerable. Never had these issues with any previous patch. Of those steps, 2/5 had the most noticeable improvements (those steps alone bought me at least 30 years I wager), 1/3 had the least effect.
Perhaps a radical solution to address performance issues is to switch the game turn length from a day to a month. Almost everything in the game is month based and only updated once a month, so it would change very little in terms of gameplay. Sure, one can shave off few days of the travel time by expertly piloting a science ship, but the performance cost of having such small features seems hugely disproportional.