The weird thing is in CiM2, you couldn't *stop* buildings coming up next to pedestrian paths, and lots of us were asking to be have a type of pedestrian road which didn't make buildings. In this game, we've been listened to and now have pedestrian paths without buildings. BUT, in this game we can choose whether to paint zones or not, so it was a good opportunity to leave the choice open to us whether we have the building or not, not make it fixed behaviour.
The game already allows journeys that are part walking part vehicle - after all, anyone who takes a bus in the game has to walk into their destination building, so I really don't see there would have been a technical problem with allowing zoning along these paths.
Yes, i hope in future patch it will be enabled. But these houses should'nt have garages and parking spaces modeled of course ;P. That would be weird. This is a nice idea to give parking garages / lots a real meaning in the game. You'll have to create them close to buildings that do not have direct access to roads so the citizens use their cars like a bus. Only, this time, the fictional bus (line) has only 2 stops. The start and the destination.
I think its disabled for now because there are no restriction filters for growing buildings along pedestrian/cycle paths with or without car slots (or road connections). Buildings in the lot editor should have a 'checkbox with "car enabled" and of course a nice car path on the lot so the cars are able to really get on the lot and park there.
I've just invented a new (hidden) transport type. No bus, no train but .. its the car from the garage. It behaves like a bus that is always available and can go to any 'car slots'. House to house, house to garage, Garage/parking lot to garage/ parking lot.
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