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AlphaAsh

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They'll soon shit the bed if someone starts modding in Ancient Relics, Megacorp, etc for 1.9.
If I knew what the hell I was doing, I'd certainly try.

There's obviously some technical limitations, but no reason you couldn't do a pseudo-version of a DLC, as long as you still make the DLC a requirement. Then your mod's sub just disables the actual DLC. PDS aren't going to get bent out of shape then.
 

Chaines

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Well, seeing how a lot of people praise paradox for the new DLC and 2.5 version of the game, whereas we got 0 dev reactions on perfs and AI issues, i think this topic doesn't concern most players. Therefore, devs not giving a shit about this is only logical. (sorry again, english isn't my first language)
 

Major Malfunction

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It gets worse with every patch
giphy.gif

giphy.gif
 

AlphaAsh

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Well, seeing how a lot of people praise paradox for the new DLC and 2.5 version of the game, whereas we got 0 dev reactions on perfs and AI issues, i think this topic doesn't concern most players. Therefore, devs not giving a shit about this is only logical. (sorry again, english isn't my first language)

Put up with the performance and AI issues that most of the player-base and DLC consumers do, try some mods, or play something else.

I've pretty much said/done all I can on the subject at this point.

Same. Been there multiple times with Ai fixing as well. Done with that too.
 

Spartakus

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Put up with the performance and AI issues that most of the player-base and DLC consumers do, try some mods, or play something else.

Same. Been there multiple times with Ai fixing as well. Done with that too.

Not going to lie: Nothing in this thread has made me as sad as this. If the Stellaris AI made you give up on fixing it there isn't much hope left. I don't see Stellaris ever being playable unless there is another total redesign of the economy planned.
 

GuildenSpur

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Well, whatever the underlying reason, it's time for some serious communication.
PDX not communicating on performance or AI is a form of communicating in itself.
It means they are either not able to fix it, or do not get the resources to fix it.
Either way, the result for us players stays the same.
I have a hard time believing these are dev decisions as opposed to corporate decisions.

If money is all they care about, I would gladly pay for an AI/performance DLC that significantly improves
the game and makes the corporate bobo's happy.
At this time, without mods, the game would be not worth playing for me. I use 104 mods, a lot of which
are visual mods but also EDAI or Starnet depending on what type of game I want to play.
 

AlphaAsh

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If the Stellaris AI made you give up on fixing it there isn't much hope left.

I've given up fixing the AI because:
I fixed it satisfactorily for 2.3, with a bunch of performance fixes on the side. I pimped the hell out of it, to both players and PDS. Players flocked to a half hour bodge job that tore out job evaluations. PDS roundly ignored me, and I feel screwed modders with 2.4.

I have better things to do with my time.
 

Spartakus

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I have better things to do with my time.
No doubt. Don't get me wrong, I don't complain about you quitting this "job". I compliment you for the effort you've taken. The sad part is that both your mod was necessary in the first place and then:

Players flocked to a half hour bodge job that tore out job evaluations. PDS roundly ignored me...
Yeah, I figured out that much when I read the current patchnotes
Known Issue: Lithoids are currently affected like other biological pops when there is a food deficit, instead of being upset by mineral deficits. They’re very empathetic.
So instead of ripping out the code that caused more problems then it solved they introduced an exciting new bug into it.

PDX has either already decided on redoing the economy and (rightfully) decided not to try and fix the current one or ... well, I guess that's it for Stellaris.
 

UltimateTobi

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No doubt. Don't get me wrong, I don't complain about you quitting this "job". I compliment you for the effort you've taken. The sad part is that both your mod was necessary in the first place and then:


Yeah, I figured out that much when I read the current patchnotes

So instead of ripping out the code that caused more problems then it solved they introduced an exciting new bug into it.

PDX has either already decided on redoing the economy and (rightfully) decided not to try and fix the current one or ... well, I guess that's it for Stellaris.
I can't wrap my head around how such a "Known Issue" ships with a pack that is DIRECTLY affected. Wouldn't you at least release the new content bug-free and leave the rest of the game a bug-ridden Swiss cheese?
 

Spartakus

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I can't wrap my head around how such a "Known Issue" ships with a pack that is DIRECTLY affected. Wouldn't you at least release the new content bug-free and leave the rest of the game a bug-ridden Swiss cheese?
On the contrary. The sane approach to software engineering is to keep the known-bugs-counter as close to zero as possible before asigning devoloper time to the creation of new content.

Shipping with a known issue is perfectly fine. You can't halt the shipping process for a bug you've not discovered fast enough to get it fixed on time.
 

sillyrobot

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I can't wrap my head around how such a "Known Issue" ships with a pack that is DIRECTLY affected. Wouldn't you at least release the new content bug-free and leave the rest of the game a bug-ridden Swiss cheese?

It comes down to a time/cost vs. value determination. The package is expected to ship inside this date window. Fixing these defects is estimated to take A days and cost B dollars. Not fixing them is expected to affect C percentage of the purchasers with D levels of dissatisfaction resulting in a reduction in goodwill equivalent to E dollars.

Or a manager whose performance metric is "ship before Hallowe'en and get a bonus" says "II don't care. Ship it as is."
 

sillyrobot

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On the contrary. The sane approach to software engineering is to keep the known-bugs-counter as close to zero as possible before asigning devoloper time to the creation of new content.

Shipping with a known issue is perfectly fine. You can't halt the shipping process for a bug you've not discovered fast enough to get it fixed on time.

Since there are verified bugs that go back years that are In effect string changes, I don't think Paradox is operating that way.
 

Gebnar

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For what it's worth, there's a new performance/gameplay overhaul mod on the scene. We're still in alpha, so not yet fearure complete, but the mod is coming along very nicely. We've just released our first major update. I've done extensive testing in this new version, and the performance gains are quite significant.

If you're interested, check out Stellaris Immortal on the workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=1891758612
 
Last edited:

The Founder

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Here is a parallel Fibonacci that gives linear increase in speed without any overhead, ie 8 cores are 8 times faster

Code:
int fib(int n) {
if (n < 2) return n;
int x = spawn fib(n-1);
int y = spawn fib(n-2);
sync;
return x + y;
}
See https://en.wikipedia.org/wiki/Cilk
And I already explaind that those shortcuts do not work for games. So what did you just proove? That you are unable to read the c) part of the listing that you quoted?

Sorry, but what is your endgoal here? That I am dumb for trying to make the problem understandable for the layman? Because if that is your goal, your actions to match up.