idealist said:
In my opinion, that is backed up by several others too
...
Why do you state your opinion this way? Are you having problems conversating peacefully? You are hurting our case with your arrogant writing style. Take it easy, man!
However, I agree with you almost completely. I believe that events are mostly fixes to gaming engine and AI. I also think that mod CORE makes HoI most fun to play.
What I would like to have is scripted AI! I am currently playing CORE 0.8, and major events for germany before war are annexation of Austria, Memel, Czechoslovakia and finally the claim of Danzig.
With a more versatile AI it could set so that Austria would be submissive on annexation claims, at least after 1937 or so, as would be Czechoslovakia when time comes. German AI on other hand would be willing to grant independence on slovakia.
Lithuanian AI would also be submissive on german claim on Memel. Poland on other hand would not surrender Danzig. And then comes the super aggressive German AI that would dow Poland. And UK + France would guarantee sovereignty of poland and honor their promise thus dowing Germany.
All this could be done without events. A human player could then make any decisions he wants and change the historical outcome. As a rule paradox should remove all diplomatic events and instead create proper diplomatic profiles to every country.
There are also many more events that should be changed to player actions:
- sending all kinds of aid
- moving capital
- moving factories
etc.
However, a new problem arises: AI. The current AI can't use properly all of the game's possibilities (paratroops, ampibious landings, warfare

) and so these should be fixed first. More possible actions would propably handicap the AI even more. If paradox can't fix the ai, then maybe other, non diplomatic events should be left as they are.