Performance since the patch has rendered the game unplayable

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Marco123

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Dec 12, 2018
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Ok, so, I tried with console and the save file to check what's causing the slowdown...
In my case it seems it's 2 AI empires: if I kill_country both, the game starts working decently (not smoothest scrolling, some costant stuttering, annoying, but a single day now passes very quickly and game is playable); if I kill just one nothing changes and killing others doesn't seem to make any difference (I actually don't know, should try more combinations...). If I kill other Empires there are no significant changes in game speed as far as I can tell (except when I kill all of them at that point the game is obviously faster, just not smooth as when in pause, but there's no stuttering).
I really hope to understand what's so special about them. They're in different federations, different race, different enemies, one at war while the other one is not...
 
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CorDeFerrum

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Sure you do mate. That's just load of bollocks right here.

To put that in perspective, I've just tested MegaCorp with beta 2.2.2 which supposed to improve the performance a little, 600 star galaxy (!), around 8 empires, 3 FE, 0.25xHabitable and 3 marauders, and I'm getting crazy stutter just 50 years in on fastest. It's present on normal as well. The performance is clearly ruined since last patch, which is funny when you put that in to the perspective of Paradox PR happily telling people on the FB group that the performance will be better with Le Guin. I actuall feel cheated and basically wasted money on a product that is barely working.

You state that you don't have stutters on a laptop rig with gimped i7 processor @ 2.8Ghz, while I stutter like crazy with desktop i7 @ 4.8Ghz, 16 GB of RAM and overclocked GTX 1080? Either you are plainly lying or just don't understand what is the stutter everyone is complaining about. And before you go about "system specifics" I don't have any problem with any other game, even heavily moded Rimworld, PUBG, EU4.

Regarding Megacorp honestly I felt scammed.
Good for you, I don't have any stutter.
 

JageriuS

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Good for you, I don't have any stutter.
Bruh...
What's the point of lying? I called you out on your BS so devs can focus on fixing the problem instead of letting this slip because of posts like yours.

And I've actually went out of my way to show everyone how much full of s*it you are:
I've created a 5000 star galaxy (10000 star one would crash during creation after around 30 mintues) with the settings you claim to be stutter free:

Normal speed:
https://streamable.com/uinwx
Faster speed:
https://streamable.com/uuv9s

Fastest was basically unplayable.
Specs from Open Hardware Monitor:
https://i.imgur.com/t60KDC8.jpg

So if the game runs like crap at the very start of the game, at half the galaxy size you claim to be playing on a way worse rig, what could that be, hmmmm..
 

exi123

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Maybe he hasnt the stutter. You'll have to compare every neat of your specs to maybe find the cause. But this isn't our job. Its the job of the devs to find a solution for the majority of players to get a well running gaming experience they have paid for. I have the stuttering too. I really want to get that fixed that i can play a new, stutter free campaign over the christmas holidays. 2.2.X is an actual beta state rn, but i dont feel scammed, just a bit disappointed that the patch got rolled in this state... It WILL run in future. Just wait.
 

Teldaril

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Some people found out that gateways might be the main cause of the stuttering. Specifically the pathfinding of trade routes in combination with the gateways. There are several people testing and confirming. I also started a new game with gateways (and to be safe wormholes) set to 0. So if stuttering occures an empire might build one which will be notified.
 

Ezumiyr

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Performance has been significantly worse for me as well in mid/late game. However it seems to depend solely on the number of colonized planets of the map for me. Less habitable worlds and less colonized worlds (ie destroying a significant number of AI worlds) give me a performance boost. Maybe it has something to do with how the AI handle planets? Could be trade too though, or even the galactic market.
I don't think it's gateways, because the performance decrease starts well before any empire on the map can use them - I set tech/trad costs on a high level, meaning that in the mid game the whole galaxy is colonized but the general tech level is still low.
 

Terry Flap Florian

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Following this thread as I plan to start MP with 4 friends tomorrow.

I was considering reducing habitable planets, in hope of performance gain.

@Marco123 did you figure out anything about the specifics of the empire that caused lag? Is it bigger, or a specific authority? I could forcespawn some AI other than those.

@Teldaril I heard about gateways too, though the argument that slowdown begins before it should be affected is convincing. Could you let us know what happens to your 0x gateway game?
 

Terry Flap Florian

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Oh, been going through old posts. General consensus is that disabling/destroying gateways is the way to significant improvement. Also manually setting your trade routes seems to help.

Maybe the AI you deleted was using gateways.
 

Marco123

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Dec 12, 2018
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I am uploading 2 videos on youtube showing the difference in speed when I kill those two AI Empires, still have to check what's so special about them.
About the gateways, I read that as well, what am I supposed to do in order to check if that's the problem? Sorry for the noob question.
Edit:
One of the two has just 1 disabled gateway, the other one has 3...
Edit 2:
here's the first video.
First part is to show how slow it is, second part shows the fact that deleting just one of them doesn't help.

The other video is basically the same, I just deleted the Empires in a different order.
 
Last edited:

Alastor

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Has Paradox even acknowledged this somewhere? Are they looking into it? By the 2500s it takes me more than one hour for 10 years to pass. At this point I'm just waiting instead of playing. Opening the resettlement page effectively hangs the game for a while.
 

ManelPatu

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Has Paradox even acknowledged this somewhere? Are they looking into it? By the 2500s it takes me more than one hour for 10 years to pass. At this point I'm just waiting instead of playing. Opening the resettlement page effectively hangs the game for a while.
They have acknowledged the performance issues since basically day 1.
If the issues started in 2500 it would be fine but the game starts to take too long for days to tick by 2300, often even earlier.
They just don't know how to fix it I assume.
@Jamor recently stated that performance improvements are one of the most speculative aspects of development.
As such I think they basically deal with issues as they come along.
All paradox games suffer from late game lag, however none of them become unplayable in the sense that playing becomes a chore instead of enjoyable, which stellaris, unfortunately does which is a shame considering that it is also the only one where late game is enjoyable in my opinion. With Daniel now taking over as game director maybe he will make performance improvements a real priority.
That being said, performance doesn't sell DLC and I do understand that paradox has to be able to make money...
It's a fine balance to walk but I really think it's gotten to a point where if no serious changes are done in the performance department, even adding new features will be useless as people won't even be able to play the actual game.
As for the bazillion stars people who say they have no lag...
Well they are either flat out lying for some reason or they don't know what lag is...
 

Alli Baba

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Having the same performance issues in late game. The game lags once a day and the framerate drops heavily. Here is what i tried with console commands:
-Removing all Gateways from the map (didn't help)
-Removing all AI empires (didn't help)
-Removing all of my starbases (didn't help)
-Removing all megastructures from the game (didn't help)
-Removing all oher unplayable empires like primitives, spaceborn organics (didn't help)
-Removing my own empire (didn't help)
-Finally saving the game, restarting stellaris and loading again(didn't help)

So I pretty much emptied the entire galaxy, naturally the game is going by a bit faster, but the lagspikes, that occur once a day still persist. I guess this must be
some kind of bug in the engine? Maybe a subroutine, that is being called once a day is building up when the game goes on? I hope the developers are aware of this and are
going to fix this soon. After 2400 it gets so bad, I can't go on playing
 

Alastor

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They have acknowledged the performance issues since basically day 1.
If the issues started in 2500 it would be fine but the game starts to take too long for days to tick by 2300, often even earlier.
They just don't know how to fix it I assume.
That's not when the problems started, it is simply completely unbearable now. I'm writing to you now and the game is running in the background... on fastest. Nothing is happening of course it's too slow, but that's the way it goes now. I have the time.

Either way, if they have acknowledged the issue since day 1 and still nothing then I don't know if I should hope for anything.
 

hellatze

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From what I've read on the rest of the forums, the big part of the performance issues is the AI pathfinding changes and how it plays with gates/wormholes. The lag spike at that time is nearly eliminated if your map has 0 wormholes or gates (including L-gates) and even a single pair of gates has the AI go nuts and causes the perpetual lag increase
In my playthrough. Solo with no ai empire.

It still get laggy. After 2000 pop.
 

ManelPatu

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That's not when the problems started, it is simply completely unbearable now. I'm writing to you now and the game is running in the background... on fastest. Nothing is happening of course it's too slow, but that's the way it goes now. I have the time.

Either way, if they have acknowledged the issue since day 1 and still nothing then I don't know if I should hope for anything.

Yes, I agree with you.
The point is I don't want to give the impression that all I do is complain when I also understand things form paradox's side.
Does the lag frustrate me immensely as it does you? Absolutely. Should every programmer working on stellaris start focusing, after this patches bug fixes focus on performance? Absolutely.
I just think I have a better chance of getting a dev to respond and take notice if I'm not overly negative and just complain boundaries.
Because if they knew how to fix it obviously performance would be a lot better, a long time ago.
 

Alastor

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Yes, I agree with you.
The point is I don't want to give the impression that all I do is complain when I also understand things form paradox's side.
Does the lag frustrate me immensely as it does you? Absolutely. Should every programmer working on stellaris start focusing, after this patches bug fixes focus on performance? Absolutely.
I just think I have a better chance of getting a dev to respond and take notice if I'm not overly negative and just complain boundaries.
Because if they knew how to fix it obviously performance would be a lot better, a long time ago.
Overtly negative? I paid for this. It was not given to me for free. The developers sold me a product that is not working properly. I don't have to suck up to them to convince them to fix it. If they don't, I will stop supporting them. If they don't care, I will stop supporting them. If they can't, I will stop supporting them. That's all.

Their response so far has been underwhelming. If most people face a situation as bad as the one I do, and I have an i7-8700k, 32GB Ram, 1080GTX, so I bet they are, then I should not have even needed to complain, the patch should have been out yesterday. The game is broken.
 

ManelPatu

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Aug 22, 2017
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Overtly negative? I paid for this. It was not given to me for free. The developers sold me a product that is not working properly. I don't have to suck up to them to convince them to fix it. If they don't, I will stop supporting them. If they don't care, I will stop supporting them. If they can't, I will stop supporting them. That's all.

Their response so far has been underwhelming. If most people face a situation as bad as the one I do, and I have an i7-8700k, 32GB Ram, 1080GTX, so I bet they are, then I should not have even needed to complain, the patch should have been out yesterday. The game is broken.
Again I agree with everything you said.
I didn't mean to say you specifically were overly negative. You just brought up the point and that's why I quoted you.
What I meant to say is words matter. The game was broken for people who couldn't load it. That's broken. The games performance isn't broken, it's abysmal, not broken.
But yes those specs should, considering the kind of games stellaris is, run at least two stellaris in parallel, again no argument about that
 
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