Performance since the patch has rendered the game unplayable

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ShaTiK

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Anyone knows or can say what the official statement is on how fast the speed settings should reflect in in-game days / months per second?
Is there a list of possible actions I can take to improve the performance from my end?
From what I saw in streams and in my own games - baseline is around 25 seconds for a month on normal speed at the very start of the game, twice that on fast, and again twice on fastest. So 25-12-6, in this area, give or take a few seconds, usually give, I don't think game could run faster then 5 seconds per month on fastest. But that's the very beginning.
As for what you can do - well, you could buy a new game on Christmas sales to play while devs fix performance. That's not a rude answer - that's what I've been doing. Devs acknowledged the problem, they are working on it. If we are lucky, we would see patch with performance fixed in January. If we a less lucky - in February. If our luck is comparable to Bethesda studious nowadays - around summer. I personally think that AI and performance would be more or less fixed by mid-February. But then again, I was totally convinced 2.2 update would be released in February. Now I wish they would've delayed release..
 

Acenoid

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Thank you for your kind reply :) Ofc I have neough games to get spend my time on :)

I counted and at the moment it seems my fastest speed is now normal because it takes between 19 - 25 seconds for one month. I start to get UI input lag as well. I play now w/o ever pauseing just to stay in the game. Some poster stated that a reason could be fleet movement - The new trade mechanismn makes it mandatory to micromanage trade routes and having fleets patrolling them, otherwise my energy income is seriously hit. Of course it might just be better to deal with the loss of profit and the pirates from time to time instead until this is fixed...
 

ShaTiK

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Thank you for your kind reply :) Ofc I have neough games to get spend my time on :)

I counted and at the moment it seems my fastest speed is now normal because it takes between 19 - 25 seconds for one month. I start to get UI input lag as well. I play now w/o ever pauseing just to stay in the game. Some poster stated that a reason could be fleet movement - The new trade mechanismn makes it mandatory to micromanage trade routes and having fleets patrolling them, otherwise my energy income is seriously hit. Of course it might just be better to deal with the loss of profit and the pirates from time to time instead until this is fixed...
I highly doubt it's the fleet movement itself. I mean, there is nothing to re-calculate for military fleet. You tell them to go, they pick the fastest available route, taking into consideration wormholes/gateways and forbidden systems - and then go. They might do this check every time while patrolling, but even if they do, it's still a tine amount of calculations. A popular idea is that something in trade route system itself is broken, so the game keeps incessantly checking the routes all the time - trade routes, not the fleet movements. So having no patrols have no effect on performance, at least I don't think it's the case.
Plus AI doing some stupid shenanigans like keeps switching governors or scientists all the time. That's fun too.
All in all - just wait for at least couple of beta updates. Maybe even check every beta update to see if they fixed - never know when exactly they would make a fix that helps you. There is a possibility that this whole mess with performance is actually a set of separate issues. So an update could fix it for some players, but not for everyone
 

Kingman

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I have commented in another thread that I think the AI or some backend logic is completely borked and looping "infinite" times.

If I have the game paused I can issue commands and do things without any lag at all, as soon as I unpause, huge lag after around 7 days or so


I feel like something is looping several times to make this happen after some initial calculations start and then it escalates, I used to play up to the 3000s with major mods (that would increase galaxy entities many times) without much lag (I mean I did have small lag but its expected and it was at the 3000s!).

Now playing vanilla, at 50 years in already see stuttering....



Also the slave market is bringing me huuuuge lag too


Edit: Reminds me of the CK2 and castration related lag :p
 

alexti

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So you are saying - screw the whole battle system? Okay, fine, let's just toss it. I mean - how on earth you think the game should calculate battles then? Two fleets meet - and then what?
It can continue calculate same way as it is doing now. Just don't compute intermediate states. Or it can be improved to make battles more strategic, but that's really a separate issue. For the purposes of performance gains I would leave calculations as is.
 

Zag14

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can someone with a late game stutter upload their save for me, wanna test it. Just built 2 machines plus have the old one I've gamed on for years with PDS games.
It is our MP game, year 2405 and game absolutely unplayable due annoying stuttering almost every day. No mods, version 2.2.3. My rig - Ryzen 2600, gtx 1060, SSD
 

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Belshock

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So you are saying - screw the whole battle system? Okay, fine, let's just toss it. I mean - how on earth you think the game should calculate battles then? Two fleets meet - and then what? I'm really curious, what happens next?
And btw, 2.1 was no way slower or faster then, say, 1.6. And I was playing from 1.0

To be honest Stellaris space battles look trash (if not heavily modded ofc). I mean two or more "swarms" swirl and spin around in a "glorious" projectile clusterf*ck. Even a non graphical CK2 or EU4 battle system would be better, with battle stages, tactics etc.
 

ShaTiK

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To be honest Stellaris space battles look trash (if not heavily modded ofc). I mean two or more "swarms" swirl and spin around in a "glorious" projectile clusterf*ck. Even a non graphical CK2 or EU4 battle system would be better, with battle stages, tactics etc.
But I'm not talking about visual representation of a battle right now. I'm talking about that actually happens. In CK2/EU4/Vic2 land and naval battles are quite similar - every unit interacts with every other unit, on a daily basis. Thus calculations are made, and so the battle progresses. How the battle would progress in monthly gameticks?
 

Vanhal

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But I'm not talking about visual representation of a battle right now. I'm talking about that actually happens. In CK2/EU4/Vic2 land and naval battles are quite similar - every unit interacts with every other unit, on a daily basis. Thus calculations are made, and so the battle progresses. How the battle would progress in monthly gameticks?

Very slow. It's nonsense ofc, but considering that since FTL rework to BarelyFTL moving fleets anywhere take years, battles that take years are actually next logical step for PDX it seems.
 

Belshock

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But I'm not talking about visual representation of a battle right now. I'm talking about that actually happens. In CK2/EU4/Vic2 land and naval battles are quite similar - every unit interacts with every other unit, on a daily basis. Thus calculations are made, and so the battle progresses. How the battle would progress in monthly gameticks?

Wait a minute. In Stellaris battles are calculated in daily ticks anyway. Weapon reload, shield/armor/hull regen amount is in "X/day"
 

Had a dad

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sorry been under the weather... when I get home tonight I'll give it a run before my daughter pearl harbors me
 

Had a dad

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No worries.
Family first, there's no rush.
Get well soon!
so yeah on your save I'm feeling the pauses and seeing it in the 3dstats, and I see one core is maxing out...

upload_2018-12-27_17-41-25.png
 

jaerv

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so yeah on your save I'm feeling the pauses and seeing it in the 3dstats, and I see one core is maxing out...

View attachment 435533

Yupp, that's exactly what I am seeing. Thanks for checking it out.

This is only mid game. Once you go beyond the year 2400 the stutter becomes unbearable.
I'm now convinced this has nothing to do with hardware configurations or driver issues. It's the game, no doubt about it.
I sincerely hope the devs will be able to fix this.
 

Had a dad

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Yupp, that's exactly what I am seeing. Thanks for checking it out.

This is only mid game. Once you go beyond the year 2400 the stutter becomes unbearable.
I'm now convinced this has nothing to do with hardware configurations or driver issues. It's the game, no doubt about it.
I sincerely hope the devs will be able to fix this.
my bfam (we're twins separated at birth (born years apart)) is on the team, plus numerous other people that are amazing (aka all of them), so my money is on them doing so.