• We will be taking the forums down for scheduled maintenance on 12 August 2020 at approximately 3PM CDT (8PM UTC / 10PM CEST), this downtime is currently estimated to last around 1 hour.
  • Pre order now!

    Paradox Development Studio brings you the sequel to one of the most popular strategy games ever made! Crusader Kings III is soon upon us and you can pre order it today!


    Releasing September 1st 2020

Firegolem

Sergeant
12 Badges
Oct 19, 2019
81
22
  • Crusader Kings II
  • Stellaris
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Knights of Honor
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
I just found a lesser awful modding habit in waste of performance, because the game is missing a native on_action event "on_load_game" (like "on_start_game"). It is just established practice to use a MTTH or daily trigger for this "fire_only _once" event.
 
  • 1Like
Reactions: yellowpigeonpoo

Riince2

Corporal
3 Badges
May 2, 2019
43
27
  • Stellaris
  • Stellaris - Path to Destruction bundle
  • Age of Wonders III
As it turns out L3 doesn't mean much. It's all about RAM latency and cpu frequency.

i3-10100 3.6hghz core speed 3.3ghz ring bus JEDEC dual channel 2133 15-15-15-36
6 MiB of L3
Run 1 6 minutes 39 seconds
Run 2 6 minutes 37 seconds
Run 3 6 minutes 37 seconds

i7-10700k 3.6ghz core speed 3.3ghz ring bus JEDEC dual channel 2133 15-15-15-36
16 MiB of L3
run 1 6 minutes 35 seconds
run 2 6 minutes 42 seconds
run 3 6 minutes 32 seconds

i7-10700k stock dual channel 4000 16-15-15-36

run 1 4 minutes 25 seconds

i7-10700k 5.1-5.2ghz core speed (varied) 4.4ghz ring bus dual channel 4000 16-15-15-36

run 1 4 minutes 10 seconds
run 2 4 minutes 13 seconds

Go figure!
 

Xmostera

Recruit
Jul 29, 2020
2
3
As it turns out L3 doesn't mean much. It's all about RAM latency and cpu frequency.

i3-10100 3.6hghz core speed 3.3ghz ring bus JEDEC dual channel 2133 15-15-15-36
6 MiB of L3
Run 1 6 minutes 39 seconds
Run 2 6 minutes 37 seconds
Run 3 6 minutes 37 seconds

i7-10700k 3.6ghz core speed 3.3ghz ring bus JEDEC dual channel 2133 15-15-15-36
16 MiB of L3
run 1 6 minutes 35 seconds
run 2 6 minutes 42 seconds
run 3 6 minutes 32 seconds

i7-10700k stock dual channel 4000 16-15-15-36

run 1 4 minutes 25 seconds

i7-10700k 5.1-5.2ghz core speed (varied) 4.4ghz ring bus dual channel 4000 16-15-15-36

run 1 4 minutes 10 seconds
run 2 4 minutes 13 seconds

Go figure!
Oh man you are such a life savior , those data are extremely valuable to me. I have been thinking CPU was the only way to improve the game performance, until now it turns out that RAM speed is also another factors of it. I am gonna plan for better rams and cpus builds just to play stellaris. once again appreciate your effort so much. I might probably wait for the Zen 3 and see how it performs later, if it has better single core performance than Intel gen10th, I might as well go for Zen 3 with better ram kit. Oh god Stellaris , why you are so lag..
 
Last edited:
  • 1
Reactions: magriboy0750

Riince2

Corporal
3 Badges
May 2, 2019
43
27
  • Stellaris
  • Stellaris - Path to Destruction bundle
  • Age of Wonders III
Oh man you are such a life savior , those data are extremely valuable to me. I have been thinking CPU was the only way to improve the game performance, until now it turns out that RAM speed is also another factors of it. I am gonna plan for better rams and cpus builds just to play stellaris. once again appreciate your effort so much. I might probably wait for the Zen 3 and see how it performs later, if it has better single core performance than Intel gen10th, I might as well go for Zen 3 with better ram kit. Oh god Stellaris , why you are so lag..
Specifically it's memory latency that seems to make the difference. I didn't notice a difference between 2933 and 4400 when latency was normalized. Noticed a pretty huge difference between 60ns and 40ns of memory lag though (15% speed increase in late game) but single core performance still seems to be the biggest factor, unsurprisingly. Zen 3's doubly larger L3 probably won't matter much for stellaris but the single core perf may make a big difference. Whether it will be faster than 10th gen in games... i have some doubts but we will see. Chiplets are still bleeding edge tech and now Intel is also introducing the die to die signaling roadblock into their cpu's starting with rocket lake and for the forseeable future. Monolithic chips like 10th gen may still have the edge in certain areas for a long time, until one company figures out how to address the obscene overhead of sending a signal through a wire, into a solder point, into another wire, where there's probably a repeater (even more overhead!) then... yep another solder point, before reaching the final wire on the destination chip to continue its journey as opposed to a monolithic design that just sends a signal through a copper wire and that's it.

I mean the 10900k Is a monolithic chip but the ring bus is so huge it still has to utilize repeaters and it adds noticeable latency even through a single wire on a die. So you can imagine.

Or we can just keep waiting for Stellaris 2.
 

Attachments

Last edited:
  • 1Love
Reactions: Xmostera

DiscoRay

Sergeant
21 Badges
Nov 2, 2017
90
139
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Age of Wonders III
  • Stellaris
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Stellaris: Megacorp
  • Hearts of Iron IV: Expansion Pass
Oh god Stellaris , why you are so lag
Bad engine, bad optimisation or both. Don't spend crazy amounts of money on kit with Stellaris's performance in mind, you'd pay so much for so little gain. I've got an £8k gaming rig, and struggle to push Stellaris past 130fps @ 1440p. (Which goes down to 1fps at the turn of each month late game.) Conversely, I can play the likes of Doom Eternal and Death Stranding at nearly 200fps.
 

Riince2

Corporal
3 Badges
May 2, 2019
43
27
  • Stellaris
  • Stellaris - Path to Destruction bundle
  • Age of Wonders III
Bad engine, bad optimisation or both. Don't spend crazy amounts of money on kit with Stellaris's performance in mind, you'd pay so much for so little gain. I've got an £8k gaming rig, and struggle to push Stellaris past 130fps @ 1440p. (Which goes down to 1fps at the turn of each month late game.) Conversely, I can play the likes of Doom Eternal and Death Stranding at nearly 200fps.
Yeah you don't need to spend crazy amounts to pretty much hit the limit on how well the game will run anyway. A z490 a-pro or asus prime z490-p + scythe fuma 2 + 10600k + a solid kit of samsung b-die RAM (this seems to be the deal of the month in that regard...) and manually overclocking both cpu and ram gives you the most performance you can hope this game to ever have today for only around $600 not including a gpu but most any gpu will do if you optimize settings around it. Spending more than this won't make late game go by significantly quicker unless you are getting into the territory of exotic cooling overclocking but I don't think anyone is desperate enough for faster late game to play stellaris on a liquid nitrogen loop.

$8k is well beyond the sweet spot.
 
Last edited:
  • 1Love
Reactions: Xmostera

Varileztra

Private
46 Badges
May 20, 2020
13
41
  • Stellaris: Synthetic Dawn
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Stellaris - Path to Destruction bundle
  • Steel Division: Normandy 44
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Snowfall
  • Age of Wonders III
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Cities: Skylines Industries
  • Stellaris: Megacorp
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Lithoids
  • Europa Universalis IV: Res Publica
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: The Old Gods
  • Darkest Hour
  • Dungeonland
  • Europa Universalis III
  • Europa Universalis III Complete
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Warlock: Master of the Arcane
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Cities: Skylines - After Dark
Yea, i can...disappointedly say... that over the course of the past two months, the performance has not changed for the better... dunno what i expected, really, but disappointed nontheless. In fact i had the feeling, that the games performance got even worse.
It just so incredibly unfun to play the game, because everything is running so slow and once you near the endgame even the god damn autosaves make the game stop responding for a few seconds. So i sat there, steamrolling through the galaxy and even after an hour of playtime i barely progressed more than a couple of ingame years on constant max-speed.
i turned the game off now, because i just couldnt deal with ti anymore.. it was my firstgame ever that lasted until the end-game crisis started, but i just cba to deal with them anymore, because it just runs so slow, that it would have taken several hours realtime relocating my navy to the action and then dealing with it. Not to mention that its also incredibly unfun watchingthe battles unfold, just to have all the ships stop for .5 seconds every two seconds.
No matter how good the game actually could be, it's all destroyed by the limitation to just one cpu core usage
 
  • 1Like
Reactions: Ashram Darkstar

El_Ploplo

Sergeant
78 Badges
May 20, 2019
55
30
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Cradle of Civilization
  • Age of Wonders III
  • Tyranny - Tales from the Tiers
  • Stellaris: Synthetic Dawn
  • Tyranny - Bastards Wound
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Conclave
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Imperator: Rome Sign Up
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • Stellaris: Ancient Relics
  • Crusader Kings III Referal
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome
  • Prison Architect
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - Campus
  • Cities: Skylines - Parklife
  • Cities: Skylines - Parklife Pre-Order
  • Victoria 2
  • BATTLETECH - Digital Deluxe Edition
  • Cities: Skylines - Green Cities
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Stellaris - Path to Destruction bundle
I don't understand why the game doesn't use cores more effectively. Basically most of the calculations done can be parallelized. It should not be a problem to process each planet or empire on a different thread. There is no gain in performance between a r5 and a r9, it is a shame !
The main problem is that the game mechanics are too much interconnected. The job system for instance search a job in all the planets so you cannot process each planet individually. I think optimization is possible and not that hard but it means that the next 6 months will be used on optimization (and possibly AI which is just... terrible also) with no big DLC (a small dlc which add only events for instance can be great and will occupied the content creator).
 
  • 1Like
Reactions: Ashram Darkstar

Apollo1784

Megas Basileus
65 Badges
Dec 23, 2010
511
276
  • Victoria: Revolutions
  • Europa Universalis IV: Third Rome
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Victoria 2: A House Divided
  • Supreme Ruler 2020
  • Sword of the Stars II
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: The Old Gods
  • Arsenal of Democracy
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Divine Wind
  • Europa Universalis III Complete
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Darkest Hour
  • Hearts of Iron IV: Cadet
  • Steel Division: Normandy 44
  • Europa Universalis III Complete
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Victoria 2
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: El Dorado
  • Stellaris
  • Europa Universalis III Complete
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Stellaris: Ancient Relics
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life

GnoSIS

First Lieutenant
18 Badges
Jan 27, 2009
252
76
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Warlock 2: Wrath of the Nagas
  • Victoria: Revolutions
  • Stellaris: Leviathans Story Pack
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Warlock 2: The Exiled
  • Victoria 2
  • Stellaris: Synthetic Dawn
If you didn't read it:

large fleets compound the pop problem. If you wish for the years to pass faster, scrap your fleets. This holds true even if they are imobile in orbit of your starbases. I've added some suggestions and solutions.