This post is mainly about game performance. Before the patch, I had no problems with the game, being able to play on the largest galaxy maps with full empires and only experienceing slight hiccups when large fleet actions were involved.
But now, consistantly starting at year 2400, the game starts to slow down. The delay is small at start, but consistantly happening as each day passes, regardless of game speed. But, it grows rapidly, to the point thst, in the current game I am playing it is 2480 and it is taking about 5 seconds for each day to pass, at the fastest setting, I'm starting to fear that I am facing the video game equivalent of one of Zeno's paradoxes (sorry, I couldn't resist). As it stands now to complete a standard game with the default settings, the last 20 years are going to take about 10 hours to get through, and that, in my definition, is unplayable.
While I have your attention, there are two other game-breaking issues. The first is with the Galactic Market, there is an easy and obvious bug that if you sell the max amount of a resources, you can immediately buy it back for much les than you paid for it, when you do this, you can immediatly sell it again for a max adjusted amount. you repeat this a couple of times and you can constantly stay at max energy credits, buying any resources you need, and rendering the games actual economy irrelevant.
The final issue is about the games win conditions. I love the transparency of the new point system, and the ability to check how you are doing compared to the other empires. The problem is you have included any fallen empires that spawn in the leaderboard. They have such a huge tech and economy advantage that it is impossible to beat them if they stay dormant on the standard, much less if they awaken. SInce the FE's are more of an obsticle than an opponent (since you can't spawn in a game as one), they really should be removed as a viable opponent, otherwise, more so than the endgame crisis, you will have players building solely to fight fallen empires, as opposed to coming up with various strategies to play the game.
Thank you for your time.
But now, consistantly starting at year 2400, the game starts to slow down. The delay is small at start, but consistantly happening as each day passes, regardless of game speed. But, it grows rapidly, to the point thst, in the current game I am playing it is 2480 and it is taking about 5 seconds for each day to pass, at the fastest setting, I'm starting to fear that I am facing the video game equivalent of one of Zeno's paradoxes (sorry, I couldn't resist). As it stands now to complete a standard game with the default settings, the last 20 years are going to take about 10 hours to get through, and that, in my definition, is unplayable.
While I have your attention, there are two other game-breaking issues. The first is with the Galactic Market, there is an easy and obvious bug that if you sell the max amount of a resources, you can immediately buy it back for much les than you paid for it, when you do this, you can immediatly sell it again for a max adjusted amount. you repeat this a couple of times and you can constantly stay at max energy credits, buying any resources you need, and rendering the games actual economy irrelevant.
The final issue is about the games win conditions. I love the transparency of the new point system, and the ability to check how you are doing compared to the other empires. The problem is you have included any fallen empires that spawn in the leaderboard. They have such a huge tech and economy advantage that it is impossible to beat them if they stay dormant on the standard, much less if they awaken. SInce the FE's are more of an obsticle than an opponent (since you can't spawn in a game as one), they really should be removed as a viable opponent, otherwise, more so than the endgame crisis, you will have players building solely to fight fallen empires, as opposed to coming up with various strategies to play the game.
Thank you for your time.