Hi everyone. Thank you for the feedback on this. It would be super helpful if you could also attach screenshots of the situations where your citizens are crossing the road despite you having removed the crosswalks. We expect that there are always going to be some cases where they do not follow your instructions, but we want to make sure it isn't happening more than we expect it to.
Thank you for your reply. I would attach a screen shot but it would look much the same as already posted screen shots, an unused pedestrian bridge over a road that has a bunch of pedestrians on it.
Yes, like in real life there will always be *some* pedestrians with a death wish. However, in real life pedestrians have the full processing power of a human brain to work out when to cross, these more reckless individuals will wait for a gap in traffic which they can see is long enough for them to cross without any vehicle having to slow down, but sims can't calculate that gap timing (even if they could I imagine performance suffering a lot), so they just barge across in front of a moving vehicle.
I drive to work in the center of a major UK city and I have never had to slow down for a pedestrian just randomly crossing the road at any time they like. They will use a light controlled zebra crossing (which we should be able to place) or pedestrian bridges or wait for a long enough gap, they will
not run across when there is busy traffic and cause traffic jams. But the game running on a super computer cannot compete with multiple human brains working together. This disparity between in game behavior and real life behavior makes this a bug in my eyes, not expected behavior and more importantly,
not fun! So I think there needs to be more conceits from the devs, possibly forcing the use of pedestrian bridges where available.
Compounding the issue is a lack of options given to us players. We absolutely need to be able to customize the sequence of traffic lights. We NEED a traffic light sequencer option in the road fix tools menu. Maybe up to 8 sequence steps can be configured by the player for each traffic light junction, allowing us to set the order in which approaches to the junction the lights turn green, the duration of each step and pedestrian crossings should also be selectable, so if we choose, there can be step which just allows all the pedestrian crossings.
Also, there should be freely placeable, light controlled pedestrian crossings, allowing us to move the pedestrian crossing points further down the street away from the busy road junctions. typically they would stay green until a pedestrian wants to cross. They will wait until the lights go red for a certain time to cross the street. The crossing will then go back to green for a minimum time before being usable by another pedestrian. These crossing may be set to 10 seconds for them to cross then 20 until it can be used again, but they are also configurable by the traffic light sequencer.
These options should be in the base game. The fact that cims cannot compete with real life human brain processing power when crossing the street leads to unwanted, unexpected and unrealistic behavior, which I see a bug. But by giving us these options, it allows the player to make more decisions on behalf of the cim pedestrians which in the end will make for a better game experience, allow us to do something about bad traffic (now we can't do anything when pedestrians hold everything up) and it will make it more realistic. Pedestrians should wait till it is safe to cross the street if they are given a safer option.