el_dude said:
wow thanks for the lecture
My thanks.
successor states in the east such as the seleucids played a major role during this time period; rome and carthage weren't the only two important nations, contrary to what some people's limited understanding of history would have them believe. it would be hardly outside the scope of a game from this time period, focusing on the roman world, to at least include all of persia.
I am pleased that you either consider me to have a limited understanding of history or choose to make a rhetorical point, while failing to appreciate my opinion, which, mind you, I am not expecting everybody to accept.

It is just that it has to be a consideration in game design: "Just how far do we want to go without losing focus and just which game mechanics do we want to implement to support it". It is
always possible to argue for an expansion of scope on reasonable grounds in a game, and a corollary to that in game development is that it is not always wise to do so. You've got a deadline, a design, a budget, and a finite amount of things you can get done.
Again, I quite agree that the limits you and others are thinking of, whether they end at the far reaches of Persia or the Indus, could make for a good game featuring the major powers of the ancient world - it is just that neither are necessary if the major focus is on Rome, and that the more you include, the more you move the focus of the game away from Rome.
The entire "the map as shown now is an alpha map, so it probably doesn't have the right provinces yet, map design might change or it might be made bigger during development, they are probably still thinking about this and open to change the design" line of thinking is wishful thinking. We are talking about a game scheduled for release Q2 2008, 6-9 months from now - the minimap you see in this screenshot is the map you'll get, and the provinces are extremely unlikely to change to any significant degree:
http://forum.paradoxplaza.com/forum/attachment.php?attachmentid=10842
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Gothmog, I hear what you are saying, and I can easily understand your reasoning (heck, my favourite passtime in many a Paradox game has been playing weirdly located nations or powerful ROTW nations), and if this game was to be another nation-based "the world is your sandbox" game, I would definitely agree with you, but everything we've heard until now speaks of something that is personality based and focused on Rome with regards to game mechanics. For such a game, I prefer a tight vision and limited geographical scope.
If that means that we chop off all eastern Persia and compensate by making the easternmost Persian provinces that make it on the map very rich/high manpower to compensate, that's fine with me. It won't make playing the early Seleucids or later Parthians as interesting as it would if the map included all their neighbours, but then, they aren't the focus of the game, and the primary purpose of Parthia in a Roman focused game is as the "enemy in the east" - it is an acceptable sacrifice, and you have to draw the line somewhere.