Performance since the patch has rendered the game unplayable

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Grim Konstantin

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This post is mainly about game performance. Before the patch, I had no problems with the game, being able to play on the largest galaxy maps with full empires and only experienceing slight hiccups when large fleet actions were involved.

But now, consistantly starting at year 2400, the game starts to slow down. The delay is small at start, but consistantly happening as each day passes, regardless of game speed. But, it grows rapidly, to the point thst, in the current game I am playing it is 2480 and it is taking about 5 seconds for each day to pass, at the fastest setting, I'm starting to fear that I am facing the video game equivalent of one of Zeno's paradoxes (sorry, I couldn't resist). As it stands now to complete a standard game with the default settings, the last 20 years are going to take about 10 hours to get through, and that, in my definition, is unplayable.

While I have your attention, there are two other game-breaking issues. The first is with the Galactic Market, there is an easy and obvious bug that if you sell the max amount of a resources, you can immediately buy it back for much les than you paid for it, when you do this, you can immediatly sell it again for a max adjusted amount. you repeat this a couple of times and you can constantly stay at max energy credits, buying any resources you need, and rendering the games actual economy irrelevant.

The final issue is about the games win conditions. I love the transparency of the new point system, and the ability to check how you are doing compared to the other empires. The problem is you have included any fallen empires that spawn in the leaderboard. They have such a huge tech and economy advantage that it is impossible to beat them if they stay dormant on the standard, much less if they awaken. SInce the FE's are more of an obsticle than an opponent (since you can't spawn in a game as one), they really should be removed as a viable opponent, otherwise, more so than the endgame crisis, you will have players building solely to fight fallen empires, as opposed to coming up with various strategies to play the game.

Thank you for your time.
 

Bezborg

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Agreed mate. One day (yes, day) takes about 3 seconds for me... I just don’t get how they could advertise a HUGE improvement in performance - but get conpletely the opposite effect. It’s very strange to me to make such a profound mistake.

But ok, I’m sure it’s a top priority for them, and they are scrambling, all hands on deck. I hope :)
 

Philips Faust

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From what I've read on the rest of the forums, the big part of the performance issues is the AI pathfinding changes and how it plays with gates/wormholes. The lag spike at that time is nearly eliminated if your map has 0 wormholes or gates (including L-gates) and even a single pair of gates has the AI go nuts and causes the perpetual lag increase
 

Riftwalker

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From what I've read on the rest of the forums, the big part of the performance issues is the AI pathfinding changes and how it plays with gates/wormholes. The lag spike at that time is nearly eliminated if your map has 0 wormholes or gates (including L-gates) and even a single pair of gates has the AI go nuts and causes the perpetual lag increase

if pathfinder is the issue, only gates should be an issue as touching any gate increases the number of available paths to check 10 fold. wormholes shouldn't cause issue beyond adding more hyperlane connections(if the case lowering hyperlane density should also increase game speeds). if wormholes DO affect performance, it's not because of pathfinding, but probably how the game interacts with wormholes in some way. (like maybe the game is specifically making calls to look out for wormholes or gates if you understand what i'm saying.)
 

CorDeFerrum

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I'm playing on a 10,000 star galaxy with 51 empires, x5 primitive, x5 habitable, 9 marauders and 7 fallen empires, with the graphics on max settings and I have no stutter so far in 2267. I'm thinking this is system specific.
 

Riftwalker

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I'm playing on a 10,000 star galaxy with 51 empires, x5 primitive, x5 habitable, 9 marauders and 7 fallen empires, with the graphics on max settings and I have no stutter so far in 2267. I'm thinking this is system specific.

it's only late game, as i have a pretty good rig, and it started to get pretty bad around 2400

obviously people with average to below average comps and differing attitudes for game speed, so opinions may vary on when it gets "unplayable"

edit: to be clear, i'm getting 15 fps on normal speed
 

Philips Faust

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if pathfinder is the issue, only gates should be an issue as touching any gate increases the number of available paths to check 10 fold. wormholes shouldn't cause issue beyond adding more hyperlane connections(if the case lowering hyperlane density should also increase game speeds). if wormholes DO affect performance, it's not because of pathfinding, but probably how the game interacts with wormholes in some way. (like maybe the game is specifically making calls to look out for wormholes or gates if you understand what i'm saying.)

Wormholes are counting too since currently for some reason ships can use them even while they're unexplored, and the AI is trying to use gates even if they're inactive.

I'm playing on a 10,000 star galaxy with 51 empires, x5 primitive, x5 habitable, 9 marauders and 7 fallen empires, with the graphics on max settings and I have no stutter so far in 2267. I'm thinking this is system specific.

It's specific to year 2400 and beyond specifically for some reason, I don't know why, thats just what i've read and experienced
 

methegrate

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Purely anecdotal experience, it may indeed be L-gates. I don't have Apocalypse but I do tend to play with gateways and wormholes cranked up. I'm playing on a laptop but still haven't had any performance issues.

The real change I've noticed is that the AI has returned to being a bit of a passive pushover. I've rerolled four or five galaxies so far and haven't had a single enemy empire declare war.
 

CorDeFerrum

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it's only late game, as i have a pretty good rig, and it started to get pretty bad around 2400

obviously people with average to below average comps and differing attitudes for game speed, so opinions may vary on when it gets "unplayable"
What is your rig?

I'm wondering if I will run into this issue.

Mine is:

GeForce GTX 1060

Intel Core i7-7700HQ @ 2.80GHz

15.89 GB RAM

1920 x 1080 60Hz

350GB SSD storage
 

Riftwalker

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Wormholes are counting too since currently for some reason ships can use them even while they're unexplored

sure but my point is they shouldn't affect 'pathfinding' more than an additional hyperlane out of the system, but yes the AI could be polling wormholes repeatedly when they shouldn't, but then we'd have early game lag too, which i haven't noticed...

What is your rig?

I'm wondering if I will run into this issue.

Mine is:

GeForce GTX 1060

Intel Core i7-7700HQ @ 2.80GHz

15.89 GB RAM

1920 x 1080 60Hz

350GB SSD storage

about the same with a slightly better CPU, you will probably notice your fastest speed get slower from 2300 onward, until it gets really bad in the 2400s.
 

Philips Faust

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Purely anecdotal experience, it may indeed be L-gates. I don't have Apocalypse but I do tend to play with gateways and wormholes cranked up. I'm playing on a laptop but still haven't had any performance issues.

The real change I've noticed is that the AI has returned to being a bit of a passive pushover. I've rerolled four or five galaxies so far and haven't had a single enemy empire declare war.

That's from the AI not being able to handle the new alloy economy well, and they simply don't make fleets large enough to actively wage war. Because of this, another empire letting the Prikikiki-Ti out of their box isn't a problem anymore since they can't handle the new math
 

Riftwalker

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That's from the AI not being able to handle the new alloy economy well, and they simply don't make fleets large enough to actively wage war. Because of this, another empire letting the Prikikiki-Ti out of their box isn't a problem anymore since they can't handle the new math
a few bugs also cripple them in some areas. like AI being unable to repair buildings.
 

Triddle

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Yeah I'm loving the DLC, but once I hit the late game it becomes unplayable unfortunately. I stuck it out for a while because I was having so much fun, but eventually I just have to start a new game. I guess I'll come back to these saves when it's fixed...
 

Wire Paladin

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Interesting that it happens to you around 2400. I ran into the issue because I use the console and the instant construction command now requires a turn to pass before finishing a building as of 2.2. This leads to AI home systems flooded with construction and colony ships. Late game lag within a decade of game start. Making the command player-exclusive would fix it for me, but it sounds like post-2.2 the AI doesn’t know when to stop building ships.
 

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Interesting that it happens to you around 2400. I ran into the issue because I use the console and the instant construction command now requires a turn to pass before finishing a building as of 2.2. This leads to AI home systems flooded with construction and colony ships. Late game lag within a decade of game start. Making the command player-exclusive would fix it for me, but it sounds like post-2.2 the AI doesn’t know when to stop building ships.

that's actually a really good point, might be that the AI is just making too many things that require pathfinding, not that there's necessarily too many gates, but that would improve things if the case.
 

methegrate

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That's from the AI not being able to handle the new alloy economy well, and they simply don't make fleets large enough to actively wage war. Because of this, another empire letting the Prikikiki-Ti out of their box isn't a problem anymore since they can't handle the new math

Fair point. That may well be it. Hopefully this can be an AI fix. I think the scarcity of alloys is actually one of the best parts of the new economy. It forces real decisions about what to build and where, as opposed to the old model of: What to build? Everything. Where to build it? Everywhere.
 

Obduro

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PDS Should spend months, just improving the game, fix performance, bug hunting
and make game less click fest. Like Distant worlds. Was watching Shenryyr and late game efter 2400 is just unplayable. For me, on huge galaxy, maxed Ai and with i9 9900k, game starts with 150fps. Hundred years later i'm down to like 40fps. PDS. Fix your game. Please
 

ArmChairAttila

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I get the severe lag about 10 years after the AI starts building gateways. I get those AI built a wonder notifications and I know the game is toast not much longer after that. Seen it both on small and medium maps. I have a hefty gaming rig and never had slowdowns pre-patch.
 

Grim Konstantin

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I'm playing on a 10,000 star galaxy with 51 empires, x5 primitive, x5 habitable, 9 marauders and 7 fallen empires, with the graphics on max settings and I have no stutter so far in 2267. I'm thinking this is system specific.
I played a larger as well, and again, the issue did not start until 2400, please check back here and let me know if you still are having no issues when you hit that marker. If it is my system I would like a way to fix ithe issue myself
 

Grim Konstantin

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Purely anecdotal experience, it may indeed be L-gates. I don't have Apocalypse but I do tend to play with gateways and wormholes cranked up. I'm playing on a laptop but still haven't had any performance issues.

The real change I've noticed is that the AI has returned to being a bit of a passive pushover. I've rerolled four or five galaxies so far and haven't had a single enemy empire declare war.
Actually I don't think so, since the game I am currently running no L-Gates spawned and I'm still having the issue. Truth be told, I have never had an L-gate spawn in a game despite owning the DLC. Kind of disappointing to be honest