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Micah Goodman 2

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eric.. ok, I got it now. I got the event to work. Sometimes I'm not the sharpest knife in the box. ;)

Historyman... I remeber somone else saying that too. I had forgotten about that. I'll just leave the event as is. Thanks. I am slowly making progress.
 

unmerged(90249)

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Micah Goodman 2 said:
eric.. ok, I got it now. I got the event to work. Sometimes I'm not the sharpest knife in the box. ;)

Historyman... I remeber somone else saying that too. I had forgotten about that. I'll just leave the event as is. Thanks. I am slowly making progress.

Maybe you are not the sharpest knife, but at least you try and do something. That isfar better than me, who maybe have more knowledges and do nothing but simply download what others did and play with.

So, please remenber, whatever your lack (or supposed lack) of knowledge, you are one of those who made something (or tried to made something), and because of that you (as all of them who modded at one moment or another) will always have my respect. :)

Check thefile I named in one of my previous post. It gave the list of the command and their explanation.
 

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Karagin said:
My French is as good as yours. But I think you have it right...let us know what you come up with, I would like to give your events a try...

Karagin, I have those events working now. The event chain goes like this..

Japan triggers Pearl Harbor - All BB's sunk or damaged are removed from the game.

The US player gets an event a few days later allowing for the repair of just the lightly damaged Pennslvania. If the player choses to rapair the Pennslvania the chain ends. If all of the damaged ships then the chain keeps going until all of the ships repaired after the Pearl Harbour return on their historic return date.

Also on an unrelated bit their is also an event that removes General Short and Admiral Kimmel about 10 days after Pearl. Let me know if you want the events. They are written for the Compendium mod but with little to no work they can work for other mods or vanilla as well.
 

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Micah Goodman 2 said:
Karagin, I have those events working now. The event chain goes like this..

Japan triggers Pearl Harbor - All BB's sunk or damaged are removed from the game.

The US player gets an event a few days later allowing for the repair of just the lightly damaged Pennslvania. If the player choses to rapair the Pennslvania the chain ends. If all of the damaged ships then the chain keeps going until all of the ships repaired after the Pearl Harbour return on their historic return date.

Also on an unrelated bit their is also an event that removes General Short and Admiral Kimmel about 10 days after Pearl. Let me know if you want the events. They are written for the Compendium mod but with little to no work they can work for other mods or vanilla as well.

Yes I am interested in this, very much so.
 

Micah Goodman 2

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Do you want me to post them here or do you want me to PM them to you?
 

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PM is fine unless others are interested as well.
 

Micah Goodman 2

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Ok, I will post them here


Post these files in the USA events file,
#####################################################
# Pearl Harbor
# Modified by Micah Goodman
#####################################################
event = {
id = 3182050
random = no
country = USA

# Triggered by JAP 3146051

name = "Pearl Harbor"
desc = "After the surprise attack at Pearl Harbor, President Roosevelt has declared a state of war against Japan!"
style = 0
picture = "Pearl_harbor"

action_a = {
name = "OK"
command = { type = dissent value = -10 }
command = { type = domestic which = defense_lobby value = 3 }
command = { type = domestic which = interventionism value = 5 }
command = { type = relation which = ENG value = 50 }
command = { type = sleepevent which = 3182028 } # USA Early War
command = { type = remove_division which = 14800 value = 30 } # USS Pennsylvania
command = { type = remove_division which = 14800 value = 29 } # USS Arizona
command = { type = remove_division which = 14800 value = 28 } # USS Nevada
command = { type = remove_division which = 14800 value = 33 } # USS Oklahoma
command = { type = remove_division which = 14800 value = 34 } # USS Tennessee
command = { type = remove_division which = 14800 value = 35 } # USS California
command = { type = remove_division which = 14800 value = 39 } # USS Maryland
command = { type = remove_division which = 14800 value = 38 } # USS West Virgina
}
}
################################################################
### Commanders at Pearl Punished
### By Micah Goodman
################################################################

event = {
id = 3182747
random = no
country = usa

trigger = {
event = 3182050
}

name = "Kimmel and Short Sacked"
desc = "Following the disaster at Pearl Harbor Admiral Husband Kimmel Commander US Pacific Fleet and Lt. General Walter Short Commander US Army Hawaii were recalled to Washington for Congressional Hearings. Both officers were tried by the Associate Justice Owen Roberts of the US Supreme Court. In a sham trial both officers were made scapegoats for government and military failures that occurred at Pearl Harbor."
style = 0

date = { day = 15 month = december year = 1941 }

action_a = {
name = "Kimmel and Short Sacked"
command = { type = sleepleader which = 60424 } # Kimmel
command = { type = sleepleader which = 60329 } # Short
}
}
################################################################
### Rebuild the Pacific Fleet
### By Micah Goodman
################################################################

event = {
id = 3182219
random = no
country = usa

trigger = {
event = 3182050
}

name = "Rebuild the Pacific Fleet"
desc = "The stunning surprise attack on Pearl Harbor sunk several battleships. Because of the shallow water in the harbor naval engineers have determined that several battleships can be raised and repaired. Should we tie up valuable naval yard space to repair the ships or leave them on the bottom of the harbor?"
style = 0
picture = "naval_reinforcements"
date = { day = 12 month = december year = 1941 }

action_a = {
name = "Yes"
ai_chance = 95
command = { type = local_setflag which = pennsylvania }
command = { type = local_setflag which = nevada }
command = { type = local_setflag which = tennesse }
command = { type = local_setflag which = maryland }
command = { type = local_setflag which = west_virginia }
command = { type = local_setflag which = california }
command = { type = supplies value = -4000 }
}

action_b = {
name = "No"
command = { type = local_setflag which = pennsylvania_small }
command = { type = supplies value = -200 }
}
}
##################################################################
### USS Pennsylvania Returns
### By Micah Goodman
##################################################################

event = {
id = 3182720
random = no
country = usa

trigger = {
local_flag = pennsylvania
}

name = "USS Pennsylvania Returns"
desc = "Only lightly damaged in the attack on Pearl Harbor the USS Pennsylvania returned to service early in 1942."
style = 0
picture = "naval_reinforcements"
date = { day = 20 month = may year = 1942 }

action_a = {
name = "Great"
command = { type = activate_division which = 14800 value = 700 where = 780 when = 0 }
command = { type = money value = -20 }
command = { type = metalpool value = -20 }
command = { type = energypool value = -10 }
}
}
####################################################
### USS Pennsylvania Returns (small)
### By Micah Goodman
####################################################

event = {
id = 3182721
random = no
country = usa

trigger = {
local_flag = pennsylvania_small
}

name = "USS Pennsylvania Returns"
desc = "Only lightly damaged in the attack on Pearl Harbor the USS Pennsylvania returned to service early in 1942."
style = 0
picture = "naval_reinforcements"
date = { day = 20 month = may year = 1942 }

action_a = {
name = "Great"
command = { type = activate_division which = 14800 value = 700 where = 780 when = 0 }
command = { type = money value = -20 }
command = { type = metalpool value = -20 }
command = { type = energypool value = -10 }
}
}
####################################################
### USS Nevada Returns
### By Micah Goodman
####################################################

event = {
id = 3182722
random = no
country = usa

trigger = {
local_flag = Nevada
}

name = "USS Nevada Returns"
desc = "Beached during the attack on Pearl Harbor the USS Nevada returns for revenge."
style = 0
picture = "naval_reinforcements"
date = { day = 10 month = march year = 1943 }

action_a = {
name = "Japan will pay."
command = { type = activate_division which = 14800 value = 701 where = 780 when = 0 }
command = { type = money value = -40 }
command = { type = metalpool value = -30 }
command = { type = energypool value = -50 }
}
}
####################################################
### USS Tennesse Returns
### By Micah Goodman
####################################################

event = {
id = 3182723
random = no
country = usa

trigger = {
local_flag = tennesse
}

name = "USS Tennesse Returns"
desc = "Lightly damaged during the attack on Pearl Harbor the USS Tennesse returns for revenge."
style = 0
picture = "naval_reinforcements"
date = { day = 26 month = february year = 1942 }

action_a = {
name = "Japan will pay."
command = { type = activate_division which = 14800 value = 702 where = 780 when = 0 }
command = { type = money value = -20 }
command = { type = metalpool value = -20 }
command = { type = energypool value = -10 }
}
}
####################################################
### USS Maryland Returns
### By Micah Goodman
####################################################

event = {
id = 3182724
random = no
country = usa

trigger = {
local_flag = maryland
}

name = "USS Maryland Returns"
desc = "Sunk during the attack on Pearl Harbor the USS Maryland returns for revenge."
style = 0
picture = "naval_reinforcements"
date = { day = 26 month = february year = 1942 }

action_a = {
name = "Japan will pay."
command = { type = activate_division which = 14800 value = 703 where = 780 when = 0 }
command = { type = money value = -20 }
command = { type = metalpool value = -20 }
command = { type = energypool value = -10 }
}
}
####################################################
### USS West Virginia Returns
### By Micah Goodman
####################################################

event = {
id = 3182725
random = no
country = usa

trigger = {
local_flag = west_virginia
}

name = "USS West Virginia Returns"
desc = "Sunk during the attack on Pearl Harbor the USS West Virginia returns for revenge."
style = 0
picture = "naval_reinforcements"
date = { day = 12 month = july year = 1944 }

action_a = {
name = "Japan will pay."
command = { type = activate_division which = 14800 value = 704 where = 780 when = 0 }
command = { type = money value = -100 }
command = { type = metalpool value = -80 }
command = { type = energypool value = -80 }
}
}
####################################################
### USS California Returns
### By Micah Goodman
####################################################

event = {
id = 3182749
random = no
country = usa

trigger = {
local_flag = california
}

name = "USS California Returns"
desc = "Sunk during the attack on Pearl Harbor the USS California returns for revenge."
style = 0
picture = "naval_reinforcements"
date = { day = 30 month = january year = 1944 }

action_a = {
name = "Japan will pay."
command = { type = activate_division which = 14800 value = 710 where = 780 when = 0 }
command = { type = money value = -100 }
command = { type = metalpool value = -80 }
command = { type = energypool value = -80 }
}
}

Put these lines in the USA inc file,

navaldivision = { dormant = yes id = { type = 14800 id = 700 } name = "USS Pennsylvania" type = battleship model = 1 extra =naval_improved_hull_l }
navaldivision = { dormant = yes id = { type = 14800 id = 701 } name = "USS Nevada" type = battleship model = 1 extra =naval_improved_hull_l }
navaldivision = { dormant = yes id = { type = 14800 id = 702 } name = "USS Tennesee" type = battleship model = 1 extra = naval_improved_hull_l }
navaldivision = { dormant = yes id = { type = 14800 id = 703 } name = "USS Maryland" type = battleship model = 2 extra = naval_improved_hull_l }
navaldivision = { dormant = yes id = { type = 14800 id = 704 } name = "USS West Virginia" type = battleship model = 2 extra = naval_improved_hull_l }
navaldivision = { dormant = yes id = { type = 14800 id = 710 } name = "USS California" type = battleship model = 1 extra = naval_improved_hull_l }

The only thing that I can think that you might have to change is the model number for the dormant divisions to make sure that they match your game. Just check the unit inc file for those battleships for what ever version you are playing. Also, I would suggest changing the Pearl Harbor event number to what ever it is for the version of the game you are playing. If you decide to keep the event as written and to just deleate the Pearl Event as it is in your game, make sure you open the Japanese event file and look at the Pearl Event to make sure that the triggers match up. Also if you do change the Pearl HArbor event number, change the trigger on the Short and Kimmel Sacked event to match the new Pearl Harbor event number. Have fun.
 
Last edited:

unmerged(42723)

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Thx :) Will try them out later....

Just by looking at them though - you have ai_chance = 95 in one event for option a, shouldn't there be a ai_chance = 5 for b too? It's the one with ID 3182050 "Rebuild the Pacific Fleet"....
 

Micah Goodman 2

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If you just copied these, recopy them.. I made a couple of changes. No, the AI chance works ok as far as I know. I guess just to be safe you could add an ai chance line to option b if you want.
 

unmerged(42723)

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Apr 6, 2005
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Just had an idea, do you know if this command works:

type = damage_division which = [div id type/-1] value = [div id id] where = X# where = Percent of Max Strength. Negative value is strength gain.

It's from the HOIWiki. If it works, it could be used at least for the damaged vessels, and would save some events work (of course which you already invested), because you could just damage for example the USS Pennsylvania, leave it in the game and let the player repair it the conventional way. Just a suggestion of course :)
 

Micah Goodman 2

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The problem is that ships repair at too quickly a rate. After struggling to get the events to work I am happy with the way they are now.