Playing today and throwing leaders in search of a leader with the "spark of genius" trait belonging to my main species (because they live longer), I recruited and dismissed about 100 leaders. Then I came up with a thought.
Does anyone here do anything different?
Because it seems to me that most of us do exactly the same, flipping piles of leaders in search of the best (but I can be wrong).
Therefore, the problem arises:
a) It is unnecessary, but in some way enforced, nuisance.
b) it is an abuse of game mechanics.
Either way, we have to do something about it.
If it is:
b) Change the way leaders are refreshing for a monthly, instead of each time you hire a new one. We will have to live with randomness and hardly anyone will have fun with the flip.
a) Create the opportunity to choose a leader:
Somewhere next to the "recruit" button, there should be a "choose" button, and there a new screen, allowing you to choose available leadership features such as species or selected traits, including special ones like "psychic" or "brain slug" if available with this species.
Of course, nothing for free!
Every trait has a certain probability of being drawn (I do not know what are the probabilities, so I will give examples only, please do not cling to numbers), if the main species is 70% of the empire population, then the leader of this species is drawn 70%, further the "spark of genius" trait having 20%, then "brain slug" 5% and "psychic" 25% (as I say, I do not know how often they appear), everything should be multiplied so 0.7 x 0.2 x 0.05 x 0, 25 = 0.00175. If the basic cost is divided by this number (let us assume that the basic cost is 200), then 200 / 0.00175 = 11428.71 rounded up to 114286, Then all the factors that influence the price of leaders should be counted. That's all we would have to pay for the chosen leader.
So the final prices can be really cosmic, and some will still prefer to flip the piles of leaders in the hope of drawing the right ones.
There is a problem with the "eager" trait, I think it should always be counted as 100% and have an impact (-50%) on the final price of the leader.
What do you guys think, is it good idea? Can we ask devs for something like this?
Does anyone here do anything different?
Because it seems to me that most of us do exactly the same, flipping piles of leaders in search of the best (but I can be wrong).
Therefore, the problem arises:
a) It is unnecessary, but in some way enforced, nuisance.
b) it is an abuse of game mechanics.
Either way, we have to do something about it.
If it is:
b) Change the way leaders are refreshing for a monthly, instead of each time you hire a new one. We will have to live with randomness and hardly anyone will have fun with the flip.
a) Create the opportunity to choose a leader:
Somewhere next to the "recruit" button, there should be a "choose" button, and there a new screen, allowing you to choose available leadership features such as species or selected traits, including special ones like "psychic" or "brain slug" if available with this species.
Of course, nothing for free!
Every trait has a certain probability of being drawn (I do not know what are the probabilities, so I will give examples only, please do not cling to numbers), if the main species is 70% of the empire population, then the leader of this species is drawn 70%, further the "spark of genius" trait having 20%, then "brain slug" 5% and "psychic" 25% (as I say, I do not know how often they appear), everything should be multiplied so 0.7 x 0.2 x 0.05 x 0, 25 = 0.00175. If the basic cost is divided by this number (let us assume that the basic cost is 200), then 200 / 0.00175 = 11428.71 rounded up to 114286, Then all the factors that influence the price of leaders should be counted. That's all we would have to pay for the chosen leader.
So the final prices can be really cosmic, and some will still prefer to flip the piles of leaders in the hope of drawing the right ones.
There is a problem with the "eager" trait, I think it should always be counted as 100% and have an impact (-50%) on the final price of the leader.
What do you guys think, is it good idea? Can we ask devs for something like this?